Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
25 #include "HRTFPanner.h"
26 #include "HRTFDatabaseLoader.h"
28 #include "FFTConvolver.h"
29 #include "HRTFDatabase.h"
31 using namespace std;
32 using namespace mozilla;
33 using dom::ChannelInterpretation;
35 namespace WebCore {
37 // The value of 2 milliseconds is larger than the largest delay which exists in any HRTFKernel from the default HRTFDatabase (0.0136 seconds).
38 // We ASSERT the delay values used in process() with this value.
39 const double MaxDelayTimeSeconds = 0.002;
41 const int UninitializedAzimuth = -1;
42 const unsigned RenderingQuantum = WEBAUDIO_BLOCK_SIZE;
44 HRTFPanner::HRTFPanner(float sampleRate, mozilla::TemporaryRef<HRTFDatabaseLoader> databaseLoader)
45 : m_databaseLoader(databaseLoader)
46 , m_sampleRate(sampleRate)
47 , m_crossfadeSelection(CrossfadeSelection1)
48 , m_azimuthIndex1(UninitializedAzimuth)
49 , m_azimuthIndex2(UninitializedAzimuth)
50 // m_elevation1 and m_elevation2 are initialized in pan()
51 , m_crossfadeX(0)
52 , m_crossfadeIncr(0)
53 , m_convolverL1(HRTFElevation::fftSizeForSampleRate(sampleRate))
54 , m_convolverR1(m_convolverL1.fftSize())
55 , m_convolverL2(m_convolverL1.fftSize())
56 , m_convolverR2(m_convolverL1.fftSize())
57 , m_delayLine(MaxDelayTimeSeconds * sampleRate, 1.0)
58 {
59 MOZ_ASSERT(m_databaseLoader);
60 MOZ_COUNT_CTOR(HRTFPanner);
62 m_tempL1.SetLength(RenderingQuantum);
63 m_tempR1.SetLength(RenderingQuantum);
64 m_tempL2.SetLength(RenderingQuantum);
65 m_tempR2.SetLength(RenderingQuantum);
66 }
68 HRTFPanner::~HRTFPanner()
69 {
70 MOZ_COUNT_DTOR(HRTFPanner);
71 }
73 size_t HRTFPanner::sizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const
74 {
75 size_t amount = aMallocSizeOf(this);
77 if (m_databaseLoader) {
78 m_databaseLoader->sizeOfIncludingThis(aMallocSizeOf);
79 }
81 amount += m_convolverL1.sizeOfExcludingThis(aMallocSizeOf);
82 amount += m_convolverR1.sizeOfExcludingThis(aMallocSizeOf);
83 amount += m_convolverL2.sizeOfExcludingThis(aMallocSizeOf);
84 amount += m_convolverR2.sizeOfExcludingThis(aMallocSizeOf);
85 amount += m_delayLine.SizeOfExcludingThis(aMallocSizeOf);
86 amount += m_tempL1.SizeOfExcludingThis(aMallocSizeOf);
87 amount += m_tempL2.SizeOfExcludingThis(aMallocSizeOf);
88 amount += m_tempR1.SizeOfExcludingThis(aMallocSizeOf);
89 amount += m_tempR2.SizeOfExcludingThis(aMallocSizeOf);
91 return amount;
92 }
94 void HRTFPanner::reset()
95 {
96 m_azimuthIndex1 = UninitializedAzimuth;
97 m_azimuthIndex2 = UninitializedAzimuth;
98 // m_elevation1 and m_elevation2 are initialized in pan()
99 m_crossfadeSelection = CrossfadeSelection1;
100 m_crossfadeX = 0.0f;
101 m_crossfadeIncr = 0.0f;
102 m_convolverL1.reset();
103 m_convolverR1.reset();
104 m_convolverL2.reset();
105 m_convolverR2.reset();
106 m_delayLine.Reset();
107 }
109 int HRTFPanner::calculateDesiredAzimuthIndexAndBlend(double azimuth, double& azimuthBlend)
110 {
111 // Convert the azimuth angle from the range -180 -> +180 into the range 0 -> 360.
112 // The azimuth index may then be calculated from this positive value.
113 if (azimuth < 0)
114 azimuth += 360.0;
116 HRTFDatabase* database = m_databaseLoader->database();
117 MOZ_ASSERT(database);
119 int numberOfAzimuths = database->numberOfAzimuths();
120 const double angleBetweenAzimuths = 360.0 / numberOfAzimuths;
122 // Calculate the azimuth index and the blend (0 -> 1) for interpolation.
123 double desiredAzimuthIndexFloat = azimuth / angleBetweenAzimuths;
124 int desiredAzimuthIndex = static_cast<int>(desiredAzimuthIndexFloat);
125 azimuthBlend = desiredAzimuthIndexFloat - static_cast<double>(desiredAzimuthIndex);
127 // We don't immediately start using this azimuth index, but instead approach this index from the last index we rendered at.
