gfx/layers/d3d10/ImageLayerD3D10.cpp

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     2  * This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #include "ImageLayerD3D10.h"
     7 #include "gfxD2DSurface.h"
     8 #include "gfxWindowsSurface.h"
     9 #include "yuv_convert.h"
    10 #include "../d3d9/Nv3DVUtils.h"
    11 #include "D3D9SurfaceImage.h"
    12 #include "mozilla/gfx/Point.h"
    13 #include "gfx2DGlue.h"
    15 #include "gfxWindowsPlatform.h"
    17 using namespace mozilla::gfx;
    19 namespace mozilla {
    20 namespace layers {
    22 static already_AddRefed<ID3D10Texture2D>
    23 DataToTexture(ID3D10Device *aDevice,
    24               unsigned char *data,
    25               int stride,
    26               const IntSize &aSize)
    27 {
    28   D3D10_SUBRESOURCE_DATA srdata;
    30   CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM,
    31                              aSize.width,
    32                              aSize.height,
    33                              1, 1);
    34   desc.Usage = D3D10_USAGE_IMMUTABLE;
    36   srdata.pSysMem = data;
    37   srdata.SysMemPitch = stride;
    39   nsRefPtr<ID3D10Texture2D> texture;
    40   HRESULT hr = aDevice->CreateTexture2D(&desc, &srdata, getter_AddRefs(texture));
    42   if (FAILED(hr)) {
    43     LayerManagerD3D10::ReportFailure(NS_LITERAL_CSTRING("Failed to create texture for data"),
    44                                      hr);
    45   }
    47   return texture.forget();
    48 }
    50 static already_AddRefed<ID3D10Texture2D>
    51 SurfaceToTexture(ID3D10Device *aDevice,
    52                  SourceSurface *aSurface,
    53                  const IntSize &aSize)
    54 {
    55   if (!aSurface) {
    56     return nullptr;
    57   }
    59   void *nativeSurf =
    60     aSurface->GetNativeSurface(NativeSurfaceType::D3D10_TEXTURE);
    61   if (nativeSurf) {
    62     nsRefPtr<ID3D10Texture2D> texture =
    63       static_cast<ID3D10Texture2D*>(nativeSurf);
    64     ID3D10Device *dev;
    65     texture->GetDevice(&dev);
    66     if (dev == aDevice) {
    67       return texture.forget();
    68     }
    69   }
    70   RefPtr<DataSourceSurface> dataSurface = aSurface->GetDataSurface();
    71   if (!dataSurface) {
    72     return nullptr;
    73   }
    74   DataSourceSurface::MappedSurface map;
    75   if (!dataSurface->Map(DataSourceSurface::MapType::READ, &map)) {
    76     return nullptr;
    77   }
    78   nsRefPtr<ID3D10Texture2D> texture =
    79     DataToTexture(aDevice, map.mData, map.mStride, aSize);
    80   dataSurface->Unmap();
    81   return texture.forget();
    82 }
    84 Layer*
    85 ImageLayerD3D10::GetLayer()
    86 {
    87   return this;
    88 }
    90 /**
    91  * Returns a shader resource view for a Cairo or remote image.
    92  * Returns nullptr if unsuccessful.
    93  * If successful, aHasAlpha will be true iff the resulting texture
    94  * has an alpha component.
