gfx/skia/trunk/src/views/SkTouchGesture.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     2 /*
     3  * Copyright 2010 Google Inc.
     4  *
     5  * Use of this source code is governed by a BSD-style license that can be
     6  * found in the LICENSE file.
     7  */
    11 #include "SkTouchGesture.h"
    12 #include "SkMatrix.h"
    13 #include "SkTime.h"
    15 #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true
    17 static const SkScalar MAX_FLING_SPEED = SkIntToScalar(1500);
    19 static SkScalar pin_max_fling(SkScalar speed) {
    20     if (speed > MAX_FLING_SPEED) {
    21         speed = MAX_FLING_SPEED;
    22     }
    23     return speed;
    24 }
    26 static double getseconds() {
    27     return SkTime::GetMSecs() * 0.001;
    28 }
    30 // returns +1 or -1, depending on the sign of x
    31 // returns +1 if z is zero
    32 static SkScalar SkScalarSignNonZero(SkScalar x) {
    33     SkScalar sign = SK_Scalar1;
    34     if (x < 0) {
    35         sign = -sign;
    36     }
    37     return sign;
    38 }
    40 static void unit_axis_align(SkVector* unit) {
    41     const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
    42     if (SkScalarAbs(unit->fX) < TOLERANCE) {
    43         unit->fX = 0;
    44         unit->fY = SkScalarSignNonZero(unit->fY);
    45     } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
    46         unit->fX = SkScalarSignNonZero(unit->fX);
    47         unit->fY = 0;
    48     }
    49 }
    51 void SkFlingState::reset(float sx, float sy) {
    52     fActive = true;
    53     fDirection.set(sx, sy);
    54     fSpeed0 = SkPoint::Normalize(&fDirection);
    55     fSpeed0 = pin_max_fling(fSpeed0);
    56     fTime0 = getseconds();
    58     unit_axis_align(&fDirection);
    59 //    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
    60 }
    62 bool SkFlingState::evaluateMatrix(SkMatrix* matrix) {
    63     if (!fActive) {
    64         return false;
    65     }
    67     const float t =  (float)(getseconds() - fTime0);
    68     const float MIN_SPEED = 2;
    69     const float K0 = 5;
    70     const float K1 = 0.02f;
    71     const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
    72     if (speed <= MIN_SPEED) {
    73         fActive = false;
    74         return false;
    75     }
    76     float dist = (fSpeed0 - speed) / K0;
    78 //    printf("---- time %g speed %g dist %g\n", t, speed, dist);
    79     float tx = fDirection.fX * dist;
    80     float ty = fDirection.fY * dist;
    81     if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
    82         tx = (float)sk_float_round2int(tx);
    83         ty = (float)sk_float_round2int(ty);
    84     }
    85     matrix->setTranslate(tx, ty);
    86 //    printf("---- evaluate (%g %g)\n", tx, ty);
    88     return true;
    89 }
    91 ///////////////////////////////////////////////////////////////////////////////
    93 static const SkMSec MAX_DBL_TAP_INTERVAL = 300;
    94 static const float MAX_DBL_TAP_DISTANCE = 100;
    95 static const float MAX_JITTER_RADIUS = 2;
    97 // if true, then ignore the touch-move, 'cause its probably just jitter
    98 static bool close_enough_for_jitter(float x0, float y0, float x1, float y1) {
    99     return  sk_float_abs(x0 - x1) <= MAX_JITTER_RADIUS &&
   100             sk_float_abs(y0 - y1) <= MAX_JITTER_RADIUS;
   101 }
   103 ///////////////////////////////////////////////////////////////////////////////
   105 SkTouchGesture::SkTouchGesture() {
   106     this->reset();
   107 }
   109 SkTouchGesture::~SkTouchGesture() {
   110 }
   112 void SkTouchGesture::reset() {
   113     fTouches.reset();
   114     fState = kEmpty_State;
   115     fLocalM.reset();
   116     fGlobalM.reset();
   118     fLastUpT = SkTime::GetMSecs() - 2*MAX_DBL_TAP_INTERVAL;
   119     fLastUpP.set(0, 0);
   120 }
   122 void SkTouchGesture::flushLocalM() {
   123     fGlobalM.postConcat(fLocalM);
   124     fLocalM.reset();
   125 }
   127 const SkMatrix& SkTouchGesture::localM() {
   128     if (fFlinger.isActive()) {
   129         if (!fFlinger.evaluateMatrix(&fLocalM)) {
   130             this->flushLocalM();
   131         }
   132     }
   133     return fLocalM;
   134 }
   136 void SkTouchGesture::appendNewRec(void* owner, float x, float y) {
   137     Rec* rec = fTouches.append();
   138     rec->fOwner = owner;
   139     rec->fStartX = rec->fPrevX = rec->fLastX = x;
   140     rec->fStartY = rec->fPrevY = rec->fLastY = y;
   141     rec->fLastT = rec->fPrevT = SkTime::GetMSecs();
   142 }
   144 void SkTouchGesture::touchBegin(void* owner, float x, float y) {
   145 //    GrPrintf("--- %d touchBegin %p %g %g\n", fTouches.count(), owner, x, y);
   147     int index = this->findRec(owner);
   148     if (index >= 0) {
   149         this->flushLocalM();
   150         fTouches.removeShuffle(index);
   151         SkDebugf("---- already exists, removing\n");
   152     }
   154     if (fTouches.count() == 2) {
   155         return;
   156     }
   158     this->flushLocalM();
   159     fFlinger.stop();
   161     this->appendNewRec(owner, x, y);
   163     switch (fTouches.count()) {
   164         case 1:
   165             fState = kTranslate_State;
   166             break;
   167         case 2:
   168             fState = kZoom_State;
   169             break;
   170         default:
   171             break;
   172     }
   173 }
   175 int SkTouchGesture::findRec(void* owner) const {
   176     for (int i = 0; i < fTouches.count(); i++) {
   177         if (owner == fTouches[i].fOwner) {
   178             return i;
   179         }
   180     }
   181     return -1;
   182 }
   184 static SkScalar center(float pos0, float pos1) {
   185     return (pos0 + pos1) * 0.5f;
   186 }
   188 static const float MAX_ZOOM_SCALE = 4;
   189 static const float MIN_ZOOM_SCALE = 0.25f;
   191 float SkTouchGesture::limitTotalZoom(float scale) const {
   192     // this query works 'cause we know that we're square-scale w/ no skew/rotation
   193     const float curr = SkScalarToFloat(fGlobalM[0]);
   195     if (scale > 1 && curr * scale > MAX_ZOOM_SCALE) {
   196         scale = MAX_ZOOM_SCALE / curr;
   197     } else if (scale < 1 && curr * scale < MIN_ZOOM_SCALE) {
   198         scale = MIN_ZOOM_SCALE / curr;
   199     }
   200     return scale;
   201 }
   203 void SkTouchGesture::touchMoved(void* owner, float x, float y) {
   204 //    GrPrintf("--- %d touchMoved %p %g %g\n", fTouches.count(), owner, x, y);
   206     SkASSERT(kEmpty_State != fState);
   208     int index = this->findRec(owner);
   209     if (index < 0) {
   210         // not found, so I guess we should add it...
