browser/devtools/shadereditor/test/browser_se_shaders-edit-01.js

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* Any copyright is dedicated to the Public Domain.
     2    http://creativecommons.org/publicdomain/zero/1.0/ */
     4 /**
     5  * Tests if editing a vertex and a fragment shader works properly.
     6  */
     8 function ifWebGLSupported() {
     9   let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
    10   let { gFront, $, EVENTS, ShadersEditorsView } = panel.panelWin;
    12   reload(target);
    13   yield promise.all([
    14     once(gFront, "program-linked"),
    15     once(panel.panelWin, EVENTS.SOURCES_SHOWN)
    16   ]);
    18   let vsEditor = yield ShadersEditorsView._getEditor("vs");
    19   let fsEditor = yield ShadersEditorsView._getEditor("fs");
    21   is(vsEditor.getText().indexOf("gl_Position"), 170,
    22     "The vertex shader editor contains the correct text.");
    23   is(fsEditor.getText().indexOf("gl_FragColor"), 97,
    24     "The fragment shader editor contains the correct text.");
    26   is($("#vs-editor-label").hasAttribute("selected"), false,
    27     "The vertex shader editor shouldn't be initially selected.");
    28   is($("#fs-editor-label").hasAttribute("selected"), false,
    29     "The vertex shader editor shouldn't be initially selected.");
    31   yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
    32   yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true);
    33   yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
    35   vsEditor.focus();
    37   is($("#vs-editor-label").hasAttribute("selected"), true,
    38     "The vertex shader editor should now be selected.");
    39   is($("#fs-editor-label").hasAttribute("selected"), false,
    40     "The vertex shader editor shouldn't still not be selected.");
    42   vsEditor.replaceText("2.0", { line: 7, ch: 44 }, { line: 7, ch: 47 });
    43   yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
    45   ok(true, "Vertex shader was changed.");
    47   yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
    48   yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true);
    49   yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
    51   ok(true, "The vertex shader was recompiled successfully.");
    53   fsEditor.focus();
    55   is($("#vs-editor-label").hasAttribute("selected"), false,
    56     "The vertex shader editor should now be deselected.");
    57   is($("#fs-editor-label").hasAttribute("selected"), true,
    58     "The vertex shader editor should now be selected.");
    60   fsEditor.replaceText("0.5", { line: 5, ch: 44 }, { line: 5, ch: 47 });
    61   yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
    63   ok(true, "Fragment shader was changed.");
    65   yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
    66   yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true);
    67   yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
    69   ok(true, "The fragment shader was recompiled successfully.");
    71   yield teardown(panel);
    72   finish();
    73 }

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