Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 /* Any copyright is dedicated to the Public Domain.
2 http://creativecommons.org/publicdomain/zero/1.0/ */
4 /**
5 * Tests that the highlight/unhighlight and blackbox/unblackbox operations on
6 * program actors work as expected.
7 */
9 function ifWebGLSupported() {
10 let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL);
11 front.setup({ reload: true });
13 let programActor = yield once(front, "program-linked");
14 let vertexShader = yield programActor.getVertexShader();
15 let fragmentShader = yield programActor.getFragmentShader();
17 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
18 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
19 yield checkShaderSource("The shader sources are correct before highlighting.");
20 ok(true, "The corner pixel colors are correct before highlighting.");
22 yield programActor.highlight([0, 1, 0, 1]);
23 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
24 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
25 yield checkShaderSource("The shader sources are preserved after highlighting.");
26 ok(true, "The corner pixel colors are correct after highlighting.");
28 yield programActor.unhighlight();
29 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
30 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
31 yield checkShaderSource("The shader sources are correct after unhighlighting.");
32 ok(true, "The corner pixel colors are correct after unhighlighting.");
34 yield programActor.blackbox();
35 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
36 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
37 yield checkShaderSource("The shader sources are preserved after blackboxing.");
38 ok(true, "The corner pixel colors are correct after blackboxing.");
40 yield programActor.unblackbox();
41 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
42 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
43 yield checkShaderSource("The shader sources are correct after unblackboxing.");
44 ok(true, "The corner pixel colors are correct after unblackboxing.");
46 function checkShaderSource(aMessage) {
47 return Task.spawn(function() {
48 let newVertexShader = yield programActor.getVertexShader();
49 let newFragmentShader = yield programActor.getFragmentShader();
50 is(vertexShader, newVertexShader,
51 "The same vertex shader actor was retrieved.");
52 is(fragmentShader, newFragmentShader,
53 "The same fragment shader actor was retrieved.");
55 let vertSource = yield newVertexShader.getText();
56 let fragSource = yield newFragmentShader.getText();
57 ok(vertSource.contains("I'm special!") &&
58 fragSource.contains("I'm also special!"), aMessage);
59 });
60 }
62 yield removeTab(target.tab);
63 finish();
64 }