Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 /* Any copyright is dedicated to the Public Domain.
2 http://creativecommons.org/publicdomain/zero/1.0/ */
4 /**
5 * Tests if compile or linkage errors are emitted when a shader source
6 * gets malformed after being edited.
7 */
9 function ifWebGLSupported() {
10 let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
11 let { gFront, EVENTS, ShadersEditorsView } = panel.panelWin;
13 reload(target);
14 yield promise.all([
15 once(gFront, "program-linked"),
16 once(panel.panelWin, EVENTS.SOURCES_SHOWN)
17 ]);
19 let vsEditor = yield ShadersEditorsView._getEditor("vs");
20 let fsEditor = yield ShadersEditorsView._getEditor("fs");
22 vsEditor.replaceText("vec3", { line: 7, ch: 22 }, { line: 7, ch: 26 });
23 let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
25 ok(error,
26 "The new vertex shader source was compiled with errors.");
27 is(error.compile, "",
28 "The compilation status should be empty.");
29 isnot(error.link, "",
30 "The linkage status should not be empty.");
31 is(error.link.split("ERROR").length - 1, 2,
32 "The linkage status contains two errors.");
33 ok(error.link.contains("ERROR: 0:8: 'constructor'"),
34 "A constructor error is contained in the linkage status.");
35 ok(error.link.contains("ERROR: 0:8: 'assign'"),
36 "An assignment error is contained in the linkage status.");
38 fsEditor.replaceText("vec4", { line: 2, ch: 14 }, { line: 2, ch: 18 });
39 let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
41 ok(error,
42 "The new fragment shader source was compiled with errors.");
43 is(error.compile, "",
44 "The compilation status should be empty.");
45 isnot(error.link, "",
46 "The linkage status should not be empty.");
47 is(error.link.split("ERROR").length - 1, 1,
48 "The linkage status contains one error.");
49 ok(error.link.contains("ERROR: 0:6: 'constructor'"),
50 "A constructor error is contained in the linkage status.");
52 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
53 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
55 vsEditor.replaceText("vec4", { line: 7, ch: 22 }, { line: 7, ch: 26 });
56 let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
57 ok(!error, "The new vertex shader source was compiled successfully.");
59 fsEditor.replaceText("vec3", { line: 2, ch: 14 }, { line: 2, ch: 18 });
60 let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
61 ok(!error, "The new fragment shader source was compiled successfully.");
63 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
64 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
66 yield teardown(panel);
67 finish();
68 }