gfx/angle/extensions/ANGLE_timer_query.txt

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 Name
     3     ANGLE_timer_query
     5 Name Strings
     7     GL_ANGLE_timer_query
     9 Contributors
    11     Contributors to ARB_occlusion_query
    12     Contributors to EXT_timer_query
    13     Contributors to ARB_timer_query
    14     Ben Vanik, Google Inc.
    15     Daniel Koch, TransGaming Inc.
    17 Contact
    19     Ben Vanik, Google Inc. (benvanik 'at' google 'dot' com)
    21 Status
    23     Draft
    25 Version
    27     Last Modified Date: Apr 28, 2011
    28     Author Revision: 1
    30 Number
    32     OpenGL ES Extension #??
    34 Dependencies
    36     OpenGL ES 2.0 is required.
    38     The extension is written against the OpenGL ES 2.0 specification.
    40 Overview
    42     Applications can benefit from accurate timing information in a number of
    43     different ways.  During application development, timing information can
    44     help identify application or driver bottlenecks.  At run time,
    45     applications can use timing information to dynamically adjust the amount
    46     of detail in a scene to achieve constant frame rates.  OpenGL
    47     implementations have historically provided little to no useful timing
    48     information.  Applications can get some idea of timing by reading timers
    49     on the CPU, but these timers are not synchronized with the graphics
    50     rendering pipeline.  Reading a CPU timer does not guarantee the completion
    51     of a potentially large amount of graphics work accumulated before the
    52     timer is read, and will thus produce wildly inaccurate results.
    53     glFinish() can be used to determine when previous rendering commands have
    54     been completed, but will idle the graphics pipeline and adversely affect
    55     application performance.
    57     This extension provides a query mechanism that can be used to determine
    58     the amount of time it takes to fully complete a set of GL commands, and
    59     without stalling the rendering pipeline.  It uses the query object
    60     mechanisms first introduced in the occlusion query extension, which allow
    61     time intervals to be polled asynchronously by the application.
    63 IP Status
    65     No known IP claims.
    67 New Procedures and Functions
    69     void GenQueriesANGLE(sizei n, uint *ids);
    70     void DeleteQueriesANGLE(sizei n, const uint *ids);
    71     boolean IsQueryANGLE(uint id);
    72     void BeginQueryANGLE(enum target, uint id);
    73     void EndQueryANGLE(enum target);
    74     void QueryCounterANGLE(uint id, enum target);
    75     void GetQueryivANGLE(enum target, enum pname, int *params);
    76     void GetQueryObjectivANGLE(uint id, enum pname, int *params);
    77     void GetQueryObjectuivANGLE(uint id, enum pname, uint *params);
    78     void GetQueryObjecti64vANGLE(uint id, enum pname, int64 *params);
    79     void GetQueryObjectui64vANGLE(uint id, enum pname, uint64 *params);
    81 New Tokens
    83     Accepted by the <pname> parameter of GetQueryivANGLE:
    85         QUERY_COUNTER_BITS_ANGLE                       0x8864
    86         CURRENT_QUERY_ANGLE                            0x8865
    88     Accepted by the <pname> parameter of GetQueryObjectivANGLE,
    89     GetQueryObjectuivANGLE, GetQueryObjecti64vANGLE, and
    90     GetQueryObjectui64vANGLE:
    92         QUERY_RESULT_ANGLE                             0x8866
    93         QUERY_RESULT_AVAILABLE_ANGLE                   0x8867
    95     Accepted by the <target> parameter of BeginQueryANGLE, EndQueryANGLE, and
    96     GetQueryivANGLE:
    98         TIME_ELAPSED_ANGLE                             0x88BF
   100     Accepted by the <target> parameter of GetQueryivANGLE and
   101     QueryCounterANGLE:
   103         TIMESTAMP_ANGLE                                0x8E28
   105 Additions to Chapter 2 of the OpenGL ES 2.0 Specification (OpenGL ES Operation)
   107     (Modify table 2.1, Correspondence of command suffix letters to GL argument)
   108     Add two new types:
   110     Letter Corresponding GL Type
   111     ------ ---------------------
   112     i64    int64ANGLE
   113     ui64   uint64ANGLE
   115     (Modify table 2.2, GL data types) Add two new types:
   117     GL Type       Minimum Bit Width   Description
   118     -------       -----------------   -----------------------------
   119     int64ANGLE    64                  Signed 2's complement integer
   120     uint64ANGLE   64                  Unsigned binary integer
   122 Additions to Chapter 5 of the OpenGL ES 2.0 Specification (Special Functions)
   124     Add a new section 5.3 "Timer Queries":
   126     "5.3  Timer Queries
   128     Timer queries use query objects to track the amount of time needed to
   129     fully complete a set of GL commands, or to determine the current time
   130     of the GL.