128 // This minimizes the clicks and graininess for moving sources which occur otherwise.
129 desiredAzimuthIndex = max(0, desiredAzimuthIndex);
130 desiredAzimuthIndex = min(numberOfAzimuths - 1, desiredAzimuthIndex);
131 return desiredAzimuthIndex;
132 }
134 void HRTFPanner::pan(double desiredAzimuth, double elevation, const AudioChunk* inputBus, AudioChunk* outputBus)
135 {
136 #ifdef DEBUG
137 unsigned numInputChannels =
138 inputBus->IsNull() ? 0 : inputBus->mChannelData.Length();
140 MOZ_ASSERT(numInputChannels <= 2);
141 MOZ_ASSERT(inputBus->mDuration == WEBAUDIO_BLOCK_SIZE);
142 #endif
144 bool isOutputGood = outputBus && outputBus->mChannelData.Length() == 2 && outputBus->mDuration == WEBAUDIO_BLOCK_SIZE;
145 MOZ_ASSERT(isOutputGood);
147 if (!isOutputGood) {
148 if (outputBus)
149 outputBus->SetNull(outputBus->mDuration);
150 return;
151 }
153 HRTFDatabase* database = m_databaseLoader->database();
154 if (!database) { // not yet loaded
155 outputBus->SetNull(outputBus->mDuration);
156 return;
157 }
159 // IRCAM HRTF azimuths values from the loaded database is reversed from the panner's notion of azimuth.
160 double azimuth = -desiredAzimuth;
162 bool isAzimuthGood = azimuth >= -180.0 && azimuth <= 180.0;
163 MOZ_ASSERT(isAzimuthGood);
164 if (!isAzimuthGood) {
165 outputBus->SetNull(outputBus->mDuration);
166 return;
167 }
169 // Normally, we'll just be dealing with mono sources.
170 // If we have a stereo input, implement stereo panning with left source processed by left HRTF, and right source by right HRTF.
172 // Get destination pointers.
173 float* destinationL =
174 static_cast<float*>(const_cast<void*>(outputBus->mChannelData[0]));
175 float* destinationR =
176 static_cast<float*>(const_cast<void*>(outputBus->mChannelData[1]));
178 double azimuthBlend;
179 int desiredAzimuthIndex = calculateDesiredAzimuthIndexAndBlend(azimuth, azimuthBlend);
181 // Initially snap azimuth and elevation values to first values encountered.
182 if (m_azimuthIndex1 == UninitializedAzimuth) {
183 m_azimuthIndex1 = desiredAzimuthIndex;
184 m_elevation1 = elevation;
185 }
186 if (m_azimuthIndex2 == UninitializedAzimuth) {
187 m_azimuthIndex2 = desiredAzimuthIndex;
188 m_elevation2 = elevation;
189 }
191 // Cross-fade / transition over a period of around 45 milliseconds.
192 // This is an empirical value tuned to be a reasonable trade-off between
193 // smoothness and speed.
194 const double fadeFrames = sampleRate() <= 48000 ? 2048 : 4096;
196 // Check for azimuth and elevation changes, initiating a cross-fade if needed.
197 if (!m_crossfadeX && m_crossfadeSelection == CrossfadeSelection1) {
198 if (desiredAzimuthIndex != m_azimuthIndex1 || elevation != m_elevation1) {
199 // Cross-fade from 1 -> 2
200 m_crossfadeIncr = 1 / fadeFrames;
201 m_azimuthIndex2 = desiredAzimuthIndex;
202 m_elevation2 = elevation;
203 }
204 }
205 if (m_crossfadeX == 1 && m_crossfadeSelection == CrossfadeSelection2) {
206 if (desiredAzimuthIndex != m_azimuthIndex2 || elevation != m_elevation2) {
207 // Cross-fade from 2 -> 1
208 m_crossfadeIncr = -1 / fadeFrames;
209 m_azimuthIndex1 = desiredAzimuthIndex;
210 m_elevation1 = elevation;
211 }
212 }
214 // Get the HRTFKernels and interpolated delays.
215 HRTFKernel* kernelL1;
216 HRTFKernel* kernelR1;
217 HRTFKernel* kernelL2;
218 HRTFKernel* kernelR2;
219 double frameDelayL1;
220 double frameDelayR1;
221 double frameDelayL2;
222 double frameDelayR2;
223 database->getKernelsFromAzimuthElevation(azimuthBlend, m_azimuthIndex1, m_elevation1, kernelL1, kernelR1, frameDelayL1, frameDelayR1);
224 database->getKernelsFromAzimuthElevation(azimuthBlend, m_azimuthIndex2, m_elevation2, kernelL2, kernelR2, frameDelayL2, frameDelayR2);
226 bool areKernelsGood = kernelL1 && kernelR1 && kernelL2 && kernelR2;
227 MOZ_ASSERT(areKernelsGood);
228 if (!areKernelsGood) {
229 outputBus->SetNull(outputBus->mDuration);
230 return;
231 }
233 MOZ_ASSERT(frameDelayL1 / sampleRate() < MaxDelayTimeSeconds && frameDelayR1 / sampleRate() < MaxDelayTimeSeconds);
234 MOZ_ASSERT(frameDelayL2 / sampleRate() < MaxDelayTimeSeconds && frameDelayR2 / sampleRate() < MaxDelayTimeSeconds);
236 // Crossfade inter-aural delays based on transitions.
