dom/interfaces/events/nsIDOMDeviceOrientationEvent.idl

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* This Source Code Form is subject to the terms of the Mozilla Public
     2  * License, v. 2.0. If a copy of the MPL was not distributed with this
     3  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     5 #include "nsIDOMEvent.idl"
     7 [scriptable, builtinclass, uuid(f5921a77-3ac5-4374-bc0c-1ed52fe83123)]
     8 interface nsIDOMDeviceOrientationEvent : nsIDOMEvent
     9 {
    10   void initDeviceOrientationEvent(in DOMString eventTypeArg,
    11                                   in boolean canBubbleArg,
    12                                   in boolean cancelableArg,
    13                                   in double alpha,
    14                                   in double beta,
    15                                   in double gamma,
    16                                   in boolean absolute);
    18   /*
    19    * W3C specification values: http://dev.w3.org/geo/api/spec-source-orientation.html
    20    *
    21    * Alpha, beta and gamma are Tait-Bryan angles (Z-X'-Y''), that is they correspond to
    22    * yaw, pitch and roll in flight coordinates. More specifically, assume the device
    23    * is resting face up on a flat surface (its screen is pointing straight up). Then
    24    * the X axis points to the right when looking at the screen, the Y axis points up
    25    * when looking at the screen, and the Z axis points toward you when looking at
    26    * the screen. Alpha/beta/gamma then define the device's orientation by applying
    27    * the following rotations to the device in order:
    28    *
    29    * 1) Rotate it by alpha degrees around its Z axis (like a compass, or like changing
    30    *    the yaw of an aircraft, assuming the Y axis is the nose of the craft); alpha
    31    *    is in [0,360).
    32    * 2) Rotate it by beta degrees around its X axis (tilting the top of the device
    33    *    towards or away from you, like pitching an aircraft); beta is in [-180,180).
    34    * 3) Rotate it by gamma degrees around its Y axis (tilting it sideways, like
    35    *    rolling an aircraft); gamma is in [-90,90).
    36    */
    38   readonly attribute double alpha;
    39   readonly attribute double beta;
    40   readonly attribute double gamma;
    41   readonly attribute boolean absolute;
    42 };

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