browser/devtools/shadereditor/test/browser_se_shaders-edit-03.js

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* Any copyright is dedicated to the Public Domain.
     2    http://creativecommons.org/publicdomain/zero/1.0/ */
     4 /**
     5  * Tests if editing a vertex and a fragment shader would permanently store
     6  * their new source on the backend and reshow it in the frontend when required.
     7  */
     9 function ifWebGLSupported() {
    10   let [target, debuggee, panel] = yield initShaderEditor(MULTIPLE_CONTEXTS_URL);
    11   let { gFront, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
    13   reload(target);
    15   yield promise.all([
    16     once(gFront, "program-linked"),
    17     once(gFront, "program-linked")
    18   ]);
    20   yield once(panel.panelWin, EVENTS.SOURCES_SHOWN)
    22   let vsEditor = yield ShadersEditorsView._getEditor("vs");
    23   let fsEditor = yield ShadersEditorsView._getEditor("fs");
    25   is(ShadersListView.selectedIndex, 0,
    26     "The first program is currently selected.");
    27   is(vsEditor.getText().indexOf("1);"), 136,
    28     "The vertex shader editor contains the correct initial text (1).");
    29   is(fsEditor.getText().indexOf("1);"), 117,
    30     "The fragment shader editor contains the correct initial text (1).");
    31   is(vsEditor.getText().indexOf("2.);"), -1,
    32     "The vertex shader editor contains the correct initial text (2).");
    33   is(fsEditor.getText().indexOf(".0);"), -1,
    34     "The fragment shader editor contains the correct initial text (2).");
    36   vsEditor.replaceText("2.", { line: 5, ch: 44 }, { line: 5, ch: 45 });
    37   yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
    39   fsEditor.replaceText(".0", { line: 5, ch: 35 }, { line: 5, ch: 37 });
    40   yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
    42   ok(true, "Vertex and fragment shaders were changed.");
    44   yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1");
    45   yield ensurePixelIs(debuggee, { x: 32, y: 32 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1");
    46   yield ensurePixelIs(debuggee, { x: 64, y: 64 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1");
    47   yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1");
    48   yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    49   yield ensurePixelIs(debuggee, { x: 32, y: 32 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    50   yield ensurePixelIs(debuggee, { x: 64, y: 64 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    51   yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    53   ok(true, "The vertex and fragment shaders were recompiled successfully.");
    55   EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target);
    56   yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
    58   is(ShadersListView.selectedIndex, 1,
    59     "The second program is currently selected.");
    60   is(vsEditor.getText().indexOf("1);"), 136,
    61     "The vertex shader editor contains the correct text (1).");
    62   is(fsEditor.getText().indexOf("1);"), 117,
    63     "The fragment shader editor contains the correct text (1).");
    64   is(vsEditor.getText().indexOf("2.);"), -1,
    65     "The vertex shader editor contains the correct text (2).");
    66   is(fsEditor.getText().indexOf(".0);"), -1,
    67     "The fragment shader editor contains the correct text (2).");
    69   EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[0].target);
    70   yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
    72   is(ShadersListView.selectedIndex, 0,
    73     "The first program is currently selected again.");
    74   is(vsEditor.getText().indexOf("1);"), -1,
    75     "The vertex shader editor contains the correct text (3).");
    76   is(fsEditor.getText().indexOf("1);"), -1,
    77     "The fragment shader editor contains the correct text (3).");
    78   is(vsEditor.getText().indexOf("2.);"), 136,
    79     "The vertex shader editor contains the correct text (4).");
    80   is(fsEditor.getText().indexOf(".0);"), 116,
    81     "The fragment shader editor contains the correct text (4).");
    83   yield teardown(panel);
    84   finish();
    85 }

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