gfx/angle/src/compiler/VersionGLSL.cpp

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 //
     2 // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
     3 // Use of this source code is governed by a BSD-style license that can be
     4 // found in the LICENSE file.
     5 //
     7 #include "compiler/VersionGLSL.h"
     9 static const int GLSL_VERSION_110 = 110;
    10 static const int GLSL_VERSION_120 = 120;
    12 // We need to scan for the following:
    13 // 1. "invariant" keyword: This can occur in both - vertex and fragment shaders
    14 //    but only at the global scope.
    15 // 2. "gl_PointCoord" built-in variable: This can only occur in fragment shader
    16 //    but inside any scope.
    17 // 3. Call to a matrix constructor with another matrix as argument.
    18 //    (These constructors were reserved in GLSL version 1.10.)
    19 // 4. Arrays as "out" function parameters.
    20 //    GLSL spec section 6.1.1: "When calling a function, expressions that do
    21 //    not evaluate to l-values cannot be passed to parameters declared as
    22 //    out or inout."
    23 //    GLSL 1.1 section 5.8: "Other binary or unary expressions,
    24 //    non-dereferenced arrays, function names, swizzles with repeated fields,
    25 //    and constants cannot be l-values."
    26 //    GLSL 1.2 relaxed the restriction on arrays, section 5.8: "Variables that
    27 //    are built-in types, entire structures or arrays... are all l-values."
    28 //
    29 // TODO(alokp): The following two cases of invariant decalaration get lost
    30 // during parsing - they do not get carried over to the intermediate tree.
    31 // Handle these cases:
    32 // 1. When a pragma is used to force all output variables to be invariant:
    33 //    - #pragma STDGL invariant(all)
    34 // 2. When a previously decalared or built-in variable is marked invariant:
    35 //    - invariant gl_Position;
    36 //    - varying vec3 color; invariant color;
    37 //
    38 TVersionGLSL::TVersionGLSL(ShShaderType type)
    39     : mShaderType(type),
    40       mVersion(GLSL_VERSION_110)
    41 {
    42 }
    44 void TVersionGLSL::visitSymbol(TIntermSymbol* node)
    45 {
    46     if (node->getSymbol() == "gl_PointCoord")
    47         updateVersion(GLSL_VERSION_120);
    48 }
    50 void TVersionGLSL::visitConstantUnion(TIntermConstantUnion*)
    51 {
    52 }
    54 bool TVersionGLSL::visitBinary(Visit, TIntermBinary*)
    55 {
    56     return true;
    57 }
    59 bool TVersionGLSL::visitUnary(Visit, TIntermUnary*)
    60 {
    61     return true;
    62 }
    64 bool TVersionGLSL::visitSelection(Visit, TIntermSelection*)
    65 {
    66     return true;
    67 }
    69 bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate* node)
    70 {
    71     bool visitChildren = true;
    73     switch (node->getOp()) {
    74       case EOpSequence:
    75         // We need to visit sequence children to get to global or inner scope.
    76         visitChildren = true;
    77         break;
    78       case EOpDeclaration: {
    79         const TIntermSequence& sequence = node->getSequence();
    80         TQualifier qualifier = sequence.front()->getAsTyped()->getQualifier();
    81         if ((qualifier == EvqInvariantVaryingIn) ||
    82             (qualifier == EvqInvariantVaryingOut)) {
    83             updateVersion(GLSL_VERSION_120);
    84         }
    85         break;
    86       }
    87       case EOpParameters: {
    88         const TIntermSequence& params = node->getSequence();
    89         for (TIntermSequence::const_iterator iter = params.begin();
    90              iter != params.end(); ++iter)
    91         {
    92             const TIntermTyped* param = (*iter)->getAsTyped();
    93             if (param->isArray())
    94             {
    95                 TQualifier qualifier = param->getQualifier();
    96                 if ((qualifier == EvqOut) || (qualifier ==  EvqInOut))
    97                 {
    98                     updateVersion(GLSL_VERSION_120);
    99                     break;
   100                 }
   101             }
   102         }
   103         // Fully processed. No need to visit children.
   104         visitChildren = false;
   105         break;
   106       }
   107       case EOpConstructMat2:
   108       case EOpConstructMat3:
   109       case EOpConstructMat4: {
   110         const TIntermSequence& sequence = node->getSequence();
   111         if (sequence.size() == 1) {
   112           TIntermTyped* typed = sequence.front()->getAsTyped();
   113           if (typed && typed->isMatrix()) {
   114             updateVersion(GLSL_VERSION_120);
   115           }
   116         }
   117         break;
   118       }
   120       default: break;
   121     }
   123     return visitChildren;
   124 }
   126 bool TVersionGLSL::visitLoop(Visit, TIntermLoop*)
   127 {
   128     return true;
   129 }
   131 bool TVersionGLSL::visitBranch(Visit, TIntermBranch*)
   132 {
   133     return true;
   134 }
   136 void TVersionGLSL::updateVersion(int version)
   137 {
   138     mVersion = std::max(version, mVersion);
   139 }

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