Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
1 // seedrandom.js version 2.1.
2 // Author: David Bau
3 // Date: 2013 Mar 16
4 //
5 // Defines a method Math.seedrandom() that, when called, substitutes
6 // an explicitly seeded RC4-based algorithm for Math.random(). Also
7 // supports automatic seeding from local or network sources of entropy.
8 //
9 // http://davidbau.com/encode/seedrandom.js
10 // http://davidbau.com/encode/seedrandom-min.js
11 //
12 // Usage:
13 //
14 // <script src=http://davidbau.com/encode/seedrandom-min.js></script>
15 //
16 // Math.seedrandom('yay.'); Sets Math.random to a function that is
17 // initialized using the given explicit seed.
18 //
19 // Math.seedrandom(); Sets Math.random to a function that is
20 // seeded using the current time, dom state,
21 // and other accumulated local entropy.
22 // The generated seed string is returned.
23 //
24 // Math.seedrandom('yowza.', true);
25 // Seeds using the given explicit seed mixed
26 // together with accumulated entropy.
27 //
28 // <script src="https://jsonlib.appspot.com/urandom?callback=Math.seedrandom">
29 // </script> Seeds using urandom bits from a server.
30 //
31 // More advanced examples:
32 //
33 // Math.seedrandom("hello."); // Use "hello." as the seed.
34 // document.write(Math.random()); // Always 0.9282578795792454
35 // document.write(Math.random()); // Always 0.3752569768646784
36 // var rng1 = Math.random; // Remember the current prng.
37 //
38 // var autoseed = Math.seedrandom(); // New prng with an automatic seed.
39 // document.write(Math.random()); // Pretty much unpredictable x.
40 //
41 // Math.random = rng1; // Continue "hello." prng sequence.
42 // document.write(Math.random()); // Always 0.7316977468919549
43 //
44 // Math.seedrandom(autoseed); // Restart at the previous seed.
45 // document.write(Math.random()); // Repeat the 'unpredictable' x.
46 //
47 // function reseed(event, count) { // Define a custom entropy collector.
48 // var t = [];
49 // function w(e) {
50 // t.push([e.pageX, e.pageY, +new Date]);
51 // if (t.length < count) { return; }
52 // document.removeEventListener(event, w);
53 // Math.seedrandom(t, true); // Mix in any previous entropy.
54 // }
55 // document.addEventListener(event, w);
56 // }
57 // reseed('mousemove', 100); // Reseed after 100 mouse moves.
58 //
59 // Version notes:
60 //
61 // The random number sequence is the same as version 1.0 for string seeds.
62 // Version 2.0 changed the sequence for non-string seeds.
63 // Version 2.1 speeds seeding and uses window.crypto to autoseed if present.
64 //
65 // The standard ARC4 key scheduler cycles short keys, which means that
66 // seedrandom('ab') is equivalent to seedrandom('abab') and 'ababab'.
67 // Therefore it is a good idea to add a terminator to avoid trivial
68 // equivalences on short string seeds, e.g., Math.seedrandom(str + '\0').
69 // Starting with version 2.0, a terminator is added automatically for
70 // non-string seeds, so seeding with the number 111 is the same as seeding
71 // with '111\0'.
72 //
73 // When seedrandom() is called with zero args, it uses a seed
74 // drawn from the browser crypto object if present. If there is no
75 // crypto support, seedrandom() uses the current time, the native rng,
76 // and a walk of several DOM objects to collect a few bits of entropy.
77 //
78 // Each time the one- or two-argument forms of seedrandom are called,
79 // entropy from the passed seed is accumulated in a pool to help generate
80 // future seeds for the zero- and two-argument forms of seedrandom.
81 //
82 // On speed - This javascript implementation of Math.random() is about
83 // 3-10x slower than the built-in Math.random() because it is not native
84 // code, but that is typically fast enough. Some details (timings on
85 // Chrome 25 on a 2010 vintage macbook):
86 //
87 // seeded Math.random() - avg less than 0.0002 milliseconds per call
88 // seedrandom('explicit.') - avg less than 0.2 milliseconds per call
89 // seedrandom('explicit.', true) - avg less than 0.2 milliseconds per call
90 // seedrandom() with crypto - avg less than 0.2 milliseconds per call
91 // seedrandom() without crypto - avg about 12 milliseconds per call
92 //
93 // On a 2012 windows 7 1.5ghz i5 laptop, Chrome, Firefox 19, IE 10, and
94 // Opera have similarly fast timings. Slowest numbers are on Opera, with
95 // about 0.0005 milliseconds per seeded Math.random() and 15 milliseconds
96 // for autoseeding.
97 //
98 // LICENSE (BSD):
99 //
100 // Copyright 2013 David Bau, all rights reserved.
101 //
102 // Redistribution and use in source and binary forms, with or without
103 // modification, are permitted provided that the following conditions are met:
104 //
105 // 1. Redistributions of source code must retain the above copyright
106 // notice, this list of conditions and the following disclaimer.
107 //
108 // 2. Redistributions in binary form must reproduce the above copyright
109 // notice, this list of conditions and the following disclaimer in the
110 // documentation and/or other materials provided with the distribution.
111 //
112 // 3. Neither the name of this module nor the names of its contributors may
113 // be used to endorse or promote products derived from this software
114 // without specific prior written permission.
115 //
116 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
117 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
118 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
119 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
120 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
121 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
122 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
123 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
124 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
125 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
126 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
127 //
128 /**
129 * All code is in an anonymous closure to keep the global namespace clean.