   132     Timer queries are associated with query objects.  The command
   134       void GenQueriesANGLE(sizei n, uint *ids);
   136     returns <n> previously unused query object names in <ids>.  These
   137     names are marked as used, but no object is associated with them until
   138     the first time they are used by BeginQueryANGLE.  Query objects contain
   139     one piece of state, an integer result value.  This result value is
   140     initialized to zero when the object is created.  Any positive integer
   141     except for zero (which is reserved for the GL) is a valid query
   142     object name.
   144     Query objects are deleted by calling
   146       void DeleteQueriesANGLE(sizei n, const uint *ids);
   148     <ids> contains <n> names of query objects to be deleted.  After a
   149     query object is deleted, its name is again unused.  Unused names in
   150     <ids> are silently ignored.
   151     If an active query object is deleted its name immediately becomes unused,
   152     but the underlying object is not deleted until it is no longer active.
   154     A timer query can be started and finished by calling
   156       void BeginQueryANGLE(enum target, uint id);
   157       void EndQueryANGLE(enum target);
   159     where <target> is TIME_ELAPSED_ANGLE.  If BeginQueryANGLE is called
   160     with an unused <id>, that name is marked as used and associated with
   161     a new query object.
   163     If BeginQueryANGLE is called with an <id> of zero, if the active query
   164     object name for <target> is non-zero, if <id> is the name of an existing
   165     query object whose type does not match <target>, or if <id> is the active
   166     query object name for any query type, the error INVALID_OPERATION is
   167     generated.  If EndQueryANGLE is called while no query with the same target
   168     is in progress, an INVALID_OPERATION error is generated.
   170     When BeginQueryANGLE and EndQueryANGLE are called with a <target> of
   171     TIME_ELAPSED_ANGLE, the GL prepares to start and stop the timer used for
   172     timer queries.  The timer is started or stopped when the effects from all
   173     previous commands on the GL client and server state and the framebuffer
   174     have been fully realized.  The BeginQueryANGLE and EndQueryANGLE commands
   175     may return before the timer is actually started or stopped.  When the timer
   176     query timer is finally stopped, the elapsed time (in nanoseconds) is
   177     written to the corresponding query object as the query result value, and
   178     the query result for that object is marked as available.
   180     If the elapsed time overflows the number of bits, <n>, available to hold
   181     elapsed time, its value becomes undefined.  It is recommended, but not
   182     required, that implementations handle this overflow case by saturating at
   183     2^n - 1.
   185     The necessary state is a single bit indicating whether an timer
   186     query is active, the identifier of the currently active timer
   187     query, and a counter keeping track of the time that has passed.
   189     When the command
   191          void QueryCounterANGLE(uint id, enum target);
   193     is called with <target> TIMESTAMP_ANGLE, the GL records the current time
   194     into the corresponding query object. The time is recorded after all
   195     previous commands on the GL client and server state and the framebuffer
   196     have been fully realized. When the time is recorded, the query result for
   197     that object is marked available. QueryCounterANGLE timer queries can be
   198     used within a BeginQueryANGLE / EndQueryANGLE block where the <target> is
   199     TIME_ELAPSED_ANGLE and it does not affect the result of that query object.
   200     The error INVALID_OPERATION is generated if the <id> is already in use
   201     within a BeginQueryANGLE/EndQueryANGLE block."
   203 Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State
   204 Requests)
   206     Add a new section 6.1.9 "Timer Queries":
   208     "The command
   210       boolean IsQueryANGLE(uint id);
   212     returns TRUE if <id> is the name of a query object.  If <id> is zero,
   213     or if <id> is a non-zero value that is not the name of a query
   214     object, IsQueryANGLE returns FALSE.
