dom/audiochannel/nsIAudioChannelAgent.idl

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* This Source Code Form is subject to the terms of the Mozilla Public
     2  * License, v. 2.0. If a copy of the MPL was not distributed with this file,
     3  * You can obtain one at http://mozilla.org/MPL/2.0/. */
     5 #include "nsISupports.idl"
     7 interface nsIDOMWindow;
     9 [uuid(194b55d9-39c0-45c6-b8ef-b8049f978ea5)]
    10 interface nsIAudioChannelAgentCallback : nsISupports
    11 {
    12   /**
    13    * Notified when the playable status of channel is changed.
    14    *
    15    * @param canPlay
    16    *        Callback from agent to notify component of the playable status
    17    *        of the channel. If canPlay is muted state, component SHOULD stop
    18    *        playing media associated with this channel as soon as possible. if
    19    *        it is faded state then the volume of media should be reduced.
    20    */
    21   void canPlayChanged(in long canPlay);
    23   /**
    24    * Notified when the window volume/mute is changed
    25    */
    26   void windowVolumeChanged();
    27 };
    29 /**
    30  * This interface provides an agent for gecko components to participate
    31  * in the audio channel service. Gecko components are responsible for
    32  *   1. Indicating what channel type they are using (via the init() member
    33  *      function).
    34  *   2. Before playing, checking the playable status of the channel.
    35  *   3. Notifying the agent when they start/stop using this channel.
    36  *   4. Notifying the agent of changes to the visibility of the component using
    37  *      this channel.
    38  *
    39  * The agent will invoke a callback to notify Gecko components of
    40  *   1. Changes to the playable status of this channel.
    41  */
    43 [uuid(2b0222a5-8f7b-49d2-9ab8-cd01b744b23e)]
    44 interface nsIAudioChannelAgent : nsISupports
    45 {
    46   const long AUDIO_AGENT_CHANNEL_NORMAL             = 0;
    47   const long AUDIO_AGENT_CHANNEL_CONTENT            = 1;
    48   const long AUDIO_AGENT_CHANNEL_NOTIFICATION       = 2;
    49   const long AUDIO_AGENT_CHANNEL_ALARM              = 3;
    50   const long AUDIO_AGENT_CHANNEL_TELEPHONY          = 4;
    51   const long AUDIO_AGENT_CHANNEL_RINGER             = 5;
    52   const long AUDIO_AGENT_CHANNEL_PUBLICNOTIFICATION = 6;
    54   const long AUDIO_AGENT_CHANNEL_ERROR              = 1000;
    56   const long AUDIO_AGENT_STATE_NORMAL               = 0;
    57   const long AUDIO_AGENT_STATE_MUTED                = 1;
    58   const long AUDIO_AGENT_STATE_FADED                = 2;
    60   /**
    61    * Before init() is called, this returns AUDIO_AGENT_CHANNEL_ERROR.
    62    */
    63   readonly attribute long audioChannelType;
    65   /**
    66    * Initialize the agent with a channel type.
    67    * Note: This function should only be called once.
    68    *
    69    * @param window
    70    *    The window
    71    * @param channelType
    72    *    Audio Channel Type listed as above
    73    * @param callback
    74    *    1. Once the playable status changes, agent uses this callback function
    75    *       to notify Gecko component.
    76    *    2. The callback is allowed to be null. Ex: telephony doesn't need to
    77    *       listen change of the playable status.
    78    *    3. The AudioChannelAgent keeps a strong reference to the callback
    79    *       object.
    80    */
    81   void init(in nsIDOMWindow window, in long channelType,
    82             in nsIAudioChannelAgentCallback callback);
    84   /**
    85    * This method is just like init(), except the audio channel agent keeps a
    86    * weak reference to the callback object.
    87    *
    88    * In order for this to work, |callback| must implement
    89    * nsISupportsWeakReference.
    90    */
    91   void initWithWeakCallback(in nsIDOMWindow window, in long channelType,
    92                             in nsIAudioChannelAgentCallback callback);
    94   /**
    95    * This method is just like init(), and specify the channel is associated
    96    * with video.
    97    *
    98    * @param weak
    99    *    true if weak reference should be hold.
   100    */
   101   void initWithVideo(in nsIDOMWindow window, in long channelType,
   102                      in nsIAudioChannelAgentCallback callback, in boolean weak);
   104   /**
   105    * Notify the agent that we want to start playing.
   106    * Note: Gecko component SHOULD call this function first then start to
   107    *          play audio stream only when return value is true.
   108    *
   109    *
   110    * @return
   111    *    normal state: the agent has registered with audio channel service and
   112    *          the component should start playback.
   113    *    muted state: the agent has registered with audio channel service but
   114    *          the component should not start playback.
   115    *    faded state: the agent has registered with audio channel service the
   116    *          component should start playback as well as reducing the volume.
   117    */
   118   long startPlaying();
   120   /**
   121    * Notify the agent we no longer want to play.
   122    *
   123    * Note : even if startPlaying() returned false, the agent would still be
   124    *        registered with the audio channel service and receive callbacks for status changes.
   125    *        So stopPlaying must still eventually be called to unregister the agent with the
   126    *        channel service.
   127    */
   128   void stopPlaying();
   130   /**
   131    * Notify the agent of the visibility state of the window using this agent.
   132    * @param visible
   133    *    True if the window associated with the agent is visible.
   134    */
   135   void setVisibilityState(in boolean visible);
   137   /**
   138    * Retrieve the volume from the window.
   139    */
   140   readonly attribute float windowVolume;
   141 };

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