237 double frameDelaysL[WEBAUDIO_BLOCK_SIZE];
238 double frameDelaysR[WEBAUDIO_BLOCK_SIZE];
239 {
240 float x = m_crossfadeX;
241 float incr = m_crossfadeIncr;
242 for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) {
243 frameDelaysL[i] = (1 - x) * frameDelayL1 + x * frameDelayL2;
244 frameDelaysR[i] = (1 - x) * frameDelayR1 + x * frameDelayR2;
245 x += incr;
246 }
247 }
249 // First run through delay lines for inter-aural time difference.
250 m_delayLine.Write(*inputBus);
251 // "Speakers" means a mono input is read into both outputs (with possibly
252 // different delays).
253 m_delayLine.ReadChannel(frameDelaysL, outputBus, 0,
254 ChannelInterpretation::Speakers);
255 m_delayLine.ReadChannel(frameDelaysR, outputBus, 1,
256 ChannelInterpretation::Speakers);
257 m_delayLine.NextBlock();
259 bool needsCrossfading = m_crossfadeIncr;
261 // Have the convolvers render directly to the final destination if we're not cross-fading.
262 float* convolutionDestinationL1 = needsCrossfading ? m_tempL1.Elements() : destinationL;
263 float* convolutionDestinationR1 = needsCrossfading ? m_tempR1.Elements() : destinationR;
264 float* convolutionDestinationL2 = needsCrossfading ? m_tempL2.Elements() : destinationL;
265 float* convolutionDestinationR2 = needsCrossfading ? m_tempR2.Elements() : destinationR;
267 // Now do the convolutions.
268 // Note that we avoid doing convolutions on both sets of convolvers if we're not currently cross-fading.
270 if (m_crossfadeSelection == CrossfadeSelection1 || needsCrossfading) {
271 m_convolverL1.process(kernelL1->fftFrame(), destinationL, convolutionDestinationL1, WEBAUDIO_BLOCK_SIZE);
272 m_convolverR1.process(kernelR1->fftFrame(), destinationR, convolutionDestinationR1, WEBAUDIO_BLOCK_SIZE);
273 }
275 if (m_crossfadeSelection == CrossfadeSelection2 || needsCrossfading) {
276 m_convolverL2.process(kernelL2->fftFrame(), destinationL, convolutionDestinationL2, WEBAUDIO_BLOCK_SIZE);
277 m_convolverR2.process(kernelR2->fftFrame(), destinationR, convolutionDestinationR2, WEBAUDIO_BLOCK_SIZE);
278 }
280 if (needsCrossfading) {
281 // Apply linear cross-fade.
282 float x = m_crossfadeX;
283 float incr = m_crossfadeIncr;
284 for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) {
285 destinationL[i] = (1 - x) * convolutionDestinationL1[i] + x * convolutionDestinationL2[i];
286 destinationR[i] = (1 - x) * convolutionDestinationR1[i] + x * convolutionDestinationR2[i];
287 x += incr;
288 }
289 // Update cross-fade value from local.
290 m_crossfadeX = x;
292 if (m_crossfadeIncr > 0 && fabs(m_crossfadeX - 1) < m_crossfadeIncr) {
293 // We've fully made the crossfade transition from 1 -> 2.
294 m_crossfadeSelection = CrossfadeSelection2;
295 m_crossfadeX = 1;
296 m_crossfadeIncr = 0;
297 } else if (m_crossfadeIncr < 0 && fabs(m_crossfadeX) < -m_crossfadeIncr) {
298 // We've fully made the crossfade transition from 2 -> 1.
299 m_crossfadeSelection = CrossfadeSelection1;
300 m_crossfadeX = 0;
301 m_crossfadeIncr = 0;
302 }
303 }
304 }
306 int HRTFPanner::maxTailFrames() const
307 {
308 // Although the ideal tail time would be the length of the impulse
309 // response, there is additional tail time from the approximations in the
310 // implementation. Because HRTFPanner is implemented with a DelayKernel
311 // and a FFTConvolver, the tailTime of the HRTFPanner is the sum of the
312 // tailTime of the DelayKernel and the tailTime of the FFTConvolver.
313 // The FFTConvolver has a tail time of fftSize(), including latency of
314 // fftSize()/2.
315 return m_delayLine.MaxDelayTicks() + fftSize();
316 }
318 } // namespace WebCore