   216     Information about a query target can be queried with the command
   218       void GetQueryivANGLE(enum target, enum pname, int *params);
   220     <target> identifies the query target and can be TIME_ELAPSED_ANGLE or
   221     TIMESTAMP_ANGLE for timer queries.
   223     If <pname> is CURRENT_QUERY_ANGLE, the name of the currently active query
   224     for <target>, or zero if no query is active, will be placed in <params>.
   226     If <pname> is QUERY_COUNTER_BITS_ANGLE, the implementation-dependent number
   227     of bits used to hold the query result for <target> will be placed in
   228     <params>.  The number of query counter bits may be zero, in which case
   229     the counter contains no useful information.
   231     For timer queries (TIME_ELAPSED_ANGLE and TIMESTAMP_ANGLE), if the number
   232     of bits is non-zero, the minimum number of bits allowed is 30 which
   233     will allow at least 1 second of timing.
   235     The state of a query object can be queried with the commands
   237       void GetQueryObjectivANGLE(uint id, enum pname, int *params);
   238       void GetQueryObjectuivANGLE(uint id, enum pname, uint *params);
   239       void GetQueryObjecti64vANGLE(uint id, enum pname, int64 *params);
   240       void GetQueryObjectui64vANGLE(uint id, enum pname, uint64 *params);
   242     If <id> is not the name of a query object, or if the query object
   243     named by <id> is currently active, then an INVALID_OPERATION error is
   244     generated.
   246     If <pname> is QUERY_RESULT_ANGLE, then the query object's result
   247     value is returned as a single integer in <params>. If the value is so
   248     large in magnitude that it cannot be represented with the requested type,
   249     then the nearest value representable using the requested type is
   250     returned. If the number of query counter bits for target is zero, then
   251     the result is returned as a single integer with the value zero.
   253     There may be an indeterminate delay before the above query returns. If
   254     <pname> is QUERY_RESULT_AVAILABLE_ANGLE, FALSE is returned if such a delay
   255     would be required; otherwise TRUE is returned. It must always be true
   256     that if any query object returns a result available of TRUE, all queries
   257     of the same type issued prior to that query must also return TRUE.
   259     Querying the state for a given timer query forces that timer query to
   260     complete within a finite amount of time.
   262     If multiple queries are issued on the same target and id prior to 
   263     calling GetQueryObject[u]i[64]vANGLE, the result returned will always be
   264     from the last query issued.  The results from any queries before the
   265     last one will be lost if the results are not retrieved before starting
   266     a new query on the same <target> and <id>."
   268 Errors
   270     The error INVALID_VALUE is generated if GenQueriesANGLE is called where
   271     <n> is negative.
   273     The error INVALID_VALUE is generated if DeleteQueriesANGLE is called
   274     where <n> is negative.
   276     The error INVALID_OPERATION is generated if BeginQueryANGLE is called
   277     when a query of the given <target> is already active.
   279     The error INVALID_OPERATION is generated if EndQueryANGLE is called
   280     when a query of the given <target> is not active.
   282     The error INVALID_OPERATION is generated if BeginQueryANGLE is called
   283     where <id> is zero.
   285     The error INVALID_OPERATION is generated if BeginQueryANGLE is called
   286     where <id> is the name of a query currently in progress.
   288     The error INVALID_OPERATION is generated if BeginQueryANGLE is called
   289     where <id> is the name of an existing query object whose type does not
   290     match <target>.
   292     The error INVALID_ENUM is generated if BeginQueryANGLE or EndQueryANGLE
   293     is called where <target> is not TIME_ELAPSED_ANGLE.
   295     The error INVALID_ENUM is generated if GetQueryivANGLE is called where
   296     <target> is not TIME_ELAPSED_ANGLE or TIMESTAMP_ANGLE.
   298     The error INVALID_ENUM is generated if GetQueryivANGLE is called where
   299     <pname> is not QUERY_COUNTER_BITS_ANGLE or CURRENT_QUERY_ANGLE.
