gfx/skia/trunk/src/utils/SkLuaCanvas.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 /*
     2  * Copyright 2013 Google Inc.
     3  *
     4  * Use of this source code is governed by a BSD-style license that can be
     5  * found in the LICENSE file.
     6  */
     8 #include "SkLuaCanvas.h"
     9 #include "SkLua.h"
    11 extern "C" {
    12     #include "lua.h"
    13     #include "lauxlib.h"
    14 }
    16 class AutoCallLua : public SkLua {
    17 public:
    18     AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) {
    19         lua_getglobal(L, func);
    20         if (!lua_isfunction(L, -1)) {
    21             int t = lua_type(L, -1);
    22             SkDebugf("--- expected function %d\n", t);
    23         }
    25         lua_newtable(L);
    26         this->pushString(verb, "verb");
    27     }
    29     ~AutoCallLua() {
    30         lua_State* L = this->get();
    31         if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
    32             SkDebugf("lua err: %s\n", lua_tostring(L, -1));
    33         }
    34         lua_settop(L, -1);
    35     }
    37     void pushEncodedText(SkPaint::TextEncoding, const void*, size_t);
    39 private:
    40     typedef SkLua INHERITED;
    41 };
    43 #define AUTO_LUA(verb)  AutoCallLua lua(fL, fFunc.c_str(), verb)
    46 ///////////////////////////////////////////////////////////////////////////////
    48 void AutoCallLua::pushEncodedText(SkPaint::TextEncoding enc, const void* text,
    49                                   size_t length) {
    50     switch (enc) {
    51         case SkPaint::kUTF8_TextEncoding:
    52             this->pushString((const char*)text, length, "text");
    53             break;
    54         case SkPaint::kUTF16_TextEncoding: {
    55             SkString str;
    56             str.setUTF16((const uint16_t*)text, length);
    57             this->pushString(str, "text");
    58         } break;
    59         case SkPaint::kGlyphID_TextEncoding:
    60             this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1),
    61                                "glyphs");
    62             break;
    63         case SkPaint::kUTF32_TextEncoding:
    64             break;
    65     }
    66 }
    68 ///////////////////////////////////////////////////////////////////////////////
    70 void SkLuaCanvas::pushThis() {
    71     SkLua(fL).pushCanvas(this);
    72 }
    74 ///////////////////////////////////////////////////////////////////////////////
    76 SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[])
    77     : INHERITED(width, height)
    78     , fL(L)
    79     , fFunc(func) {
    80 }
    82 SkLuaCanvas::~SkLuaCanvas() {}
    84 void SkLuaCanvas::willSave(SaveFlags flags) {
    85     AUTO_LUA("save");
    86     this->INHERITED::willSave(flags);
    87 }
    89 SkCanvas::SaveLayerStrategy SkLuaCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint,
    90                                                        SaveFlags flags) {
    91     AUTO_LUA("saveLayer");
    92     if (bounds) {
    93         lua.pushRect(*bounds, "bounds");
    94     }
    95     if (paint) {
    96         lua.pushPaint(*paint, "paint");
    97     }
    99     this->INHERITED::willSaveLayer(bounds, paint, flags);
   100     // No need for a layer.
   101     return kNoLayer_SaveLayerStrategy;
   102 }
   104 void SkLuaCanvas::willRestore() {
   105     AUTO_LUA("restore");
   106     this->INHERITED::willRestore();
   107 }
   109 void SkLuaCanvas::didTranslate(SkScalar dx, SkScalar dy) {
   110     AUTO_LUA("translate");
   111     lua.pushScalar(dx, "dx");
   112     lua.pushScalar(dy, "dy");
   113     this->INHERITED::didTranslate(dx, dy);
   114 }
   116 void SkLuaCanvas::didScale(SkScalar sx, SkScalar sy) {
   117     AUTO_LUA("scale");
   118     lua.pushScalar(sx, "sx");
   119     lua.pushScalar(sy, "sy");
   120     this->INHERITED::didScale(sx, sy);
   121 }
   123 void SkLuaCanvas::didRotate(SkScalar degrees) {
   124     AUTO_LUA("rotate");
   125     lua.pushScalar(degrees, "degrees");
   126     this->INHERITED::didRotate(degrees);
   127 }
   129 void SkLuaCanvas::didSkew(SkScalar kx, SkScalar ky) {
   130     AUTO_LUA("skew");
   131     lua.pushScalar(kx, "kx");
   132     lua.pushScalar(ky, "ky");
   133     this->INHERITED::didSkew(kx, ky);
   134 }
   136 void SkLuaCanvas::didConcat(const SkMatrix& matrix) {
   137     AUTO_LUA("concat");
   138     this->INHERITED::didConcat(matrix);
   139 }
   141 void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) {
   142     this->INHERITED::didSetMatrix(matrix);
   143 }
   145 void SkLuaCanvas::onClipRect(const SkRect& r, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
   146     AUTO_LUA("clipRect");
   147     lua.pushRect(r, "rect");
   148     lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
   149     this->INHERITED::onClipRect(r, op, edgeStyle);
   150 }
   152 void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
   153     AUTO_LUA("clipRRect");
   154     lua.pushRRect(rrect, "rrect");
   155     lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
   156     this->INHERITED::onClipRRect(rrect, op, edgeStyle);
   157 }
   159 void SkLuaCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
