browser/components/tabview/drag.js

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* This Source Code Form is subject to the terms of the Mozilla Public
     2  * License, v. 2.0. If a copy of the MPL was not distributed with this
     3  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     5 // **********
     6 // Title: drag.js
     8 // ----------
     9 // Variable: drag
    10 // The Drag that's currently in process.
    11 var drag = {
    12   info: null,
    13   zIndex: 100,
    14   lastMoveTime: 0
    15 };
    17 //----------
    18 //Variable: resize
    19 //The resize (actually a Drag) that is currently in process
    20 var resize = {
    21   info: null,
    22   lastMoveTime: 0
    23 };
    25 // ##########
    26 // Class: Drag (formerly DragInfo)
    27 // Helper class for dragging <Item>s
    28 //
    29 // ----------
    30 // Constructor: Drag
    31 // Called to create a Drag in response to an <Item> draggable "start" event.
    32 // Note that it is also used partially during <Item>'s resizable method as well.
    33 //
    34 // Parameters:
    35 //   item - The <Item> being dragged
    36 //   event - The DOM event that kicks off the drag
    37 function Drag(item, event) {
    38   Utils.assert(item && (item.isAnItem || item.isAFauxItem), 
    39       'must be an item, or at least a faux item');
    41   this.item = item;
    42   this.el = item.container;
    43   this.$el = iQ(this.el);
    44   this.parent = this.item.parent;
    45   this.startPosition = new Point(event.clientX, event.clientY);
    46   this.startTime = Date.now();
    48   this.item.isDragging = true;
    49   this.item.setZ(999999);
    51   this.safeWindowBounds = Items.getSafeWindowBounds();
    53   Trenches.activateOthersTrenches(this.el);
    54 };
    56 Drag.prototype = {
    57   // ----------
    58   // Function: toString
    59   // Prints [Drag (item)] for debug use
    60   toString: function Drag_toString() {
    61     return "[Drag (" + this.item + ")]";
    62   },
    64   // ----------
    65   // Function: snapBounds
    66   // Adjusts the given bounds according to the currently active trenches. Used by <Drag.snap>
    67   //
    68   // Parameters:
    69   //   bounds             - (<Rect>) bounds
    70   //   stationaryCorner   - which corner is stationary? by default, the top left in LTR mode,
    71   //                        and top right in RTL mode.
    72   //                        "topleft", "bottomleft", "topright", "bottomright"
    73   //   assumeConstantSize - (boolean) whether the bounds' dimensions are sacred or not.
    74   //   keepProportional   - (boolean) if assumeConstantSize is false, whether we should resize
    75   //                        proportionally or not
    76   //   checkItemStatus    - (boolean) make sure this is a valid item which should be snapped
    77   snapBounds: function Drag_snapBounds(bounds, stationaryCorner, assumeConstantSize, keepProportional, checkItemStatus) {
    78     if (!stationaryCorner)
    79       stationaryCorner = UI.rtl ? 'topright' : 'topleft';
    80     var update = false; // need to update
    81     var updateX = false;
    82     var updateY = false;
    83     var newRect;
    84     var snappedTrenches = {};
    86     // OH SNAP!
    88     // if we aren't holding down the meta key or have trenches disabled...
    89     if (!Keys.meta && !Trenches.disabled) {
    90       // snappable = true if we aren't a tab on top of something else, and
    91       // there's no active drop site...
    92       let snappable = !(this.item.isATabItem &&
    93                        this.item.overlapsWithOtherItems()) &&
    94                        !iQ(".acceptsDrop").length;
    95       if (!checkItemStatus || snappable) {
    96         newRect = Trenches.snap(bounds, stationaryCorner, assumeConstantSize,
    97                                 keepProportional);
    98         if (newRect) { // might be false if no changes were made
    99           update = true;
   100           snappedTrenches = newRect.snappedTrenches || {};
   101           bounds = newRect;
   102         }
   103       }
   104     }
   106     // make sure the bounds are in the window.
   107     newRect = this.snapToEdge(bounds, stationaryCorner, assumeConstantSize,
   108                               keepProportional);
   109     if (newRect) {
   110       update = true;
   111       bounds = newRect;
   112       Utils.extend(snappedTrenches, newRect.snappedTrenches);
   113     }
   115     Trenches.hideGuides();
   116     for (var edge in snappedTrenches) {
   117       var trench = snappedTrenches[edge];
   118       if (typeof trench == 'object') {
   119         trench.showGuide = true;
   120         trench.show();
   121       }
   122     }
   124     return update ? bounds : false;
   125   },
   127   // ----------
   128   // Function: snap
   129   // Called when a drag or mousemove occurs. Set the bounds based on the mouse move first, then
   130   // call snap and it will adjust the item's bounds if appropriate. Also triggers the display of
   131   // trenches that it snapped to.
   132   //
   133   // Parameters:
   134   //   stationaryCorner   - which corner is stationary? by default, the top left in LTR mode,
   135   //                        and top right in RTL mode.