   301     The error INVALID_ENUM is generated if QueryCounterANGLE is called where
   302     <target> is not TIMESTAMP_ANGLE.
   304     The error INVALID_OPERATION is generated if QueryCounterANGLE is called
   305     on a query object that is already in use inside a
   306     BeginQueryANGLE/EndQueryANGLE.
   308     The error INVALID_OPERATION is generated if GetQueryObjectivANGLE,
   309     GetQueryObjectuivANGLE, GetQueryObjecti64vANGLE, or
   310     GetQueryObjectui64vANGLE is called where <id> is not the name of a query
   311     object.
   313     The error INVALID_OPERATION is generated if GetQueryObjectivANGLE,
   314     GetQueryObjectuivANGLE, GetQueryObjecti64vANGLE, or
   315     GetQueryObjectui64vANGLE is called where <id> is the name of a currently
   316     active query object.
   318     The error INVALID_ENUM is generated if GetQueryObjectivANGLE,
   319     GetQueryObjectuivANGLE, GetQueryObjecti64vANGLE, or
   320     GetQueryObjectui64vANGLE is called where <pname> is not
   321     QUERY_RESULT_ANGLE or QUERY_RESULT_AVAILABLE_ANGLE.
   323 New State
   325     (Add a new table 6.xx, "Query Operations")
   327     Get Value                      Type    Get Command              Initial Value   Description              Sec
   328     ---------                      ----    -----------              -------------   -----------              ------
   329     -                              B       -                        FALSE           query active             5.3
   330     CURRENT_QUERY_ANGLE            Z+      GetQueryivANGLE          0               active query ID          5.3
   331     QUERY_RESULT_ANGLE             Z+      GetQueryObjectuivANGLE,  0               samples-passed count     5.3
   332                                            GetQueryObjectui64vANGLE
   333     QUERY_RESULT_AVAILABLE_ANGLE   B       GetQueryObjectivANGLE    FALSE           query result available   5.3
   335 New Implementation Dependent State
   337     (Add the following entry to table 6.18):
   339     Get Value                      Type    Get Command      Minimum Value      Description           Sec
   340     --------------------------     ----    -----------      -------------      ----------------      ------
   341     QUERY_COUNTER_BITS_ANGLE       Z+      GetQueryivANGLE  see 6.1.9          Number of bits in     6.1.9
   342                                                                                query counter
   344 Examples
   346     (1) Here is some rough sample code that demonstrates the intended usage
   347         of this extension.
   349         GLint queries[N];
   350         GLint available = 0;
   351         // timer queries can contain more than 32 bits of data, so always
   352         // query them using the 64 bit types to avoid overflow
   353         GLuint64ANGLE timeElapsed = 0;
   355         // Create a query object.
   356         glGenQueriesANGLE(N, queries);
   358         // Start query 1
   359         glBeginQueryANGLE(GL_TIME_ELAPSED_ANGLE, queries[0]);
   361         // Draw object 1
   362         ....
   364         // End query 1
   365         glEndQueryANGLE(GL_TIME_ELAPSED_ANGLE);
   367         ...
   369         // Start query N
   370         glBeginQueryANGLE(GL_TIME_ELAPSED_ANGLE, queries[N-1]);
   372         // Draw object N
   373         ....
   375         // End query N
   376         glEndQueryANGLE(GL_TIME_ELAPSED_ANGLE);
   378         // Wait for all results to become available
   379         while (!available) {
   380             glGetQueryObjectivANGLE(queries[N-1], GL_QUERY_RESULT_AVAILABLE_ANGLE, &available);
   381         }
   383         for (i = 0; i < N; i++) {
   384             // See how much time the rendering of object i took in nanoseconds.
   385             glGetQueryObjectui64vANGLE(queries[i], GL_QUERY_RESULT_ANGLE, &timeElapsed);
   387             // Do something useful with the time.  Note that care should be
   388             // taken to use all significant bits of the result, not just the
   389             // least significant 32 bits.
   390             AdjustObjectLODBasedOnDrawTime(i, timeElapsed);
   391         }
   393         This example is sub-optimal in that it stalls at the end of every
   394         frame to wait for query results.  Ideally, the collection of results
   395         would be delayed one frame to minimize the amount of time spent
   396         waiting for the GPU to finish rendering.
