Wed, 31 Dec 2014 07:16:47 +0100
Revert simplistic fix pending revisit of Mozilla integration attempt.
1 Texture2D Texture : register(t0);
2 SamplerState Sampler : register(s0);
4 void VS_Passthrough( in float2 inPosition : POSITION, in float2 inTexCoord : TEXCOORD0,
5 out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0)
6 {
7 outPosition = float4(inPosition, 0.0f, 1.0f);
8 outTexCoord = inTexCoord;
9 }
11 float4 PS_PassthroughRGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
12 {
13 return Texture.Sample(Sampler, inTexCoord).rgba;
14 }
16 float4 PS_PassthroughRGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
17 {
18 return float4(Texture.Sample(Sampler, inTexCoord).rgb, 1.0f);
19 }
21 float4 PS_PassthroughLum(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
22 {
23 return float4(Texture.Sample(Sampler, inTexCoord).rrr, 1.0f);
24 }
26 float4 PS_PassthroughLumAlpha(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
27 {
28 return Texture.Sample(Sampler, inTexCoord).rrra;
29 }