Wed, 31 Dec 2014 07:16:47 +0100
Revert simplistic fix pending revisit of Mozilla integration attempt.
1 #if 0
2 //
3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
4 //
5 // fxc /E passthroughps /T ps_2_0 /Fh compiled/passthroughps.h Blit.ps
6 //
7 //
8 // Parameters:
9 //
10 // sampler2D tex;
11 //
12 //
13 // Registers:
14 //
15 // Name Reg Size
16 // ------------ ----- ----
17 // tex s0 1
18 //
20 ps_2_0
21 dcl t0.xy
22 dcl_2d s0
23 texld r0, t0, s0
24 mov oC0, r0
26 // approximately 2 instruction slots used (1 texture, 1 arithmetic)
27 #endif
29 const BYTE g_ps20_passthroughps[] =
30 {
31 0, 2, 255, 255, 254, 255,
32 32, 0, 67, 84, 65, 66,
33 28, 0, 0, 0, 75, 0,
34 0, 0, 0, 2, 255, 255,
35 1, 0, 0, 0, 28, 0,
36 0, 0, 0, 1, 0, 0,
37 68, 0, 0, 0, 48, 0,
38 0, 0, 3, 0, 0, 0,
39 1, 0, 0, 0, 52, 0,
40 0, 0, 0, 0, 0, 0,
41 116, 101, 120, 0, 4, 0,
42 12, 0, 1, 0, 1, 0,
43 1, 0, 0, 0, 0, 0,
44 0, 0, 112, 115, 95, 50,
45 95, 48, 0, 77, 105, 99,
46 114, 111, 115, 111, 102, 116,
47 32, 40, 82, 41, 32, 72,
48 76, 83, 76, 32, 83, 104,
49 97, 100, 101, 114, 32, 67,
50 111, 109, 112, 105, 108, 101,
51 114, 32, 57, 46, 50, 57,
52 46, 57, 53, 50, 46, 51,
53 49, 49, 49, 0, 31, 0,
54 0, 2, 0, 0, 0, 128,
55 0, 0, 3, 176, 31, 0,
56 0, 2, 0, 0, 0, 144,
57 0, 8, 15, 160, 66, 0,
58 0, 3, 0, 0, 15, 128,
59 0, 0, 228, 176, 0, 8,
60 228, 160, 1, 0, 0, 2,
61 0, 8, 15, 128, 0, 0,
62 228, 128, 255, 255, 0, 0
63 };