Wed, 31 Dec 2014 07:53:36 +0100
Correct small whitespace inconsistency, lost while renaming variables.
1 /* Any copyright is dedicated to the Public Domain.
2 http://creativecommons.org/publicdomain/zero/1.0/ */
3 "use strict";
5 let isWebGLAvailable;
7 function onWebGLFail() {
8 isWebGLAvailable = false;
9 }
11 function onWebGLSuccess() {
12 isWebGLAvailable = true;
13 }
15 function test() {
16 if (!isWebGLSupported()) {
17 info("Skipping tilt_gl04 because WebGL isn't supported on this hardware.");
18 return;
19 }
21 let canvas = createCanvas();
23 let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
24 let gl = renderer.context;
26 if (!isWebGLAvailable) {
27 return;
28 }
31 renderer.perspective();
32 ok(isApproxVec(renderer.projMatrix, [
33 1.2071068286895752, 0, 0, 0, 0, -2.4142136573791504, 0, 0, 0, 0,
34 -1.0202020406723022, -1, -181.06602478027344, 181.06602478027344,
35 148.14492797851562, 181.06602478027344
36 ]), "The default perspective proj. matrix wasn't calculated correctly.");
38 ok(isApproxVec(renderer.mvMatrix, [
39 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1
40 ]), "Changing the perpective matrix should reset the modelview by default.");
43 renderer.ortho();
44 ok(isApproxVec(renderer.projMatrix, [
45 0.006666666828095913, 0, 0, 0, 0, -0.013333333656191826, 0, 0, 0, 0, -1,
46 0, -1, 1, 0, 1
47 ]), "The default ortho proj. matrix wasn't calculated correctly.");
48 ok(isApproxVec(renderer.mvMatrix, [
49 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1
50 ]), "Changing the ortho matrix should reset the modelview by default.");
53 renderer.projection(mat4.perspective(45, 1, 0.1, 100));
54 ok(isApproxVec(renderer.projMatrix, [
55 2.4142136573791504, 0, 0, 0, 0, 2.4142136573791504, 0, 0, 0, 0,
56 -1.0020020008087158, -1, 0, 0, -0.20020020008087158, 0
57 ]), "A custom proj. matrix couldn't be set correctly.");
58 ok(isApproxVec(renderer.mvMatrix, [
59 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1
60 ]), "Setting a custom proj. matrix should reset the model view by default.");
63 renderer.translate(1, 1, 1);
64 ok(isApproxVec(renderer.mvMatrix, [
65 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1
66 ]), "The translation transformation wasn't applied correctly.");
68 renderer.rotate(0.5, 1, 1, 1);
69 ok(isApproxVec(renderer.mvMatrix, [
70 0.9183883666992188, 0.317602276802063, -0.23599065840244293, 0,
71 -0.23599065840244293, 0.9183883666992188, 0.317602276802063, 0,
72 0.317602276802063, -0.23599065840244293, 0.9183883666992188, 0, 1, 1, 1, 1
73 ]), "The rotation transformation wasn't applied correctly.");
75 renderer.rotateX(0.5);
76 ok(isApproxVec(renderer.mvMatrix, [
77 0.9183883666992188, 0.317602276802063, -0.23599065840244293, 0,
78 -0.05483464524149895, 0.6928216814994812, 0.7190210819244385, 0,
79 0.391862154006958, -0.6474001407623291, 0.6536949872970581, 0, 1, 1, 1, 1
80 ]), "The X rotation transformation wasn't applied correctly.");
82 renderer.rotateY(0.5);
83 ok(isApproxVec(renderer.mvMatrix, [
84 0.6180928945541382, 0.5891023874282837, -0.5204993486404419, 0,
85 -0.05483464524149895, 0.6928216814994812, 0.7190210819244385, 0,
86 0.7841902375221252, -0.4158804416656494, 0.4605313837528229, 0, 1, 1, 1, 1
87 ]), "The Y rotation transformation wasn't applied correctly.");
89 renderer.rotateZ(0.5);
90 ok(isApproxVec(renderer.mvMatrix, [
91 0.5161384344100952, 0.8491423726081848, -0.11206408590078354, 0,
92 -0.3444514572620392, 0.3255774974822998, 0.8805410265922546, 0,
93 0.7841902375221252, -0.4158804416656494, 0.4605313837528229, 0, 1, 1, 1, 1
94 ]), "The Z rotation transformation wasn't applied correctly.");
96 renderer.scale(2, 2, 2);
97 ok(isApproxVec(renderer.mvMatrix, [
98 1.0322768688201904, 1.6982847452163696, -0.22412817180156708, 0,
99 -0.6889029145240784, 0.6511549949645996, 1.7610820531845093, 0,
100 1.5683804750442505, -0.8317608833312988, 0.9210627675056458, 0, 1, 1, 1, 1
101 ]), "The Z rotation transformation wasn't applied correctly.");
103 renderer.transform(mat4.create());
104 ok(isApproxVec(renderer.mvMatrix, [
105 1.0322768688201904, 1.6982847452163696, -0.22412817180156708, 0,
106 -0.6889029145240784, 0.6511549949645996, 1.7610820531845093, 0,
107 1.5683804750442505, -0.8317608833312988, 0.9210627675056458, 0, 1, 1, 1, 1
108 ]), "The identity matrix transformation wasn't applied correctly.");
110 renderer.origin(1, 1, 1);
111 ok(isApproxVec(renderer.mvMatrix, [
112 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1
113 ]), "The origin wasn't reset to identity correctly.");
115 renderer.translate(1, 2);
116 ok(isApproxVec(renderer.mvMatrix, [
117 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 2, 0, 1
118 ]), "The second translation transformation wasn't applied correctly.");
120 renderer.scale(3, 4);
121 ok(isApproxVec(renderer.mvMatrix, [
122 3, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1, 0, 1, 2, 0, 1
123 ]), "The second scale transformation wasn't applied correctly.");
124 }