Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 /* Any copyright is dedicated to the Public Domain.
2 http://creativecommons.org/publicdomain/zero/1.0/ */
4 /**
5 * Tests if editing a vertex and a fragment shader works properly.
6 */
8 function ifWebGLSupported() {
9 let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
10 let { gFront, $, EVENTS, ShadersEditorsView } = panel.panelWin;
12 reload(target);
13 yield promise.all([
14 once(gFront, "program-linked"),
15 once(panel.panelWin, EVENTS.SOURCES_SHOWN)
16 ]);
18 let vsEditor = yield ShadersEditorsView._getEditor("vs");
19 let fsEditor = yield ShadersEditorsView._getEditor("fs");
21 is(vsEditor.getText().indexOf("gl_Position"), 170,
22 "The vertex shader editor contains the correct text.");
23 is(fsEditor.getText().indexOf("gl_FragColor"), 97,
24 "The fragment shader editor contains the correct text.");
26 is($("#vs-editor-label").hasAttribute("selected"), false,
27 "The vertex shader editor shouldn't be initially selected.");
28 is($("#fs-editor-label").hasAttribute("selected"), false,
29 "The vertex shader editor shouldn't be initially selected.");
31 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
32 yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true);
33 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
35 vsEditor.focus();
37 is($("#vs-editor-label").hasAttribute("selected"), true,
38 "The vertex shader editor should now be selected.");
39 is($("#fs-editor-label").hasAttribute("selected"), false,
40 "The vertex shader editor shouldn't still not be selected.");
42 vsEditor.replaceText("2.0", { line: 7, ch: 44 }, { line: 7, ch: 47 });
43 yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
45 ok(true, "Vertex shader was changed.");
47 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
48 yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true);
49 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
51 ok(true, "The vertex shader was recompiled successfully.");
53 fsEditor.focus();
55 is($("#vs-editor-label").hasAttribute("selected"), false,
56 "The vertex shader editor should now be deselected.");
57 is($("#fs-editor-label").hasAttribute("selected"), true,
58 "The vertex shader editor should now be selected.");
60 fsEditor.replaceText("0.5", { line: 5, ch: 44 }, { line: 5, ch: 47 });
61 yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
63 ok(true, "Fragment shader was changed.");
65 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
66 yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true);
67 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
69 ok(true, "The fragment shader was recompiled successfully.");
71 yield teardown(panel);
72 finish();
73 }