browser/devtools/shadereditor/test/browser_webgl-actor-test-14.js

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* Any copyright is dedicated to the Public Domain.
     2    http://creativecommons.org/publicdomain/zero/1.0/ */
     4 /**
     5  * Tests that the rendering is updated when a uniform variable is
     6  * changed in one shader of a page with multiple WebGL contexts.
     7  */
     9 function ifWebGLSupported() {
    10   let [target, debuggee, front] = yield initBackend(MULTIPLE_CONTEXTS_URL);
    11   front.setup({ reload: true });
    13   let [firstProgramActor, secondProgramActor] = yield getPrograms(front, 2);
    15   let firstFragmentShader = yield firstProgramActor.getFragmentShader();
    16   let secondFragmentShader = yield secondProgramActor.getFragmentShader();
    18   let oldFragSource = yield firstFragmentShader.getText();
    19   let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.25, 0.25, 0.25");
    20   let status = yield firstFragmentShader.compile(newFragSource);
    21   ok(!status,
    22     "The first new fragment shader source was compiled without errors.");
    24   yield waitForFrame(debuggee);
    25   yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
    26   yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
    27   yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    28   yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    29   ok(true, "The first fragment shader was changed.");
    31   let oldFragSource = yield secondFragmentShader.getText();
    32   let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.75, 0.75, 0.75");
    33   let status = yield secondFragmentShader.compile(newFragSource);
    34   ok(!status,
    35     "The second new fragment shader source was compiled without errors.");
    37   yield waitForFrame(debuggee);
    38   yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
    39   yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
    40   yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2");
    41   yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2");
    42   ok(true, "The second fragment shader was changed.");
    44   yield removeTab(target.tab);
    45   finish();
    46 }

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