   398     (2) This example is basically the same as the example above but uses
   399         QueryCounter instead.
   401         GLint queries[N+1];
   402         GLint available = 0;
   403         // timer queries can contain more than 32 bits of data, so always
   404         // query them using the 64 bit types to avoid overflow
   405         GLuint64ANGLE timeStart, timeEnd, timeElapsed = 0;
   407         // Create a query object.
   408         glGenQueriesANGLE(N+1, queries);
   410         // Query current timestamp 1
   411         glQueryCounterANGLE(queries[0], GL_TIMESTAMP_ANGLE);
   413         // Draw object 1
   414         ....
   416         // Query current timestamp N
   417         glQueryCounterANGLE(queries[N-1], GL_TIMESTAMP_ANGLE);
   419         // Draw object N
   420         ....
   422         // Query current timestamp N+1
   423         glQueryCounterANGLE(queries[N], GL_TIMESTAMP_ANGLE);
   425         // Wait for all results to become available
   426         while (!available) {
   427             glGetQueryObjectivANGLE(queries[N], GL_QUERY_RESULT_AVAILABLE_ANGLE, &available);
   428         }
   430         for (i = 0; i < N; i++) {
   431             // See how much time the rendering of object i took in nanoseconds.
   432             glGetQueryObjectui64vANGLE(queries[i], GL_QUERY_RESULT_ANGLE, &timeStart);
   433             glGetQueryObjectui64vANGLE(queries[i+1], GL_QUERY_RESULT_ANGLE, &timeEnd);
   434             timeElapsed = timeEnd - timeStart;
   436             // Do something useful with the time.  Note that care should be
   437             // taken to use all significant bits of the result, not just the
   438             // least significant 32 bits.
   439             AdjustObjectLODBasedOnDrawTime(i, timeElapsed);
   440         }
   442 Issues from EXT_timer_query
   444     (1) What time interval is being measured?
   446     RESOLVED:  The timer starts when all commands prior to BeginQuery() have
   447     been fully executed.  At that point, everything that should be drawn by
   448     those commands has been written to the framebuffer.  The timer stops
   449     when all commands prior to EndQuery() have been fully executed.
   451     (2) What unit of time will time intervals be returned in?
   453     RESOLVED:  Nanoseconds (10^-9 seconds).  This unit of measurement allows
   454     for reasonably accurate timing of even small blocks of rendering
   455     commands.  The granularity of the timer is implementation-dependent.  A
   456     32-bit query counter can express intervals of up to approximately 4
   457     seconds.
   459     (3) What should be the minimum number of counter bits for timer queries?
   461     RESOLVED:  30 bits, which will allow timing sections that take up to 1
   462     second to render.
   464     (4) How are counter results of more than 32 bits returned?
   466     RESOLVED:  Via two new datatypes, int64ANGLE and uint64ANGLE, and their
   467     corresponding GetQueryObject entry points.  These types hold integer
   468     values and have a minimum bit width of 64.
   470     (5) Should the extension measure total time elapsed between the full
   471         completion of the BeginQuery and EndQuery commands, or just time
   472         spent in the graphics library?
   474     RESOLVED:  This extension will measure the total time elapsed between
   475     the full completion of these commands.  Future extensions may implement
   476     a query to determine time elapsed at different stages of the graphics
   477     pipeline.
   479     (6) If multiple query types are supported, can multiple query types be
   480         active simultaneously?
   482     RESOLVED:  Yes; an application may perform a timer query and another
   483     type of query simultaneously.  An application can not perform multiple
   484     timer queries or multiple queries of other types simultaneously.  An
   485     application also can not use the same query object for another query
   486     and a timer query simultaneously.
   488     (7) Do query objects have a query type permanently associated with them?
   490     RESOLVED:  No.  A single query object can be used to perform different
   491     types of queries, but not at the same time.
   493     Having a fixed type for each query object simplifies some aspects of the
   494     implementation -- not having to deal with queries with different result
   495     sizes, for example.  It would also mean that BeginQuery() with a query
   496     object of the "wrong" type would result in an INVALID_OPERATION error.
