Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 /* Any copyright is dedicated to the Public Domain.
2 http://creativecommons.org/publicdomain/zero/1.0/ */
3 "use strict";
5 const { classes: Cc, interfaces: Ci, utils: Cu, results: Cr } = Components;
7 let { Services } = Cu.import("resource://gre/modules/Services.jsm", {});
9 let gEnableLogging = Services.prefs.getBoolPref("devtools.debugger.log");
10 // To enable logging for try runs, just set the pref to true.
11 Services.prefs.setBoolPref("devtools.debugger.log", false);
13 let { Task } = Cu.import("resource://gre/modules/Task.jsm", {});
14 let { Promise: promise } = Cu.import("resource://gre/modules/Promise.jsm", {});
15 let { gDevTools } = Cu.import("resource:///modules/devtools/gDevTools.jsm", {});
16 let { devtools } = Cu.import("resource://gre/modules/devtools/Loader.jsm", {});
17 let { DebuggerServer } = Cu.import("resource://gre/modules/devtools/dbg-server.jsm", {});
18 let { DebuggerClient } = Cu.import("resource://gre/modules/devtools/dbg-client.jsm", {});
20 let { WebGLFront } = devtools.require("devtools/server/actors/webgl");
21 let TiltGL = devtools.require("devtools/tilt/tilt-gl");
22 let TargetFactory = devtools.TargetFactory;
23 let Toolbox = devtools.Toolbox;
25 const EXAMPLE_URL = "http://example.com/browser/browser/devtools/shadereditor/test/";
26 const SIMPLE_CANVAS_URL = EXAMPLE_URL + "doc_simple-canvas.html";
27 const SHADER_ORDER_URL = EXAMPLE_URL + "doc_shader-order.html";
28 const MULTIPLE_CONTEXTS_URL = EXAMPLE_URL + "doc_multiple-contexts.html";
29 const OVERLAPPING_GEOMETRY_CANVAS_URL = EXAMPLE_URL + "doc_overlapping-geometry.html";
30 const BLENDED_GEOMETRY_CANVAS_URL = EXAMPLE_URL + "doc_blended-geometry.html";
32 // All tests are asynchronous.
33 waitForExplicitFinish();
35 let gToolEnabled = Services.prefs.getBoolPref("devtools.shadereditor.enabled");
37 registerCleanupFunction(() => {
38 info("finish() was called, cleaning up...");
39 Services.prefs.setBoolPref("devtools.debugger.log", gEnableLogging);
40 Services.prefs.setBoolPref("devtools.shadereditor.enabled", gToolEnabled);
42 // These tests use a lot of memory due to GL contexts, so force a GC to help
43 // fragmentation.
44 info("Forcing GC after shadereditor test.");
45 Cu.forceGC();
46 });
48 function addTab(aUrl, aWindow) {
49 info("Adding tab: " + aUrl);
51 let deferred = promise.defer();
52 let targetWindow = aWindow || window;
53 let targetBrowser = targetWindow.gBrowser;
55 targetWindow.focus();
56 let tab = targetBrowser.selectedTab = targetBrowser.addTab(aUrl);
57 let linkedBrowser = tab.linkedBrowser;
59 linkedBrowser.addEventListener("load", function onLoad() {
60 linkedBrowser.removeEventListener("load", onLoad, true);
61 info("Tab added and finished loading: " + aUrl);
62 deferred.resolve(tab);
63 }, true);
65 return deferred.promise;
66 }
68 function removeTab(aTab, aWindow) {
69 info("Removing tab.");
71 let deferred = promise.defer();
72 let targetWindow = aWindow || window;
73 let targetBrowser = targetWindow.gBrowser;
74 let tabContainer = targetBrowser.tabContainer;
76 tabContainer.addEventListener("TabClose", function onClose(aEvent) {
77 tabContainer.removeEventListener("TabClose", onClose, false);
78 info("Tab removed and finished closing.");
79 deferred.resolve();
80 }, false);
82 targetBrowser.removeTab(aTab);
83 return deferred.promise;
84 }
86 function handleError(aError) {
87 ok(false, "Got an error: " + aError.message + "\n" + aError.stack);
88 finish();
89 }
91 function ifWebGLSupported() {
