browser/devtools/tilt/test/browser_tilt_gl08.js

Wed, 31 Dec 2014 07:53:36 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 07:53:36 +0100
branch
TOR_BUG_3246
changeset 5
4ab42b5ab56c
permissions
-rw-r--r--

Correct small whitespace inconsistency, lost while renaming variables.

     1 /* Any copyright is dedicated to the Public Domain.
     2    http://creativecommons.org/publicdomain/zero/1.0/ */
     3 "use strict";
     5 let isWebGLAvailable;
     7 function onWebGLFail() {
     8   isWebGLAvailable = false;
     9 }
    11 function onWebGLSuccess() {
    12   isWebGLAvailable = true;
    13 }
    15 function test() {
    16   if (!isWebGLSupported()) {
    17     info("Skipping tilt_gl08 because WebGL isn't supported on this hardware.");
    18     return;
    19   }
    21   let canvas = createCanvas();
    23   let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
    24   let gl = renderer.context;
    26   if (!isWebGLAvailable) {
    27     return;
    28   }
    31   let t = new renderer.Texture({
    32     source: canvas,
    33     format: "RGB"
    34   });
    36   ok(t instanceof TiltGL.Texture,
    37     "The texture object wasn't instantiated correctly.");
    39   ok(t._ref,
    40     "The texture WebGL object wasn't created properly.");
    41   isnot(t._id, -1,
    42     "The texture id wasn't set properly.");
    43   isnot(t.width, -1,
    44     "The texture width wasn't set properly.");
    45   isnot(t.height, -1,
    46     "The texture height wasn't set properly.");
    47   ok(t.loaded,
    48     "The texture loaded flag wasn't set to true as it should.");
    49 }

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