   211         SkDebugf("---- add missing begin\n");
   212         this->appendNewRec(owner, x, y);
   213         index = fTouches.count() - 1;
   214     }
   216     Rec& rec = fTouches[index];
   218     // not sure how valuable this is
   219     if (fTouches.count() == 2) {
   220         if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
   221 //            GrPrintf("--- drop touchMove, withing jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
   222             return;
   223         }
   224     }
   226     rec.fPrevX = rec.fLastX; rec.fLastX = x;
   227     rec.fPrevY = rec.fLastY; rec.fLastY = y;
   228     rec.fPrevT = rec.fLastT; rec.fLastT = SkTime::GetMSecs();
   230     switch (fTouches.count()) {
   231         case 1: {
   232             float dx = rec.fLastX - rec.fStartX;
   233             float dy = rec.fLastY - rec.fStartY;
   234             dx = (float)sk_float_round2int(dx);
   235             dy = (float)sk_float_round2int(dy);
   236             fLocalM.setTranslate(dx, dy);
   237         } break;
   238         case 2: {
   239             SkASSERT(kZoom_State == fState);
   240             const Rec& rec0 = fTouches[0];
   241             const Rec& rec1 = fTouches[1];
   243             float scale = this->computePinch(rec0, rec1);
   244             scale = this->limitTotalZoom(scale);
   246             fLocalM.setTranslate(-center(rec0.fStartX, rec1.fStartX),
   247                                  -center(rec0.fStartY, rec1.fStartY));
   248             fLocalM.postScale(scale, scale);
   249             fLocalM.postTranslate(center(rec0.fLastX, rec1.fLastX),
   250                                   center(rec0.fLastY, rec1.fLastY));
   251         } break;
   252         default:
   253             break;
   254     }
   255 }
   257 void SkTouchGesture::touchEnd(void* owner) {
   258 //    GrPrintf("--- %d touchEnd   %p\n", fTouches.count(), owner);
   260     int index = this->findRec(owner);
   261     if (index < 0) {
   262         SkDebugf("--- not found\n");
   263         return;
   264     }
   266     const Rec& rec = fTouches[index];
   267     if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
   268         return;
   269     }
   271     // count() reflects the number before we removed the owner
   272     switch (fTouches.count()) {
   273         case 1: {
   274             this->flushLocalM();
   275             float dx = rec.fLastX - rec.fPrevX;
   276             float dy = rec.fLastY - rec.fPrevY;
   277             float dur = (rec.fLastT - rec.fPrevT) * 0.001f;
   278             if (dur > 0) {
   279                 fFlinger.reset(dx / dur, dy / dur);
   280             }
   281             fState = kEmpty_State;
   282         } break;
   283         case 2:
   284             this->flushLocalM();
   285             SkASSERT(kZoom_State == fState);
   286             fState = kEmpty_State;
   287             break;
   288         default:
   289             SkASSERT(kZoom_State == fState);
   290             break;
   291     }
   293     fTouches.removeShuffle(index);
   294 }
   296 float SkTouchGesture::computePinch(const Rec& rec0, const Rec& rec1) {
   297     double dx = rec0.fStartX - rec1.fStartX;
   298     double dy = rec0.fStartY - rec1.fStartY;
   299     double dist0 = sqrt(dx*dx + dy*dy);
   301     dx = rec0.fLastX - rec1.fLastX;
   302     dy = rec0.fLastY - rec1.fLastY;
   303     double dist1 = sqrt(dx*dx + dy*dy);
   305     double scale = dist1 / dist0;
   306     return (float)scale;
   307 }
   309 bool SkTouchGesture::handleDblTap(float x, float y) {
   310     bool found = false;
   311     SkMSec now = SkTime::GetMSecs();
   312     if (now - fLastUpT <= MAX_DBL_TAP_INTERVAL) {
   313         if (SkPoint::Length(fLastUpP.fX - x,
   314                             fLastUpP.fY - y) <= MAX_DBL_TAP_DISTANCE) {
   315             fFlinger.stop();
   316             fLocalM.reset();
   317             fGlobalM.reset();
   318             fTouches.reset();
   319             fState = kEmpty_State;
   320             found = true;
   321         }
   322     }
   324     fLastUpT = now;
   325     fLastUpP.set(x, y);
   326     return found;
   327 }

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