Fri, 16 Jan 2015 04:50:19 +0100
Replace accessor implementation with direct member state manipulation, by
request https://trac.torproject.org/projects/tor/ticket/9701#comment:32
1 /* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
3 * You can obtain one at http://mozilla.org/MPL/2.0/. */
5 #include "WebGLContext.h"
6 #include "WebGLExtensions.h"
7 #include "mozilla/dom/WebGLRenderingContextBinding.h"
9 using namespace mozilla;
11 WebGLExtensionCompressedTexturePVRTC::WebGLExtensionCompressedTexturePVRTC(WebGLContext* context)
12 : WebGLExtensionBase(context)
13 {
14 context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1);
15 context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1);
16 context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1);
17 context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1);
18 }
20 WebGLExtensionCompressedTexturePVRTC::~WebGLExtensionCompressedTexturePVRTC()
21 {
22 }
24 IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionCompressedTexturePVRTC)