Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 /* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ft=javascript ts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 "use strict";
8 const { Cc, Ci, Cu, Cr } = require("chrome");
9 const promise = Cu.import("resource://gre/modules/Promise.jsm", {}).Promise;
10 const EventEmitter = require("devtools/toolkit/event-emitter");
11 const { WebGLFront } = require("devtools/server/actors/webgl");
12 const { DevToolsUtils } = Cu.import("resource://gre/modules/devtools/DevToolsUtils.jsm", {});
14 function ShaderEditorPanel(iframeWindow, toolbox) {
15 this.panelWin = iframeWindow;
16 this._toolbox = toolbox;
17 this._destroyer = null;
19 EventEmitter.decorate(this);
20 };
22 exports.ShaderEditorPanel = ShaderEditorPanel;
24 ShaderEditorPanel.prototype = {
25 /**
26 * Open is effectively an asynchronous constructor.
27 *
28 * @return object
29 * A promise that is resolved when the Shader Editor completes opening.
30 */
31 open: function() {
32 let targetPromise;
34 // Local debugging needs to make the target remote.
35 if (!this.target.isRemote) {
36 targetPromise = this.target.makeRemote();
37 } else {
38 targetPromise = promise.resolve(this.target);
39 }
41 return targetPromise
42 .then(() => {
43 this.panelWin.gToolbox = this._toolbox;
44 this.panelWin.gTarget = this.target;
45 this.panelWin.gFront = new WebGLFront(this.target.client, this.target.form);
46 return this.panelWin.startupShaderEditor();
47 })
48 .then(() => {
49 this.isReady = true;
50 this.emit("ready");
51 return this;
52 })
53 .then(null, function onError(aReason) {
54 DevToolsUtils.reportException("ShaderEditorPanel.prototype.open", aReason);
55 });
56 },
58 // DevToolPanel API
60 get target() this._toolbox.target,
62 destroy: function() {
63 // Make sure this panel is not already destroyed.
64 if (this._destroyer) {
65 return this._destroyer;
66 }
68 return this._destroyer = this.panelWin.shutdownShaderEditor().then(() => {
69 this.emit("destroyed");
70 });
71 }
72 };