gfx/skia/trunk/src/pathops/SkLineParameters.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 /*
     2  * Copyright 2012 Google Inc.
     3  *
     4  * Use of this source code is governed by a BSD-style license that can be
     5  * found in the LICENSE file.
     6  */
     7 #include "SkPathOpsCubic.h"
     8 #include "SkPathOpsLine.h"
     9 #include "SkPathOpsQuad.h"
    11 // Sources
    12 // computer-aided design - volume 22 number 9 november 1990 pp 538 - 549
    13 // online at http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf
    15 // This turns a line segment into a parameterized line, of the form
    16 // ax + by + c = 0
    17 // When a^2 + b^2 == 1, the line is normalized.
    18 // The distance to the line for (x, y) is d(x,y) = ax + by + c
    19 //
    20 // Note that the distances below are not necessarily normalized. To get the true
    21 // distance, it's necessary to either call normalize() after xxxEndPoints(), or
    22 // divide the result of xxxDistance() by sqrt(normalSquared())
    24 class SkLineParameters {
    25 public:
    27     void cubicEndPoints(const SkDCubic& pts) {
    28         int endIndex = 1;
    29         cubicEndPoints(pts, 0, endIndex);
    30         if (dy() != 0) {
    31             return;
    32         }
    33         if (dx() == 0) {
    34             cubicEndPoints(pts, 0, ++endIndex);
    35             SkASSERT(endIndex == 2);
    36             if (dy() != 0) {
    37                 return;
    38             }
    39             if (dx() == 0) {
    40                 cubicEndPoints(pts, 0, ++endIndex);  // line
    41                 SkASSERT(endIndex == 3);
    42                 return;
    43             }
    44         }
    45         if (dx() < 0) { // only worry about y bias when breaking cw/ccw tie
    46             return;
    47         }
    48         // if cubic tangent is on x axis, look at next control point to break tie
    49         // control point may be approximate, so it must move significantly to account for error
    50         if (NotAlmostEqualUlps(pts[0].fY, pts[++endIndex].fY)) {
    51             if (pts[0].fY > pts[endIndex].fY) {
    52                 a = DBL_EPSILON; // push it from 0 to slightly negative (y() returns -a)
    53             }
    54             return;
    55         }
    56         if (endIndex == 3) {
    57             return;
    58         }
    59         SkASSERT(endIndex == 2);
    60         if (pts[0].fY > pts[3].fY) {
    61             a = DBL_EPSILON; // push it from 0 to slightly negative (y() returns -a)
    62         }
    63     }
    65     void cubicEndPoints(const SkDCubic& pts, int s, int e) {
    66         a = pts[s].fY - pts[e].fY;
    67         b = pts[e].fX - pts[s].fX;
    68         c = pts[s].fX * pts[e].fY - pts[e].fX * pts[s].fY;
    69     }
    71     double cubicPart(const SkDCubic& part) {
    72         cubicEndPoints(part);
    73         if (part[0] == part[1] || ((const SkDLine& ) part[0]).nearRay(part[2])) {
    74             return pointDistance(part[3]);
    75         }
    76         return pointDistance(part[2]);
    77     }
    79     void lineEndPoints(const SkDLine& pts) {
    80         a = pts[0].fY - pts[1].fY;
    81         b = pts[1].fX - pts[0].fX;
    82         c = pts[0].fX * pts[1].fY - pts[1].fX * pts[0].fY;
    83     }
    85     void quadEndPoints(const SkDQuad& pts) {
    86         quadEndPoints(pts, 0, 1);
    87         if (dy() != 0) {
    88             return;
    89         }
    90         if (dx() == 0) {
    91             quadEndPoints(pts, 0, 2);
    92             return;
    93         }
    94         if (dx() < 0) { // only worry about y bias when breaking cw/ccw tie
    95             return;
    96         }
    97         if (pts[0].fY > pts[2].fY) {
    98             a = DBL_EPSILON;
    99         }
   100     }
   102     void quadEndPoints(const SkDQuad& pts, int s, int e) {
   103         a = pts[s].fY - pts[e].fY;
   104         b = pts[e].fX - pts[s].fX;
   105         c = pts[s].fX * pts[e].fY - pts[e].fX * pts[s].fY;
   106     }
   108     double quadPart(const SkDQuad& part) {
   109         quadEndPoints(part);
   110         return pointDistance(part[2]);
   111     }
   113     double normalSquared() const {
   114         return a * a + b * b;
   115     }
   117     bool normalize() {
   118         double normal = sqrt(normalSquared());
   119         if (approximately_zero(normal)) {
   120             a = b = c = 0;
   121             return false;
   122         }
   123         double reciprocal = 1 / normal;
   124         a *= reciprocal;
   125         b *= reciprocal;
   126         c *= reciprocal;
   127         return true;
   128     }
   130     void cubicDistanceY(const SkDCubic& pts, SkDCubic& distance) const {
   131         double oneThird = 1 / 3.0;
   132         for (int index = 0; index < 4; ++index) {
   133             distance[index].fX = index * oneThird;
   134             distance[index].fY = a * pts[index].fX + b * pts[index].fY + c;
   135         }
   136     }
   138     void quadDistanceY(const SkDQuad& pts, SkDQuad& distance) const {
   139         double oneHalf = 1 / 2.0;
   140         for (int index = 0; index < 3; ++index) {
   141             distance[index].fX = index * oneHalf;
   142             distance[index].fY = a * pts[index].fX + b * pts[index].fY + c;
   143         }
   144     }
   146     double controlPtDistance(const SkDCubic& pts, int index) const {
   147         SkASSERT(index == 1 || index == 2);
   148         return a * pts[index].fX + b * pts[index].fY + c;
   149     }
   151     double controlPtDistance(const SkDQuad& pts) const {
   152         return a * pts[1].fX + b * pts[1].fY + c;
   153     }
   155     double pointDistance(const SkDPoint& pt) const {
   156         return a * pt.fX + b * pt.fY + c;
   157     }
   159     double dx() const {
   160         return b;
   161     }
   163     double dy() const {
   164         return -a;
   165     }
   167 private:
   168     double a;
   169     double b;
   170     double c;
   171 };

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