content/canvas/test/webgl-conformance/conformance/state/gl-enum-tests.html

Wed, 31 Dec 2014 07:16:47 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 07:16:47 +0100
branch
TOR_BUG_9701
changeset 3
141e0f1194b1
permissions
-rw-r--r--

Revert simplistic fix pending revisit of Mozilla integration attempt.

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5  -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <title>WebGL gl enums Conformance Tests</title>
    11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
    13 <script src="../../resources/js-test-pre.js"></script>
    14 <script src="../resources/webgl-test.js"></script>
    15 </head>
    16 <body>
    17 <div id="description"></div>
    18 <div id="console"></div>
    19 <canvas id="canvas" width="2" height="2"> </canvas>
    20 <script>
    21 description("This test ensures various WebGL functions fail when passed non OpenGL ES 2.0 enums.");
    23 debug("");
    24 debug("Canvas.getContext");
    26 var gl = create3DContext(document.getElementById("canvas"));
    27 if (!gl) {
    28   testFailed("context does not exist");
    29 } else {
    30   testPassed("context exists");
    32   debug("");
    33   debug("Checking gl enums.");
    35   var buffer = new ArrayBuffer(2);
    36   var buf = new Uint16Array(buffer);
    37   var tex = gl.createTexture();
    38   gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
    39   glErrorShouldBe(gl, gl.NO_ERROR);
    41   var tests = [
    42     "gl.bindTexture(desktopGL['TEXTURE_3D'], tex)",
    43     "gl.blendEquation(desktopGL['MIN'])",
    44     "gl.blendEquation(desktopGL['MAX'])",
    45     "gl.blendEquationSeparate(desktopGL['MIN'], gl.FUNC_ADD)",
    46     "gl.blendEquationSeparate(desktopGL['MAX'], gl.FUNC_ADD)",
    47     "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MIN'])",
    48     "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MAX'])",
    49     "gl.bufferData(gl.ARRAY_BUFFER, 3, desktopGL['STATIC_READ'])",
    50     "gl.disable(desktopGL['CLIP_PLANE0'])",
    51     "gl.disable(desktopGL['POINT_SPRITE'])",
    52     "gl.getBufferParameter(gl.ARRAY_BUFFER, desktopGL['PIXEL_PACK_BUFFER'])",
    53     "gl.hint(desktopGL['PERSPECTIVE_CORRECTION_HINT'], gl.FASTEST)",
    54     "gl.isEnabled(desktopGL['CLIP_PLANE0'])",
    55     "gl.isEnabled(desktopGL['POINT_SPRITE'])",
    56     "gl.pixelStorei(desktopGL['PACK_SWAP_BYTES'], 1)",
    57   ];
    58   for (var ii = 0; ii < tests.length; ++ii) {
    59     eval(tests[ii]);
    60     glErrorShouldBe(gl, gl.INVALID_ENUM,
    61               tests[ii] + " should return INVALID_ENUM.");
    62   }
    64   gl.bindTexture(gl.TEXTURE_2D, tex);
    65   glErrorShouldBe(gl, gl.NO_ERROR);
    67   tests = [
    68     "gl.getTexParameter(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'])",
    69     "gl.texParameteri(desktopGL['TEXTURE_3D'], gl.TEXTURE_MAG_FILTER, gl.NEAREST)",
    70     "gl.texParameteri(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'], 1)"
    71   ];
    72   for (var ii = 0; ii < tests.length; ++ii) {
    73     eval(tests[ii]);
    74     glErrorShouldBe(gl, gl.INVALID_ENUM,
    75               tests[ii] + " should return INVALID_ENUM.");
    76   }
    77 }
    79 debug("");
    80 successfullyParsed = true;
    82 </script>
    83 <script>finishTest();</script>
    85 </body>
    86 </html>

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