Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
8 #include "SkLuaCanvas.h"
9 #include "SkLua.h"
11 extern "C" {
12 #include "lua.h"
13 #include "lauxlib.h"
14 }
16 class AutoCallLua : public SkLua {
17 public:
18 AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) {
19 lua_getglobal(L, func);
20 if (!lua_isfunction(L, -1)) {
21 int t = lua_type(L, -1);
22 SkDebugf("--- expected function %d\n", t);
23 }
25 lua_newtable(L);
26 this->pushString(verb, "verb");
27 }
29 ~AutoCallLua() {
30 lua_State* L = this->get();
31 if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
32 SkDebugf("lua err: %s\n", lua_tostring(L, -1));
33 }
34 lua_settop(L, -1);
35 }
37 void pushEncodedText(SkPaint::TextEncoding, const void*, size_t);
39 private:
40 typedef SkLua INHERITED;
41 };
43 #define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb)
46 ///////////////////////////////////////////////////////////////////////////////
48 void AutoCallLua::pushEncodedText(SkPaint::TextEncoding enc, const void* text,
49 size_t length) {
50 switch (enc) {
51 case SkPaint::kUTF8_TextEncoding:
52 this->pushString((const char*)text, length, "text");
53 break;
54 case SkPaint::kUTF16_TextEncoding: {
55 SkString str;
56 str.setUTF16((const uint16_t*)text, length);
57 this->pushString(str, "text");
58 } break;
59 case SkPaint::kGlyphID_TextEncoding:
60 this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1),
61 "glyphs");
62 break;
63 case SkPaint::kUTF32_TextEncoding:
64 break;
65 }
66 }
68 ///////////////////////////////////////////////////////////////////////////////
70 void SkLuaCanvas::pushThis() {
71 SkLua(fL).pushCanvas(this);
72 }
74 ///////////////////////////////////////////////////////////////////////////////
76 SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[])
77 : INHERITED(width, height)
78 , fL(L)
79 , fFunc(func) {
80 }
82 SkLuaCanvas::~SkLuaCanvas() {}
84 void SkLuaCanvas::willSave(SaveFlags flags) {
85 AUTO_LUA("save");
86 this->INHERITED::willSave(flags);
87 }
89 SkCanvas::SaveLayerStrategy SkLuaCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint,
90 SaveFlags flags) {
91 AUTO_LUA("saveLayer");
92 if (bounds) {
93 lua.pushRect(*bounds, "bounds");
94 }
95 if (paint) {
96 lua.pushPaint(*paint, "paint");
97 }
99 this->INHERITED::willSaveLayer(bounds, paint, flags);
100 // No need for a layer.
101 return kNoLayer_SaveLayerStrategy;
102 }
104 void SkLuaCanvas::willRestore() {
105 AUTO_LUA("restore");
106 this->INHERITED::willRestore();
107 }
109 void SkLuaCanvas::didTranslate(SkScalar dx, SkScalar dy) {
110 AUTO_LUA("translate");
111 lua.pushScalar(dx, "dx");
112 lua.pushScalar(dy, "dy");
113 this->INHERITED::didTranslate(dx, dy);
114 }
116 void SkLuaCanvas::didScale(SkScalar sx, SkScalar sy) {
117 AUTO_LUA("scale");
118 lua.pushScalar(sx, "sx");
119 lua.pushScalar(sy, "sy");
120 this->INHERITED::didScale(sx, sy);
121 }
123 void SkLuaCanvas::didRotate(SkScalar degrees) {
124 AUTO_LUA("rotate");
125 lua.pushScalar(degrees, "degrees");
126 this->INHERITED::didRotate(degrees);
127 }
129 void SkLuaCanvas::didSkew(SkScalar kx, SkScalar ky) {
130 AUTO_LUA("skew");
131 lua.pushScalar(kx, "kx");
132 lua.pushScalar(ky, "ky");
133 this->INHERITED::didSkew(kx, ky);
134 }
136 void SkLuaCanvas::didConcat(const SkMatrix& matrix) {
137 AUTO_LUA("concat");
138 this->INHERITED::didConcat(matrix);
139 }
141 void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) {
142 this->INHERITED::didSetMatrix(matrix);
143 }
145 void SkLuaCanvas::onClipRect(const SkRect& r, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
146 AUTO_LUA("clipRect");
147 lua.pushRect(r, "rect");
148 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
149 this->INHERITED::onClipRect(r, op, edgeStyle);
150 }
152 void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
153 AUTO_LUA("clipRRect");
154 lua.pushRRect(rrect, "rrect");
155 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
156 this->INHERITED::onClipRRect(rrect, op, edgeStyle);
157 }
159 void SkLuaCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