    95  */
    96 ID3D10ShaderResourceView*
    97 ImageLayerD3D10::GetImageSRView(Image* aImage, bool& aHasAlpha, IDXGIKeyedMutex **aMutex)
    98 {
    99   NS_ASSERTION(aImage, "Null image.");
   101   if (aImage->GetFormat() == ImageFormat::REMOTE_IMAGE_BITMAP) {
   102     RemoteBitmapImage *remoteImage =
   103       static_cast<RemoteBitmapImage*>(aImage);
   105     if (!aImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10)) {
   106       nsAutoPtr<TextureD3D10BackendData> dat(new TextureD3D10BackendData());
   107       dat->mTexture = DataToTexture(device(), remoteImage->mData, remoteImage->mStride, remoteImage->mSize);
   109       if (dat->mTexture) {
   110         device()->CreateShaderResourceView(dat->mTexture, nullptr, getter_AddRefs(dat->mSRView));
   111         aImage->SetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10, dat.forget());
   112       }
   113     }
   115     aHasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
   116   } else if (aImage->GetFormat() == ImageFormat::REMOTE_IMAGE_DXGI_TEXTURE) {
   117     RemoteDXGITextureImage *remoteImage =
   118       static_cast<RemoteDXGITextureImage*>(aImage);
   120     remoteImage->GetD3D10TextureBackendData(device());
   122     aHasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
   123   } else if (aImage->GetFormat() == ImageFormat::CAIRO_SURFACE) {
   124     CairoImage *cairoImage =
   125       static_cast<CairoImage*>(aImage);
   127     RefPtr<SourceSurface> surf = cairoImage->GetAsSourceSurface();
   128     if (!surf) {
   129       return nullptr;
   130     }
   132     if (!aImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10)) {
   133       nsAutoPtr<TextureD3D10BackendData> dat(new TextureD3D10BackendData());
   134       dat->mTexture = SurfaceToTexture(device(), surf, cairoImage->GetSize());
   136       if (dat->mTexture) {
   137         device()->CreateShaderResourceView(dat->mTexture, nullptr, getter_AddRefs(dat->mSRView));
   138         aImage->SetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10, dat.forget());
   139       }
   140     }
   142     aHasAlpha = surf->GetFormat() == SurfaceFormat::B8G8R8A8;
   143   } else if (aImage->GetFormat() == ImageFormat::D3D9_RGB32_TEXTURE) {
   144     if (!aImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10)) {
   145       // Use resource sharing to open the D3D9 texture as a D3D10 texture,
   146       HRESULT hr;
   147       D3D9SurfaceImage* d3dImage = reinterpret_cast<D3D9SurfaceImage*>(aImage);
   148       nsRefPtr<ID3D10Texture2D> texture;
   149       hr = device()->OpenSharedResource(d3dImage->GetShareHandle(),
   150                                         IID_ID3D10Texture2D,
   151                                         (void**)getter_AddRefs(texture));
   152       NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
   154       nsAutoPtr<TextureD3D10BackendData> dat(new TextureD3D10BackendData());
   155       dat->mTexture = texture;
   157       hr = device()->CreateShaderResourceView(dat->mTexture, nullptr, getter_AddRefs(dat->mSRView));
   158       NS_ENSURE_TRUE(SUCCEEDED(hr) && dat->mSRView, nullptr);
   160       aImage->SetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10, dat.forget());
   161     }
   162     aHasAlpha = false;
   163   } else {
   164     NS_WARNING("Incorrect image type.");
   165     return nullptr;
   166   }
   168   TextureD3D10BackendData *data =
   169     static_cast<TextureD3D10BackendData*>(aImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10));
   171   if (!data) {
   172     return nullptr;
   173   }
   175   if (aMutex &&
   176       SUCCEEDED(data->mTexture->QueryInterface(IID_IDXGIKeyedMutex, (void**)aMutex))) {
   177     if (FAILED((*aMutex)->AcquireSync(0, 0))) {
   178       NS_WARNING("Failed to acquire sync on keyed mutex, plugin forgot to release?");
   179       return nullptr;
   180     }
   181   }
   183   nsRefPtr<ID3D10Device> dev;
   184   data->mTexture->GetDevice(getter_AddRefs(dev));
   185   if (dev != device()) {
   186     return nullptr;
   187   }
   189   return data->mSRView;
   190 }
   192 void
   193 ImageLayerD3D10::RenderLayer()
   194 {
   195   ImageContainer *container = GetContainer();
   196   if (!container) {
   197     return;
   198   }
   200   AutoLockImage autoLock(container);
   202   Image *image = autoLock.GetImage();
   203   if (!image) {
   204     return;
   205   }
   207   IntSize size = image->GetSize();
   209   SetEffectTransformAndOpacity();
   211   ID3D10EffectTechnique *technique;
   212   nsRefPtr<IDXGIKeyedMutex> keyedMutex;
   214   if (image->GetFormat() == ImageFormat::CAIRO_SURFACE ||
   215       image->GetFormat() == ImageFormat::REMOTE_IMAGE_BITMAP ||
   216       image->GetFormat() == ImageFormat::REMOTE_IMAGE_DXGI_TEXTURE ||