92 ok(false, "You need to define a 'ifWebGLSupported' function.");
93 finish();
94 }
96 function ifWebGLUnsupported() {
97 todo(false, "Skipping test because WebGL isn't supported.");
98 finish();
99 }
101 function test() {
102 let generator = isWebGLSupported() ? ifWebGLSupported : ifWebGLUnsupported;
103 Task.spawn(generator).then(null, handleError);
104 }
106 function createCanvas() {
107 return document.createElementNS("http://www.w3.org/1999/xhtml", "canvas");
108 }
110 function isWebGLSupported() {
111 let supported =
112 !TiltGL.isWebGLForceEnabled() &&
113 TiltGL.isWebGLSupported() &&
114 TiltGL.create3DContext(createCanvas());
116 info("Apparently, WebGL is" + (supported ? "" : " not") + " supported.");
117 return supported;
118 }
120 function once(aTarget, aEventName, aUseCapture = false) {
121 info("Waiting for event: '" + aEventName + "' on " + aTarget + ".");
123 let deferred = promise.defer();
125 for (let [add, remove] of [
126 ["on", "off"], // Use event emitter before DOM events for consistency
127 ["addEventListener", "removeEventListener"],
128 ["addListener", "removeListener"]
129 ]) {
130 if ((add in aTarget) && (remove in aTarget)) {
131 aTarget[add](aEventName, function onEvent(...aArgs) {
132 aTarget[remove](aEventName, onEvent, aUseCapture);
133 deferred.resolve(...aArgs);
134 }, aUseCapture);
135 break;
136 }
137 }
139 return deferred.promise;
140 }
142 // Hack around `once`, as that only resolves to a single (first) argument
143 // and discards the rest. `onceSpread` is similar, except resolves to an
144 // array of all of the arguments in the handler. These should be consolidated
145 // into the same function, but many tests will need to be changed.
146 function onceSpread(aTarget, aEvent) {
147 let deferred = promise.defer();
148 aTarget.once(aEvent, (...args) => deferred.resolve(args));
149 return deferred.promise;
150 }
152 function observe(aNotificationName, aOwnsWeak = false) {
153 info("Waiting for observer notification: '" + aNotificationName + ".");
155 let deferred = promise.defer();
157 Services.obs.addObserver(function onNotification(...aArgs) {
158 Services.obs.removeObserver(onNotification, aNotificationName);
159 deferred.resolve.apply(deferred, aArgs);
160 }, aNotificationName, aOwnsWeak);
162 return deferred.promise;
163 }
165 function waitForFrame(aDebuggee) {
166 let deferred = promise.defer();
167 aDebuggee.requestAnimationFrame(deferred.resolve);
168 return deferred.promise;
169 }
171 function isApprox(aFirst, aSecond, aMargin = 1) {
172 return Math.abs(aFirst - aSecond) <= aMargin;
173 }
175 function isApproxColor(aFirst, aSecond, aMargin) {
176 return isApprox(aFirst.r, aSecond.r, aMargin) &&
177 isApprox(aFirst.g, aSecond.g, aMargin) &&
178 isApprox(aFirst.b, aSecond.b, aMargin) &&
179 isApprox(aFirst.a, aSecond.a, aMargin);
180 }
182 function getPixels(aDebuggee, aSelector = "canvas") {
183 let canvas = aDebuggee.document.querySelector(aSelector);
184 let gl = canvas.getContext("webgl");
186 let { width, height } = canvas;
187 let buffer = new aDebuggee.Uint8Array(width * height * 4);
188 gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buffer);
190 info("Retrieved pixels: " + width + "x" + height);
191 return [buffer, width, height];
192 }
194 function getPixel(aDebuggee, aPosition, aSelector = "canvas") {
195 let canvas = aDebuggee.document.querySelector(aSelector);
196 let gl = canvas.getContext("webgl");
198 let { width, height } = canvas;
199 let { x, y } = aPosition;
200 let buffer = new aDebuggee.Uint8Array(4);
