dom/telephony/test/marionette/test_incoming_connecting_hangup.js

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* Any copyright is dedicated to the Public Domain.
     2  * http://creativecommons.org/publicdomain/zero/1.0/ */
     4 MARIONETTE_TIMEOUT = 60000;
     5 MARIONETTE_HEAD_JS = 'head.js';
     7 let inNumber = "5555551111";
     8 let incomingCall;
    10 function simulateIncoming() {
    11   log("Simulating an incoming call.");
    13   telephony.onincoming = function onincoming(event) {
    14     log("Received 'incoming' call event.");
    15     incomingCall = event.call;
    16     ok(incomingCall);
    17     is(incomingCall.number, inNumber);
    18     is(incomingCall.state, "incoming");
    20     is(telephony.calls.length, 1);
    21     is(telephony.calls[0], incomingCall);
    23     emulator.run("gsm list", function(result) {
    24       log("Call list is now: " + result);
    25       is(result[0], "inbound from " + inNumber + " : incoming");
    26       is(result[1], "OK");
    27       answerIncoming();
    28     });
    29   };
    30   emulator.run("gsm call " + inNumber);
    31 }
    33 function answerIncoming() {
    34   log("Answering the incoming call.");
    36   incomingCall.onconnecting = function onconnecting(event) {
    37     log("Received 'connecting' call event.");
    38     is(incomingCall, event.call);
    39     is(incomingCall.state, "connecting");
    40     // Now hang-up the call before it is fully connected
    42     // Bug 784429: Hang-up while connecting, call is not terminated
    43     // If hang-up between 'connecting' and 'connected' states, receive the
    44     // 'disconnecting' event but then a 'connected' event, and the call is
    45     // never terminated; this test times out waiting for 'disconnected', and
    46     // will leave the emulator in a bad state (with an active incoming call).
    47     // For now, hangUp after the 'connected' event so this test doesn't
    48     // timeout; once the bug is fixed then update and remove the setTimeout
    50     //hangUp();
    51     log("==> Waiting one second, remove wait once bug 784429 is fixed <==");
    52     setTimeout(hangUp, 1000);
    53   };
    55   incomingCall.onconnected = function onconnected(event) {
    56     log("Received 'connected' call event.");
    57   };
    58   incomingCall.answer();
    59 }
    61 function hangUp() {
    62   log("Hanging up the incoming call before fully connected.");
    64   let gotDisconnecting = false;
    65   incomingCall.ondisconnecting = function ondisconnecting(event) {
    66     log("Received 'disconnecting' call event.");
    67     is(incomingCall, event.call);
    68     is(incomingCall.state, "disconnecting");
    69     gotDisconnecting = true;
    70   };
    72   incomingCall.ondisconnected = function ondisconnected(event) {
    73     log("Received 'disconnected' call event.");
    74     is(incomingCall, event.call);
    75     is(incomingCall.state, "disconnected");
    76     ok(gotDisconnecting);
    78     is(telephony.active, null);
    79     is(telephony.calls.length, 0);
    81     emulator.run("gsm list", function(result) {
    82       log("Call list is now: " + result);
    83       is(result[0], "OK");
    84       cleanUp();
    85     });
    86   };
    87   incomingCall.hangUp();
    88 }
    90 function cleanUp() {
    91   telephony.onincoming = null;
    92   finish();
    93 }
    95 startTest(function() {
    96   simulateIncoming();
    97 });

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