   498     UPDATE: This resolution was relevant for EXT_timer_query and OpenGL 2.0.
   499     Since EXT_transform_feedback has since been incorporated into the core,
   500     the resolution is that BeginQuery will generate error INVALID_OPERATION
   501     if <id> represents a query object of a different type.
   503     (8) How predictable/repeatable are the results returned by the timer
   504         query?
   506     RESOLVED:  In general, the amount of time needed to render the same
   507     primitives should be fairly constant.  But there may be many other
   508     system issues (e.g., context switching on the CPU and GPU, virtual
   509     memory page faults, memory cache behavior on the CPU and GPU) that can
   510     cause times to vary wildly.
   512     Note that modern GPUs are generally highly pipelined, and may be
   513     processing different primitives in different pipeline stages
   514     simultaneously.  In this extension, the timers start and stop when the
   515     BeginQuery/EndQuery commands reach the bottom of the rendering pipeline.
   516     What that means is that by the time the timer starts, the GL driver on
   517     the CPU may have started work on GL commands issued after BeginQuery,
   518     and the higher pipeline stages (e.g., vertex transformation) may have
   519     started as well.
   521    (9) What should the new 64 bit integer type be called?
   523     RESOLVED: The new types will be called GLint64ANGLE/GLuint64ANGLE.  The new
   524     command suffixes will be i64 and ui64.  These names clearly convey the
   525     minimum size of the types.  These types are similar to the C99 standard
   526     type int_least64_t, but we use names similar to the C99 optional type
   527     int64_t for simplicity.
   529 Issues from ARB_timer_query
   531    (10) What about tile-based implementations? The effects of a command are
   532         not complete until the frame is completely rendered. Timing recorded
   533         before the frame is complete may not be what developers expect. Also
   534         the amount of time needed to render the same primitives is not
   535         consistent, which conflicts with issue (8) above. The time depends on
   536         how early or late in the scene it is placed.
   538     RESOLVED: The current language supports tile-based rendering okay as it
   539     is written. Developers are warned that using timers on tile-based
   540     implementation may not produce results they expect since rendering is not
   541     done in a linear order. Timing results are calculated when the frame is
   542     completed and may depend on how early or late in the scene it is placed.
   544    (11) Can the GL implementation use different clocks to implement the
   545         TIME_ELAPSED and TIMESTAMP queries?
   547    RESOLVED: Yes, the implemenation can use different internal clocks to
   548    implement TIME_ELAPSED and TIMESTAMP. If different clocks are
   549    used it is possible there is a slight discrepancy when comparing queries
   550    made from TIME_ELAPSED and TIMESTAMP; they may have slight
   551    differences when both are used to measure the same sequence. However, this
   552    is unlikely to affect real applications since comparing the two queries is
   553    not expected to be useful.
   555 Issues
   557     (12) What should we call this extension?
   559     RESOLVED: ANGLE_timer_query
   561     (13) Why is this done as a separate extension instead of just supporting
   562          ARB_timer_query?
   564     ARB_timer_query is written against OpenGL 3.2, which includes a lot of
   565     the required support for dealing with query objects. None of these
   566     functions or tokens exist in OpenGL ES, and as such have to be added in
   567     this specification.
   569     (14) How does this extension differ from ARB_timer_query?
   571     This extension contains most ARB_timer_query behavior unchanged as well
   572     as a subset of the query support required to use it from the core
   573     OpenGL 3.2 spec. It omits the glGetInteger(TIMESTAMP) functionality used to
   574     query the current time on the GPU, but the behavior for all remaining
   575     functionality taken from ARB_timer_query is the same.
   577     (15) Are query objects shareable between multiple contexts?
   579     RESOLVED: No.  Query objects are lightweight and we normally share 
   580     large data across contexts.  Also, being able to share query objects
   581     across contexts is not particularly useful.  In order to do the async 
   582     query across contexts, a query on one context would have to be finished 
   583     before the other context could query it. 
   585 Revision History
   587     Revision 1, 2011/04/28
   588       - copied from revision 9 of ARB_timer_query and revision 7 of
   589         ARB_occlusion_query
   590       - removed language that was clearly not relevant to ES2
   591       - rebased changes against the OpenGL ES 2.0 specification

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