dom/gamepad/Gamepad.cpp

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* This Source Code Form is subject to the terms of the Mozilla Public
     2  * License, v. 2.0. If a copy of the MPL was not distributed with this file,
     3  * You can obtain one at http://mozilla.org/MPL/2.0/. */
     5 #include "Gamepad.h"
     6 #include "nsAutoPtr.h"
     7 #include "nsTArray.h"
     8 #include "nsVariant.h"
     9 #include "mozilla/dom/GamepadBinding.h"
    11 namespace mozilla {
    12 namespace dom {
    14 NS_IMPL_CYCLE_COLLECTING_ADDREF(Gamepad)
    15 NS_IMPL_CYCLE_COLLECTING_RELEASE(Gamepad)
    17 NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(Gamepad)
    18   NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
    19   NS_INTERFACE_MAP_ENTRY(nsISupports)
    20 NS_INTERFACE_MAP_END
    22 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_2(Gamepad, mParent, mButtons)
    24 Gamepad::Gamepad(nsISupports* aParent,
    25                  const nsAString& aID, uint32_t aIndex,
    26                  GamepadMappingType aMapping,
    27                  uint32_t aNumButtons, uint32_t aNumAxes)
    28   : mParent(aParent),
    29     mID(aID),
    30     mIndex(aIndex),
    31     mMapping(aMapping),
    32     mConnected(true),
    33     mButtons(aNumButtons),
    34     mAxes(aNumAxes)
    35 {
    36   SetIsDOMBinding();
    37   for (unsigned i = 0; i < aNumButtons; i++) {
    38     mButtons.InsertElementAt(i, new GamepadButton(mParent));
    39   }
    40   mAxes.InsertElementsAt(0, aNumAxes, 0.0f);
    41 }
    43 void
    44 Gamepad::SetIndex(uint32_t aIndex)
    45 {
    46   mIndex = aIndex;
    47 }
    49 void
    50 Gamepad::SetConnected(bool aConnected)
    51 {
    52   mConnected = aConnected;
    53 }
    55 void
    56 Gamepad::SetButton(uint32_t aButton, bool aPressed, double aValue)
    57 {
    58   MOZ_ASSERT(aButton < mButtons.Length());
    59   mButtons[aButton]->SetPressed(aPressed);
    60   mButtons[aButton]->SetValue(aValue);
    61 }
    63 void
    64 Gamepad::SetAxis(uint32_t aAxis, double aValue)
    65 {
    66   MOZ_ASSERT(aAxis < mAxes.Length());
    67   if (mAxes[aAxis] != aValue) {
    68     mAxes[aAxis] = aValue;
    69     GamepadBinding::ClearCachedAxesValue(this);
    70   }
    71 }
    73 void
    74 Gamepad::SyncState(Gamepad* aOther)
    75 {
    76   if (mButtons.Length() != aOther->mButtons.Length() ||
    77       mAxes.Length() != aOther->mAxes.Length()) {
    78     return;
    79   }
    81   mConnected = aOther->mConnected;
    82   for (uint32_t i = 0; i < mButtons.Length(); ++i) {
    83     mButtons[i]->SetPressed(aOther->mButtons[i]->Pressed());
    84     mButtons[i]->SetValue(aOther->mButtons[i]->Value());
    85   }
    86   bool changed = false;
    87   for (uint32_t i = 0; i < mAxes.Length(); ++i) {
    88     changed = changed || (mAxes[i] != aOther->mAxes[i]);
    89     mAxes[i] = aOther->mAxes[i];
    90   }
    91   if (changed) {
    92     GamepadBinding::ClearCachedAxesValue(this);
    93   }
    94 }
    96 already_AddRefed<Gamepad>
    97 Gamepad::Clone(nsISupports* aParent)
    98 {
    99   nsRefPtr<Gamepad> out =
   100     new Gamepad(aParent, mID, mIndex, mMapping,
   101                 mButtons.Length(), mAxes.Length());
   102   out->SyncState(this);
   103   return out.forget();
   104 }
   106 /* virtual */ JSObject*
   107 Gamepad::WrapObject(JSContext* aCx)
   108 {
   109   return GamepadBinding::Wrap(aCx, this);
   110 }
   112 } // namespace dom
   113 } // namespace mozilla

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