   160     AUTO_LUA("clipPath");
   161     lua.pushPath(path, "path");
   162     lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
   163     this->INHERITED::onClipPath(path, op, edgeStyle);
   164 }
   166 void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
   167     AUTO_LUA("clipRegion");
   168     this->INHERITED::onClipRegion(deviceRgn, op);
   169 }
   171 void SkLuaCanvas::drawPaint(const SkPaint& paint) {
   172     AUTO_LUA("drawPaint");
   173     lua.pushPaint(paint, "paint");
   174 }
   176 void SkLuaCanvas::drawPoints(PointMode mode, size_t count,
   177                                const SkPoint pts[], const SkPaint& paint) {
   178     AUTO_LUA("drawPoints");
   179     lua.pushPaint(paint, "paint");
   180 }
   182 void SkLuaCanvas::drawOval(const SkRect& rect, const SkPaint& paint) {
   183     AUTO_LUA("drawOval");
   184     lua.pushRect(rect, "rect");
   185     lua.pushPaint(paint, "paint");
   186 }
   188 void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
   189     AUTO_LUA("drawRect");
   190     lua.pushRect(rect, "rect");
   191     lua.pushPaint(paint, "paint");
   192 }
   194 void SkLuaCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
   195     AUTO_LUA("drawRRect");
   196     lua.pushRRect(rrect, "rrect");
   197     lua.pushPaint(paint, "paint");
   198 }
   200 void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
   201                                const SkPaint& paint) {
   202     AUTO_LUA("drawDRRect");
   203     lua.pushRRect(outer, "outer");
   204     lua.pushRRect(inner, "inner");
   205     lua.pushPaint(paint, "paint");
   206 }
   208 void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
   209     AUTO_LUA("drawPath");
   210     lua.pushPath(path, "path");
   211     lua.pushPaint(paint, "paint");
   212 }
   214 void SkLuaCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
   215                              const SkPaint* paint) {
   216     AUTO_LUA("drawBitmap");
   217     if (paint) {
   218         lua.pushPaint(*paint, "paint");
   219     }
   220 }
   222 void SkLuaCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src,
   223                                        const SkRect& dst, const SkPaint* paint,
   224                                        DrawBitmapRectFlags flags) {
   225     AUTO_LUA("drawBitmapRectToRect");
   226     if (paint) {
   227         lua.pushPaint(*paint, "paint");
   228     }
   229 }
   231 void SkLuaCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
   232                                    const SkPaint* paint) {
   233     AUTO_LUA("drawBitmapMatrix");
   234     if (paint) {
   235         lua.pushPaint(*paint, "paint");
   236     }
   237 }
   239 void SkLuaCanvas::drawSprite(const SkBitmap& bitmap, int x, int y,
   240                                const SkPaint* paint) {
   241     AUTO_LUA("drawSprite");
   242     if (paint) {
   243         lua.pushPaint(*paint, "paint");
   244     }
   245 }
   247 void SkLuaCanvas::drawText(const void* text, size_t byteLength, SkScalar x,
   248                              SkScalar y, const SkPaint& paint) {
   249     AUTO_LUA("drawText");
   250     lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
   251     lua.pushPaint(paint, "paint");
   252 }
   254 void SkLuaCanvas::drawPosText(const void* text, size_t byteLength,
   255                                 const SkPoint pos[], const SkPaint& paint) {
   256     AUTO_LUA("drawPosText");
   257     lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
   258     lua.pushPaint(paint, "paint");
   259 }
   261 void SkLuaCanvas::drawPosTextH(const void* text, size_t byteLength,
   262                                  const SkScalar xpos[], SkScalar constY,
   263                                  const SkPaint& paint) {
   264     AUTO_LUA("drawPosTextH");
   265     lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
   266     lua.pushPaint(paint, "paint");
   267 }
   269 void SkLuaCanvas::drawTextOnPath(const void* text, size_t byteLength,
   270                                    const SkPath& path, const SkMatrix* matrix,
   271                                    const SkPaint& paint) {
   272     AUTO_LUA("drawTextOnPath");
   273     lua.pushPath(path, "path");
   274     lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
   275     lua.pushPaint(paint, "paint");
   276 }
   278 void SkLuaCanvas::drawPicture(SkPicture& picture) {
   279     AUTO_LUA("drawPicture");
   280     // call through so we can see the nested picture ops
   281     this->INHERITED::drawPicture(picture);
   282 }
   284 void SkLuaCanvas::drawVertices(VertexMode vmode, int vertexCount,
   285                                  const SkPoint vertices[], const SkPoint texs[],
   286                                  const SkColor colors[], SkXfermode* xmode,
   287                                  const uint16_t indices[], int indexCount,
   288                                  const SkPaint& paint) {
   289     AUTO_LUA("drawVertices");
   290     lua.pushPaint(paint, "paint");
   291 }
   293 void SkLuaCanvas::drawData(const void* data, size_t length) {
   294     AUTO_LUA("drawData");
   295 }

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