160 AUTO_LUA("clipPath");
161 lua.pushPath(path, "path");
162 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
163 this->INHERITED::onClipPath(path, op, edgeStyle);
164 }
166 void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
167 AUTO_LUA("clipRegion");
168 this->INHERITED::onClipRegion(deviceRgn, op);
169 }
171 void SkLuaCanvas::drawPaint(const SkPaint& paint) {
172 AUTO_LUA("drawPaint");
173 lua.pushPaint(paint, "paint");
174 }
176 void SkLuaCanvas::drawPoints(PointMode mode, size_t count,
177 const SkPoint pts[], const SkPaint& paint) {
178 AUTO_LUA("drawPoints");
179 lua.pushPaint(paint, "paint");
180 }
182 void SkLuaCanvas::drawOval(const SkRect& rect, const SkPaint& paint) {
183 AUTO_LUA("drawOval");
184 lua.pushRect(rect, "rect");
185 lua.pushPaint(paint, "paint");
186 }
188 void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
189 AUTO_LUA("drawRect");
190 lua.pushRect(rect, "rect");
191 lua.pushPaint(paint, "paint");
192 }
194 void SkLuaCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
195 AUTO_LUA("drawRRect");
196 lua.pushRRect(rrect, "rrect");
197 lua.pushPaint(paint, "paint");
198 }
200 void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
201 const SkPaint& paint) {
202 AUTO_LUA("drawDRRect");
203 lua.pushRRect(outer, "outer");
204 lua.pushRRect(inner, "inner");
205 lua.pushPaint(paint, "paint");
206 }
208 void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
209 AUTO_LUA("drawPath");
210 lua.pushPath(path, "path");
211 lua.pushPaint(paint, "paint");
212 }
214 void SkLuaCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
215 const SkPaint* paint) {
216 AUTO_LUA("drawBitmap");
217 if (paint) {
218 lua.pushPaint(*paint, "paint");
219 }
220 }
222 void SkLuaCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src,
223 const SkRect& dst, const SkPaint* paint,
224 DrawBitmapRectFlags flags) {
225 AUTO_LUA("drawBitmapRectToRect");
226 if (paint) {
227 lua.pushPaint(*paint, "paint");
228 }
229 }
231 void SkLuaCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
232 const SkPaint* paint) {
233 AUTO_LUA("drawBitmapMatrix");
234 if (paint) {
235 lua.pushPaint(*paint, "paint");
236 }
237 }
239 void SkLuaCanvas::drawSprite(const SkBitmap& bitmap, int x, int y,
240 const SkPaint* paint) {
241 AUTO_LUA("drawSprite");
242 if (paint) {
243 lua.pushPaint(*paint, "paint");
244 }
245 }
247 void SkLuaCanvas::drawText(const void* text, size_t byteLength, SkScalar x,
248 SkScalar y, const SkPaint& paint) {
249 AUTO_LUA("drawText");
250 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
251 lua.pushPaint(paint, "paint");
252 }
254 void SkLuaCanvas::drawPosText(const void* text, size_t byteLength,
255 const SkPoint pos[], const SkPaint& paint) {
256 AUTO_LUA("drawPosText");
257 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
258 lua.pushPaint(paint, "paint");
259 }
261 void SkLuaCanvas::drawPosTextH(const void* text, size_t byteLength,
262 const SkScalar xpos[], SkScalar constY,
263 const SkPaint& paint) {
264 AUTO_LUA("drawPosTextH");
265 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
266 lua.pushPaint(paint, "paint");
267 }
269 void SkLuaCanvas::drawTextOnPath(const void* text, size_t byteLength,
270 const SkPath& path, const SkMatrix* matrix,
271 const SkPaint& paint) {
272 AUTO_LUA("drawTextOnPath");
273 lua.pushPath(path, "path");
274 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
275 lua.pushPaint(paint, "paint");
276 }
278 void SkLuaCanvas::drawPicture(SkPicture& picture) {
279 AUTO_LUA("drawPicture");
280 // call through so we can see the nested picture ops
281 this->INHERITED::drawPicture(picture);
282 }
284 void SkLuaCanvas::drawVertices(VertexMode vmode, int vertexCount,
285 const SkPoint vertices[], const SkPoint texs[],
286 const SkColor colors[], SkXfermode* xmode,
287 const uint16_t indices[], int indexCount,
288 const SkPaint& paint) {
289 AUTO_LUA("drawVertices");
290 lua.pushPaint(paint, "paint");
291 }
293 void SkLuaCanvas::drawData(const void* data, size_t length) {
294 AUTO_LUA("drawData");
295 }