browser/devtools/shadereditor/test/browser_se_shaders-edit-02.js

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* Any copyright is dedicated to the Public Domain.
     2    http://creativecommons.org/publicdomain/zero/1.0/ */
     4 /**
     5  * Tests if compile or linkage errors are emitted when a shader source
     6  * gets malformed after being edited.
     7  */
     9 function ifWebGLSupported() {
    10   let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
    11   let { gFront, EVENTS, ShadersEditorsView } = panel.panelWin;
    13   reload(target);
    14   yield promise.all([
    15     once(gFront, "program-linked"),
    16     once(panel.panelWin, EVENTS.SOURCES_SHOWN)
    17   ]);
    19   let vsEditor = yield ShadersEditorsView._getEditor("vs");
    20   let fsEditor = yield ShadersEditorsView._getEditor("fs");
    22   vsEditor.replaceText("vec3", { line: 7, ch: 22 }, { line: 7, ch: 26 });
    23   let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
    25   ok(error,
    26     "The new vertex shader source was compiled with errors.");
    27   is(error.compile, "",
    28     "The compilation status should be empty.");
    29   isnot(error.link, "",
    30     "The linkage status should not be empty.");
    31   is(error.link.split("ERROR").length - 1, 2,
    32     "The linkage status contains two errors.");
    33   ok(error.link.contains("ERROR: 0:8: 'constructor'"),
    34     "A constructor error is contained in the linkage status.");
    35   ok(error.link.contains("ERROR: 0:8: 'assign'"),
    36     "An assignment error is contained in the linkage status.");
    38   fsEditor.replaceText("vec4", { line: 2, ch: 14 }, { line: 2, ch: 18 });
    39   let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
    41   ok(error,
    42     "The new fragment shader source was compiled with errors.");
    43   is(error.compile, "",
    44     "The compilation status should be empty.");
    45   isnot(error.link, "",
    46     "The linkage status should not be empty.");
    47   is(error.link.split("ERROR").length - 1, 1,
    48     "The linkage status contains one error.");
    49   ok(error.link.contains("ERROR: 0:6: 'constructor'"),
    50     "A constructor error is contained in the linkage status.");
    52   yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
    53   yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
    55   vsEditor.replaceText("vec4", { line: 7, ch: 22 }, { line: 7, ch: 26 });
    56   let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
    57   ok(!error, "The new vertex shader source was compiled successfully.");
    59   fsEditor.replaceText("vec3", { line: 2, ch: 14 }, { line: 2, ch: 18 });
    60   let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
    61   ok(!error, "The new fragment shader source was compiled successfully.");
    63   yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
    64   yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
    66   yield teardown(panel);
    67   finish();
    68 }

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