browser/devtools/tilt/test/browser_tilt_gl05.js

Wed, 31 Dec 2014 07:53:36 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 07:53:36 +0100
branch
TOR_BUG_3246
changeset 5
4ab42b5ab56c
permissions
-rw-r--r--

Correct small whitespace inconsistency, lost while renaming variables.

     1 /* Any copyright is dedicated to the Public Domain.
     2    http://creativecommons.org/publicdomain/zero/1.0/ */
     3 "use strict";
     5 let isWebGLAvailable;
     7 function onWebGLFail() {
     8   isWebGLAvailable = false;
     9 }
    11 function onWebGLSuccess() {
    12   isWebGLAvailable = true;
    13 }
    15 function test() {
    16   if (!isWebGLSupported()) {
    17     info("Skipping tilt_gl05 because WebGL isn't supported on this hardware.");
    18     return;
    19   }
    21   let canvas = createCanvas();
    23   let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
    24   let gl = renderer.context;
    26   if (!isWebGLAvailable) {
    27     return;
    28   }
    31   let mesh = {
    32     vertices: new renderer.VertexBuffer([1, 2, 3], 3),
    33     indices: new renderer.IndexBuffer([1]),
    34   };
    36   ok(mesh.vertices instanceof TiltGL.VertexBuffer,
    37     "The mesh vertices weren't saved at initialization.");
    38   ok(mesh.indices instanceof TiltGL.IndexBuffer,
    39     "The mesh indices weren't saved at initialization.");
    40 }

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