gfx/angle/src/compiler/timing/RestrictVertexShaderTiming.h

Wed, 31 Dec 2014 07:16:47 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 07:16:47 +0100
branch
TOR_BUG_9701
changeset 3
141e0f1194b1
permissions
-rw-r--r--

Revert simplistic fix pending revisit of Mozilla integration attempt.

     1 //
     2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
     3 // Use of this source code is governed by a BSD-style license that can be
     4 // found in the LICENSE file.
     5 //
     7 #ifndef COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
     8 #define COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
    10 #include "GLSLANG/ShaderLang.h"
    12 #include "compiler/intermediate.h"
    13 #include "compiler/InfoSink.h"
    15 class TInfoSinkBase;
    17 class RestrictVertexShaderTiming : public TIntermTraverser {
    18 public:
    19     RestrictVertexShaderTiming(TInfoSinkBase& sink)
    20         : TIntermTraverser(true, false, false)
    21         , mSink(sink)
    22         , mNumErrors(0) {}
    24     void enforceRestrictions(TIntermNode* root) { root->traverse(this); }
    25     int numErrors() { return mNumErrors; }
    27     virtual void visitSymbol(TIntermSymbol*);
    28 private:
    29     TInfoSinkBase& mSink;
    30     int mNumErrors;
    31 };
    33 #endif  // COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_

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