browser/devtools/tilt/test/browser_tilt_gl02.js

Wed, 31 Dec 2014 07:53:36 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 07:53:36 +0100
branch
TOR_BUG_3246
changeset 5
4ab42b5ab56c
permissions
-rw-r--r--

Correct small whitespace inconsistency, lost while renaming variables.

     1 /* Any copyright is dedicated to the Public Domain.
     2    http://creativecommons.org/publicdomain/zero/1.0/ */
     3 "use strict";
     5 let isWebGLAvailable;
     7 function onWebGLFail() {
     8   isWebGLAvailable = false;
     9 }
    11 function onWebGLSuccess() {
    12   isWebGLAvailable = true;
    13 }
    15 function test() {
    16   if (!isWebGLSupported()) {
    17     info("Skipping tilt_gl02 because WebGL isn't supported on this hardware.");
    18     return;
    19   }
    21   let canvas = createCanvas();
    23   let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
    24   let gl = renderer.context;
    26   if (!isWebGLAvailable) {
    27     return;
    28   }
    31   renderer.fill([1, 0, 0, 1]);
    32   ok(isApproxVec(renderer._fillColor, [1, 0, 0, 1]),
    33     "The fill color wasn't set correctly.");
    35   renderer.stroke([0, 1, 0, 1]);
    36   ok(isApproxVec(renderer._strokeColor, [0, 1, 0, 1]),
    37     "The stroke color wasn't set correctly.");
    39   renderer.strokeWeight(2);
    40   is(renderer._strokeWeightValue, 2,
    41     "The stroke weight wasn't set correctly.");
    42   is(gl.getParameter(gl.LINE_WIDTH), 2,
    43     "The stroke weight wasn't applied correctly.");
    44 }

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