gfx/angle/src/compiler/ShHandle.h

Wed, 31 Dec 2014 07:16:47 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 07:16:47 +0100
branch
TOR_BUG_9701
changeset 3
141e0f1194b1
permissions
-rw-r--r--

Revert simplistic fix pending revisit of Mozilla integration attempt.

     1 //
     2 // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
     3 // Use of this source code is governed by a BSD-style license that can be
     4 // found in the LICENSE file.
     5 //
     7 #ifndef _SHHANDLE_INCLUDED_
     8 #define _SHHANDLE_INCLUDED_
    10 //
    11 // Machine independent part of the compiler private objects
    12 // sent as ShHandle to the driver.
    13 //
    14 // This should not be included by driver code.
    15 //
    17 #include "GLSLANG/ShaderLang.h"
    19 #include "compiler/BuiltInFunctionEmulator.h"
    20 #include "compiler/ExtensionBehavior.h"
    21 #include "compiler/HashNames.h"
    22 #include "compiler/InfoSink.h"
    23 #include "compiler/SymbolTable.h"
    24 #include "compiler/VariableInfo.h"
    25 #include "third_party/compiler/ArrayBoundsClamper.h"
    27 class LongNameMap;
    28 class TCompiler;
    29 class TDependencyGraph;
    30 class TranslatorHLSL;
    32 //
    33 // Helper function to identify specs that are based on the WebGL spec,
    34 // like the CSS Shaders spec.
    35 //
    36 bool isWebGLBasedSpec(ShShaderSpec spec);
    38 //
    39 // The base class used to back handles returned to the driver.
    40 //
    41 class TShHandleBase {
    42 public:
    43     TShHandleBase();
    44     virtual ~TShHandleBase();
    45     virtual TCompiler* getAsCompiler() { return 0; }
    46     virtual TranslatorHLSL* getAsTranslatorHLSL() { return 0; }
    48 protected:
    49     // Memory allocator. Allocates and tracks memory required by the compiler.
    50     // Deallocates all memory when compiler is destructed.
    51     TPoolAllocator allocator;
    52 };
    54 //
    55 // The base class for the machine dependent compiler to derive from
    56 // for managing object code from the compile.
    57 //
    58 class TCompiler : public TShHandleBase {
    59 public:
    60     TCompiler(ShShaderType type, ShShaderSpec spec);
    61     virtual ~TCompiler();
    62     virtual TCompiler* getAsCompiler() { return this; }
    64     bool Init(const ShBuiltInResources& resources);
    65     bool compile(const char* const shaderStrings[],
    66                  size_t numStrings,
    67                  int compileOptions);
    69     // Get results of the last compilation.
    70     TInfoSink& getInfoSink() { return infoSink; }
    71     const TVariableInfoList& getAttribs() const { return attribs; }
    72     const TVariableInfoList& getUniforms() const { return uniforms; }
    73     int getMappedNameMaxLength() const;
    75     ShHashFunction64 getHashFunction() const { return hashFunction; }
    76     NameMap& getNameMap() { return nameMap; }
    77     TSymbolTable& getSymbolTable() { return symbolTable; }
    79 protected:
    80     ShShaderType getShaderType() const { return shaderType; }
    81     ShShaderSpec getShaderSpec() const { return shaderSpec; }
    82     // Initialize symbol-table with built-in symbols.
    83     bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
    84     // Clears the results from the previous compilation.
    85     void clearResults();
    86     // Return true if function recursion is detected or call depth exceeded.
    87     bool detectCallDepth(TIntermNode* root, TInfoSink& infoSink, bool limitCallStackDepth);
    88     // Rewrites a shader's intermediate tree according to the CSS Shaders spec.
    89     void rewriteCSSShader(TIntermNode* root);
    90     // Returns true if the given shader does not exceed the minimum
    91     // functionality mandated in GLSL 1.0 spec Appendix A.
    92     bool validateLimitations(TIntermNode* root);
    93     // Collect info for all attribs and uniforms.
    94     void collectAttribsUniforms(TIntermNode* root);
    95     // Map long variable names into shorter ones.
    96     void mapLongVariableNames(TIntermNode* root);
    97     // Translate to object code.
    98     virtual void translate(TIntermNode* root) = 0;
    99     // Returns true if, after applying the packing rules in the GLSL 1.017 spec
   100     // Appendix A, section 7, the shader does not use too many uniforms.
   101     bool enforcePackingRestrictions();
   102     // Returns true if the shader passes the restrictions that aim to prevent timing attacks.
   103     bool enforceTimingRestrictions(TIntermNode* root, bool outputGraph);
   104     // Returns true if the shader does not use samplers.
   105     bool enforceVertexShaderTimingRestrictions(TIntermNode* root);
   106     // Returns true if the shader does not use sampler dependent values to affect control 
   107     // flow or in operations whose time can depend on the input values.
   108     bool enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph);
   109     // Return true if the maximum expression complexity below the limit.
   110     bool limitExpressionComplexity(TIntermNode* root);
   111     // Get built-in extensions with default behavior.
   112     const TExtensionBehavior& getExtensionBehavior() const;
   113     // Get the resources set by InitBuiltInSymbolTable
   114     const ShBuiltInResources& getResources() const;
   116     const ArrayBoundsClamper& getArrayBoundsClamper() const;
   117     ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
   118     const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const;
   120 private:
   121     ShShaderType shaderType;
   122     ShShaderSpec shaderSpec;
   124     int maxUniformVectors;
   125     int maxExpressionComplexity;
   126     int maxCallStackDepth;
   128     ShBuiltInResources compileResources;
   130     // Built-in symbol table for the given language, spec, and resources.
   131     // It is preserved from compile-to-compile.
   132     TSymbolTable symbolTable;
   133     // Built-in extensions with default behavior.
   134     TExtensionBehavior extensionBehavior;
   135     bool fragmentPrecisionHigh;
   137     ArrayBoundsClamper arrayBoundsClamper;
   138     ShArrayIndexClampingStrategy clampingStrategy;
   139     BuiltInFunctionEmulator builtInFunctionEmulator;
   141     // Results of compilation.
   142     TInfoSink infoSink;  // Output sink.
   143     TVariableInfoList attribs;  // Active attributes in the compiled shader.
   144     TVariableInfoList uniforms;  // Active uniforms in the compiled shader.
   146     // Cached copy of the ref-counted singleton.
   147     LongNameMap* longNameMap;
   149     // name hashing.
   150     ShHashFunction64 hashFunction;
   151     NameMap nameMap;
   152 };
   154 //
   155 // This is the interface between the machine independent code
   156 // and the machine dependent code.
   157 //
   158 // The machine dependent code should derive from the classes
   159 // above. Then Construct*() and Delete*() will create and 
   160 // destroy the machine dependent objects, which contain the
   161 // above machine independent information.
   162 //
   163 TCompiler* ConstructCompiler(
   164     ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
   165 void DeleteCompiler(TCompiler*);
   167 #endif // _SHHANDLE_INCLUDED_

mercurial