   136   //                        "topleft", "bottomleft", "topright", "bottomright"
   137   //   assumeConstantSize - (boolean) whether the bounds' dimensions are sacred or not.
   138   //   keepProportional   - (boolean) if assumeConstantSize is false, whether we should resize
   139   //                        proportionally or not
   140   snap: function Drag_snap(stationaryCorner, assumeConstantSize, keepProportional) {
   141     var bounds = this.item.getBounds();
   142     bounds = this.snapBounds(bounds, stationaryCorner, assumeConstantSize, keepProportional, true);
   143     if (bounds) {
   144       this.item.setBounds(bounds, true);
   145       return true;
   146     }
   147     return false;
   148   },
   150   // --------
   151   // Function: snapToEdge
   152   // Returns a version of the bounds snapped to the edge if it is close enough. If not,
   153   // returns false. If <Keys.meta> is true, this function will simply enforce the
   154   // window edges.
   155   //
   156   // Parameters:
   157   //   rect - (<Rect>) current bounds of the object
   158   //   stationaryCorner   - which corner is stationary? by default, the top left in LTR mode,
   159   //                        and top right in RTL mode.
   160   //                        "topleft", "bottomleft", "topright", "bottomright"
   161   //   assumeConstantSize - (boolean) whether the rect's dimensions are sacred or not
   162   //   keepProportional   - (boolean) if we are allowed to change the rect's size, whether the
   163   //                                  dimensions should scaled proportionally or not.
   164   snapToEdge: function Drag_snapToEdge(rect, stationaryCorner, assumeConstantSize, keepProportional) {
   166     var swb = this.safeWindowBounds;
   167     var update = false;
   168     var updateX = false;
   169     var updateY = false;
   170     var snappedTrenches = {};
   172     var snapRadius = (Keys.meta ? 0 : Trenches.defaultRadius);
   173     if (rect.left < swb.left + snapRadius ) {
   174       if (stationaryCorner.indexOf('right') > -1 && !assumeConstantSize)
   175         rect.width = rect.right - swb.left;
   176       rect.left = swb.left;
   177       update = true;
   178       updateX = true;
   179       snappedTrenches.left = 'edge';
   180     }
   182     if (rect.right > swb.right - snapRadius) {
   183       if (updateX || !assumeConstantSize) {
   184         var newWidth = swb.right - rect.left;
   185         if (keepProportional)
   186           rect.height = rect.height * newWidth / rect.width;
   187         rect.width = newWidth;
   188         update = true;
   189       } else if (!updateX || !Trenches.preferLeft) {
   190         rect.left = swb.right - rect.width;
   191         update = true;
   192       }
   193       snappedTrenches.right = 'edge';
   194       delete snappedTrenches.left;
   195     }
   196     if (rect.top < swb.top + snapRadius) {
   197       if (stationaryCorner.indexOf('bottom') > -1 && !assumeConstantSize)
   198         rect.height = rect.bottom - swb.top;
   199       rect.top = swb.top;
   200       update = true;
   201       updateY = true;
   202       snappedTrenches.top = 'edge';
   203     }
   204     if (rect.bottom > swb.bottom - snapRadius) {
   205       if (updateY || !assumeConstantSize) {
   206         var newHeight = swb.bottom - rect.top;
   207         if (keepProportional)
   208           rect.width = rect.width * newHeight / rect.height;
   209         rect.height = newHeight;
   210         update = true;
   211       } else if (!updateY || !Trenches.preferTop) {
   212         rect.top = swb.bottom - rect.height;
   213         update = true;
   214       }
   215       snappedTrenches.top = 'edge';
   216       delete snappedTrenches.bottom;
   217     }
   219     if (update) {
   220       rect.snappedTrenches = snappedTrenches;
   221       return rect;
   222     }
   223     return false;
   224   },
   226   // ----------
   227   // Function: drag
   228   // Called in response to an <Item> draggable "drag" event.
   229   drag: function Drag_drag(event) {
   230     this.snap(UI.rtl ? 'topright' : 'topleft', true);
   232     if (this.parent && this.parent.expanded) {
   233       var distance = this.startPosition.distance(new Point(event.clientX, event.clientY));
   234       if (distance > 100) {
   235         this.parent.remove(this.item);
   236         this.parent.collapse();
   237       }
   238     }
   239   },
   241   // ----------
   242   // Function: stop
   243   // Called in response to an <Item> draggable "stop" event.
   244   //
   245   // Parameters:
   246   //  immediately - bool for doing the pushAway immediately, without animation
   247   stop: function Drag_stop(immediately) {
   248     Trenches.hideGuides();
   249     this.item.isDragging = false;
   251     if (this.parent && this.parent != this.item.parent)
   252       this.parent.closeIfEmpty();
   254     if (this.parent && this.parent.expanded)
   255       this.parent.arrange();
   257     if (this.item.parent)
   258       this.item.parent.arrange();
   260     if (this.item.isAGroupItem) {
   261       this.item.setZ(drag.zIndex);
   262       drag.zIndex++;
   264       this.item.pushAway(immediately);
   265     }
   267     Trenches.disactivate();
   268   }
   269 };

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