browser/devtools/shadereditor/test/browser_webgl-actor-test-07.js

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* Any copyright is dedicated to the Public Domain.
     2    http://creativecommons.org/publicdomain/zero/1.0/ */
     4 /**
     5  * Tests that vertex and fragment shader sources can be changed.
     6  */
     8 function ifWebGLSupported() {
     9   let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL);
    10   front.setup({ reload: true });
    12   let programActor = yield once(front, "program-linked");
    13   let vertexShader = yield programActor.getVertexShader();
    14   let fragmentShader = yield programActor.getFragmentShader();
    16   yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
    17   yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true);
    18   yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
    20   let vertSource = yield vertexShader.getText();
    21   let fragSource = yield fragmentShader.getText();
    22   ok(!vertSource.contains("2.0"),
    23     "The vertex shader source is correct before changing it.");
    24   ok(!fragSource.contains("0.5"),
    25     "The fragment shader source is correct before changing it.");
    27   let newVertSource = vertSource.replace("1.0", "2.0");
    28   let status = yield vertexShader.compile(newVertSource);
    29   ok(!status,
    30     "The new vertex shader source was compiled without errors.");
    32   yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
    33   yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true);
    34   yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
    36   let vertSource = yield vertexShader.getText();
    37   let fragSource = yield fragmentShader.getText();
    38   ok(vertSource.contains("2.0"),
    39     "The vertex shader source is correct after changing it.");
    40   ok(!fragSource.contains("0.5"),
    41     "The fragment shader source is correct after changing the vertex shader.");
    43   let newFragSource = fragSource.replace("1.0", "0.5");
    44   let status = yield fragmentShader.compile(newFragSource);
    45   ok(!status,
    46     "The new fragment shader source was compiled without errors.");
    48   yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
    49   yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true);
    50   yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
    52   let vertSource = yield vertexShader.getText();
    53   let fragSource = yield fragmentShader.getText();
    54   ok(vertSource.contains("2.0"),
    55     "The vertex shader source is correct after changing the fragment shader.");
    56   ok(fragSource.contains("0.5"),
    57     "The fragment shader source is correct after changing it.");
    59   yield removeTab(target.tab);
    60   finish();
    61 }

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