201 gl.readPixels(x, height - y - 1, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buffer);
203 let pixel = { r: buffer[0], g: buffer[1], b: buffer[2], a: buffer[3] };
205 info("Retrieved pixel: " + pixel.toSource() + " at " + aPosition.toSource());
206 return pixel;
207 }
209 function ensurePixelIs(aDebuggee, aPosition, aColor, aWaitFlag = false, aSelector = "canvas") {
210 let pixel = getPixel(aDebuggee, aPosition, aSelector);
211 if (isApproxColor(pixel, aColor)) {
212 ok(true, "Expected pixel is shown at: " + aPosition.toSource());
213 return promise.resolve(null);
214 }
215 if (aWaitFlag) {
216 return Task.spawn(function() {
217 yield waitForFrame(aDebuggee);
218 yield ensurePixelIs(aDebuggee, aPosition, aColor, aWaitFlag, aSelector);
219 });
220 }
221 ok(false, "Expected pixel was not already shown at: " + aPosition.toSource());
222 return promise.reject(null);
223 }
225 function navigateInHistory(aTarget, aDirection, aWaitForTargetEvent = "navigate") {
226 executeSoon(() => content.history[aDirection]());
227 return once(aTarget, aWaitForTargetEvent);
228 }
230 function navigate(aTarget, aUrl, aWaitForTargetEvent = "navigate") {
231 executeSoon(() => aTarget.activeTab.navigateTo(aUrl));
232 return once(aTarget, aWaitForTargetEvent);
233 }
235 function reload(aTarget, aWaitForTargetEvent = "navigate") {
236 executeSoon(() => aTarget.activeTab.reload());
237 return once(aTarget, aWaitForTargetEvent);
238 }
240 function initBackend(aUrl) {
241 info("Initializing a shader editor front.");
243 if (!DebuggerServer.initialized) {
244 DebuggerServer.init(() => true);
245 DebuggerServer.addBrowserActors();
246 }
248 return Task.spawn(function*() {
249 let tab = yield addTab(aUrl);
250 let target = TargetFactory.forTab(tab);
251 let debuggee = target.window.wrappedJSObject;
253 yield target.makeRemote();
255 let front = new WebGLFront(target.client, target.form);
256 return [target, debuggee, front];
257 });
258 }
260 function initShaderEditor(aUrl) {
261 info("Initializing a shader editor pane.");
263 return Task.spawn(function*() {
264 let tab = yield addTab(aUrl);
265 let target = TargetFactory.forTab(tab);
266 let debuggee = target.window.wrappedJSObject;
268 yield target.makeRemote();
270 Services.prefs.setBoolPref("devtools.shadereditor.enabled", true);
271 let toolbox = yield gDevTools.showToolbox(target, "shadereditor");
272 let panel = toolbox.getCurrentPanel();
273 return [target, debuggee, panel];
274 });
275 }
277 function teardown(aPanel) {
278 info("Destroying the specified shader editor.");
280 return promise.all([
281 once(aPanel, "destroyed"),
282 removeTab(aPanel.target.tab)
283 ]);
284 }
286 // Due to `program-linked` events firing synchronously, we cannot
287 // just yield/chain them together, as then we miss all actors after the
288 // first event since they're fired consecutively. This allows us to capture
289 // all actors and returns an array containing them.
290 //
291 // Takes a `front` object that is an event emitter, the number of
292 // programs that should be listened to and waited on, and an optional
293 // `onAdd` function that calls with the entire actors array on program link
294 function getPrograms(front, count, onAdd) {
295 let actors = [];
296 let deferred = promise.defer();
297 front.on("program-linked", function onLink (actor) {
298 if (actors.length !== count) {
299 actors.push(actor);
300 if (typeof onAdd === 'function') onAdd(actors)
301 }
302 if (actors.length === count) {
303 front.off("program-linked", onLink);
304 deferred.resolve(actors);
305 }
306 });
307 return deferred.promise;
308 }