Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 /* Any copyright is dedicated to the Public Domain.
2 http://creativecommons.org/publicdomain/zero/1.0/ */
4 /**
5 * Tests that the rendering is updated when a varying variable is
6 * changed in one shader.
7 */
9 function ifWebGLSupported() {
10 let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL);
11 front.setup({ reload: true });
13 let programActor = yield once(front, "program-linked");
14 let vertexShader = yield programActor.getVertexShader();
15 let fragmentShader = yield programActor.getFragmentShader();
17 let oldVertSource = yield vertexShader.getText();
18 let newVertSource = oldVertSource.replace("= aVertexColor", "= vec3(0, 0, 1)");
19 let status = yield vertexShader.compile(newVertSource);
20 ok(!status,
21 "The new vertex shader source was compiled without errors.");
23 yield waitForFrame(debuggee);
24 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 255, a: 255 }, true);
25 yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 0, g: 0, b: 255, a: 255 }, true);
26 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 255, a: 255 }, true);
28 let vertSource = yield vertexShader.getText();
29 let fragSource = yield fragmentShader.getText();
30 ok(vertSource.contains("vFragmentColor = vec3(0, 0, 1);"),
31 "The vertex shader source is correct after changing it.");
32 ok(fragSource.contains("gl_FragColor = vec4(vFragmentColor, 1.0);"),
33 "The fragment shader source is correct after changing the vertex shader.");
35 yield removeTab(target.tab);
36 finish();
37 }