130 */
131 (function (
132 global, pool, math, width, chunks, digits) {
134 //
135 // The following constants are related to IEEE 754 limits.
136 //
137 var startdenom = math.pow(width, chunks),
138 significance = math.pow(2, digits),
139 overflow = significance * 2,
140 mask = width - 1;
142 //
143 // seedrandom()
144 // This is the seedrandom function described above.
145 //
146 math['seedrandom'] = function(seed, use_entropy) {
147 var key = [];
149 // Flatten the seed string or build one from local entropy if needed.
150 var shortseed = mixkey(flatten(
151 use_entropy ? [seed, tostring(pool)] :
152 0 in arguments ? seed : autoseed(), 3), key);
154 // Use the seed to initialize an ARC4 generator.
155 var arc4 = new ARC4(key);
157 // Mix the randomness into accumulated entropy.
158 mixkey(tostring(arc4.S), pool);
160 // Override Math.random
162 // This function returns a random double in [0, 1) that contains
163 // randomness in every bit of the mantissa of the IEEE 754 value.
165 math['random'] = function() { // Closure to return a random double:
166 var n = arc4.g(chunks), // Start with a numerator n < 2 ^ 48
167 d = startdenom, // and denominator d = 2 ^ 48.
168 x = 0; // and no 'extra last byte'.
169 while (n < significance) { // Fill up all significant digits by
170 n = (n + x) * width; // shifting numerator and
171 d *= width; // denominator and generating a
172 x = arc4.g(1); // new least-significant-byte.
173 }
174 while (n >= overflow) { // To avoid rounding up, before adding
175 n /= 2; // last byte, shift everything
176 d /= 2; // right using integer math until
177 x >>>= 1; // we have exactly the desired bits.
178 }
179 return (n + x) / d; // Form the number within [0, 1).
180 };
182 // Return the seed that was used
183 return shortseed;
184 };
186 //
187 // ARC4
188 //
189 // An ARC4 implementation. The constructor takes a key in the form of
190 // an array of at most (width) integers that should be 0 <= x < (width).
191 //
192 // The g(count) method returns a pseudorandom integer that concatenates
193 // the next (count) outputs from ARC4. Its return value is a number x
194 // that is in the range 0 <= x < (width ^ count).
195 //
196 /** @constructor */
197 function ARC4(key) {
198 var t, keylen = key.length,
199 me = this, i = 0, j = me.i = me.j = 0, s = me.S = [];
201 // The empty key [] is treated as [0].
202 if (!keylen) { key = [keylen++]; }
204 // Set up S using the standard key scheduling algorithm.
205 while (i < width) {
206 s[i] = i++;
207 }
208 for (i = 0; i < width; i++) {
209 s[i] = s[j = mask & (j + key[i % keylen] + (t = s[i]))];
210 s[j] = t;
211 }
213 // The "g" method returns the next (count) outputs as one number.
214 (me.g = function(count) {
215 // Using instance members instead of closure state nearly doubles speed.
216 var t, r = 0,
217 i = me.i, j = me.j, s = me.S;
218 while (count--) {
219 t = s[i = mask & (i + 1)];
220 r = r * width + s[mask & ((s[i] = s[j = mask & (j + t)]) + (s[j] = t))];
221 }
222 me.i = i; me.j = j;
223 return r;
224 // For robust unpredictability discard an initial batch of values.
225 // See http://www.rsa.com/rsalabs/node.asp?id=2009
226 })(width);
227 }
229 //
230 // flatten()
231 // Converts an object tree to nested arrays of strings.
232 //
233 function flatten(obj, depth) {
234 var result = [], typ = (typeof obj)[0], prop;
235 if (depth && typ == 'o') {
236 for (prop in obj) {
237 if (obj.hasOwnProperty(prop)) {
238 try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {}
239 }
240 }
241 }
242 return (result.length ? result : typ == 's' ? obj : obj + '\0');
243 }
245 //
246 // mixkey()
247 // Mixes a string seed into a key that is an array of integers, and
248 // returns a shortened string seed that is equivalent to the result key.
249 //
250 function mixkey(seed, key) {
251 var stringseed = seed + '', smear, j = 0;
252 while (j < stringseed.length) {
253 key[mask & j] =
254 mask & ((smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++));
255 }
256 return tostring(key);
257 }
259 //
260 // autoseed()
261 // Returns an object for autoseeding, using window.crypto if available.
262 //
263 /** @param {Uint8Array=} seed */
264 function autoseed(seed) {
265 try {
266 global.crypto.getRandomValues(seed = new Uint8Array(width));
267 return tostring(seed);
268 } catch (e) {
269 return [+new Date, global.document, global.history,
270 global.navigator, global.screen, tostring(pool)];
271 }
272 }
274 //
275 // tostring()
276 // Converts an array of charcodes to a string
277 //
278 function tostring(a) {
279 return String.fromCharCode.apply(0, a);
280 }
282 //
283 // When seedrandom.js is loaded, we immediately mix a few bits
284 // from the built-in RNG into the entropy pool. Because we do
285 // not want to intefere with determinstic PRNG state later,
286 // seedrandom will not call math.random on its own again after
287 // initialization.
288 //
289 mixkey(math.random(), pool);
291 // End anonymous scope, and pass initial values.
292 })(
293 this, // global window object
294 [], // pool: entropy pool starts empty
295 Math, // math: package containing random, pow, and seedrandom
296 256, // width: each RC4 output is 0 <= x < 256
297 6, // chunks: at least six RC4 outputs for each double
298 52 // digits: there are 52 significant digits in a double
299 );