browser/devtools/shadereditor/test/browser_webgl-actor-test-12.js

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* Any copyright is dedicated to the Public Domain.
     2    http://creativecommons.org/publicdomain/zero/1.0/ */
     4 /**
     5  * Tests that the correct vertex and fragment shader sources are retrieved
     6  * regardless of the order in which they were compiled and attached.
     7  */
     9 function ifWebGLSupported() {
    10   let [target, debuggee, front] = yield initBackend(SHADER_ORDER_URL);
    11   front.setup({ reload: true });
    13   let programActor = yield once(front, "program-linked");
    14   let vertexShader = yield programActor.getVertexShader();
    15   let fragmentShader = yield programActor.getFragmentShader();
    17   let vertSource = yield vertexShader.getText();
    18   let fragSource = yield fragmentShader.getText();
    20   ok(vertSource.contains("I'm a vertex shader!"),
    21     "The correct vertex shader text was retrieved.");
    22   ok(fragSource.contains("I'm a fragment shader!"),
    23     "The correct fragment shader text was retrieved.");
    25   yield removeTab(target.tab);
    26   finish();
    27 }

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