gfx/skia/trunk/src/gpu/gl/debug/GrTextureUnitObj.h

Wed, 31 Dec 2014 07:53:36 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 07:53:36 +0100
branch
TOR_BUG_3246
changeset 5
4ab42b5ab56c
permissions
-rw-r--r--

Correct small whitespace inconsistency, lost while renaming variables.

     1 /*
     2  * Copyright 2012 Google Inc.
     3  *
     4  * Use of this source code is governed by a BSD-style license that can be
     5  * found in the LICENSE file.
     6  */
     8 #ifndef GrTextureUnitObj_DEFINED
     9 #define GrTextureUnitObj_DEFINED
    11 #include "GrFakeRefObj.h"
    12 class GrTextureObj;
    14 ////////////////////////////////////////////////////////////////////////////////
    15 // Although texture unit objects are allocated & deallocated like the other
    16 // GL emulation objects they are derived from GrFakeRefObj to provide some
    17 // uniformity in how the GrDebugGL class manages resources
    18 class GrTextureUnitObj : public GrFakeRefObj {
    19     GR_DEFINE_CREATOR(GrTextureUnitObj);
    21 public:
    22     GrTextureUnitObj()
    23         : GrFakeRefObj()
    24         , fNumber(0)
    25         , fTexture(NULL) {
    26     }
    28     void setNumber(GrGLenum number) {
    29         fNumber = number;
    30     }
    31     GrGLenum getNumber() const { return fNumber; }
    33     void setTexture(GrTextureObj *texture);
    34     GrTextureObj *getTexture()                  { return fTexture; }
    36 protected:
    37 private:
    38     GrGLenum fNumber;
    39     GrTextureObj *fTexture;
    41     typedef GrFakeRefObj INHERITED;
    42 };
    44 #endif // GrTextureUnitObj_DEFINED

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