   217       image->GetFormat() == ImageFormat::D3D9_RGB32_TEXTURE) {
   218     NS_ASSERTION(image->GetFormat() != ImageFormat::CAIRO_SURFACE ||
   219                  !static_cast<CairoImage*>(image)->mSourceSurface ||
   220                  static_cast<CairoImage*>(image)->mSourceSurface->GetFormat() != SurfaceFormat::A8,
   221                  "Image layer has alpha image");
   222     bool hasAlpha = false;
   224     nsRefPtr<ID3D10ShaderResourceView> srView = GetImageSRView(image, hasAlpha, getter_AddRefs(keyedMutex));
   225     if (!srView) {
   226       return;
   227     }
   229     uint8_t shaderFlags = SHADER_PREMUL;
   230     shaderFlags |= LoadMaskTexture();
   231     shaderFlags |= hasAlpha
   232                   ? SHADER_RGBA : SHADER_RGB;
   233     shaderFlags |= mFilter == GraphicsFilter::FILTER_NEAREST
   234                   ? SHADER_POINT : SHADER_LINEAR;
   235     technique = SelectShader(shaderFlags);
   238     effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(srView);
   240     effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
   241       ShaderConstantRectD3D10(
   242         (float)0,
   243         (float)0,
   244         (float)size.width,
   245         (float)size.height)
   246       );
   247   } else if (image->GetFormat() == ImageFormat::PLANAR_YCBCR) {
   248     PlanarYCbCrImage *yuvImage =
   249       static_cast<PlanarYCbCrImage*>(image);
   251     if (!yuvImage->IsValid()) {
   252       return;
   253     }
   255     if (!yuvImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10)) {
   256       AllocateTexturesYCbCr(yuvImage);
   257     }
   259     PlanarYCbCrD3D10BackendData *data =
   260       static_cast<PlanarYCbCrD3D10BackendData*>(yuvImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10));
   262     if (!data) {
   263       return;
   264     }
   266     nsRefPtr<ID3D10Device> dev;
   267     data->mYTexture->GetDevice(getter_AddRefs(dev));
   268     if (dev != device()) {
   269       return;
   270     }
   272     // TODO: At some point we should try to deal with mFilter here, you don't
   273     // really want to use point filtering in the case of NEAREST, since that
   274     // would also use point filtering for Chroma upsampling. Where most likely
   275     // the user would only want point filtering for final RGB image upsampling.
   277     technique = SelectShader(SHADER_YCBCR | LoadMaskTexture());
   279     effect()->GetVariableByName("tY")->AsShaderResource()->SetResource(data->mYView);
   280     effect()->GetVariableByName("tCb")->AsShaderResource()->SetResource(data->mCbView);
   281     effect()->GetVariableByName("tCr")->AsShaderResource()->SetResource(data->mCrView);
   283     /*
   284      * Send 3d control data and metadata to NV3DVUtils
   285      */
   286     if (GetNv3DVUtils()) {
   287       Nv_Stereo_Mode mode;
   288       switch (yuvImage->GetData()->mStereoMode) {
   289       case StereoMode::LEFT_RIGHT:
   290         mode = NV_STEREO_MODE_LEFT_RIGHT;
   291         break;
   292       case StereoMode::RIGHT_LEFT:
   293         mode = NV_STEREO_MODE_RIGHT_LEFT;
   294         break;
   295       case StereoMode::BOTTOM_TOP:
   296         mode = NV_STEREO_MODE_BOTTOM_TOP;
   297         break;
   298       case StereoMode::TOP_BOTTOM:
   299         mode = NV_STEREO_MODE_TOP_BOTTOM;
   300         break;
   301       case StereoMode::MONO:
   302         mode = NV_STEREO_MODE_MONO;
   303         break;
   304       }
   306       // Send control data even in mono case so driver knows to leave stereo mode.
   307       GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
   309       if (yuvImage->GetData()->mStereoMode != StereoMode::MONO) {
   310         // Dst resource is optional
   311         GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->GetData()->mYSize.width,
   312                                            (unsigned int)yuvImage->GetData()->mYSize.height, (HANDLE)(data->mYTexture), (HANDLE)(nullptr));
   313       }
   314     }
   316     effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
   317       ShaderConstantRectD3D10(
   318         (float)0,
   319         (float)0,
   320         (float)size.width,
   321         (float)size.height)
   322       );
   324     effect()->GetVariableByName("vTextureCoords")->AsVector()->SetFloatVector(
   325       ShaderConstantRectD3D10(
   326         (float)yuvImage->GetData()->mPicX / yuvImage->GetData()->mYSize.width,
   327         (float)yuvImage->GetData()->mPicY / yuvImage->GetData()->mYSize.height,
   328         (float)yuvImage->GetData()->mPicSize.width / yuvImage->GetData()->mYSize.width,
   329         (float)yuvImage->GetData()->mPicSize.height / yuvImage->GetData()->mYSize.height)
   330        );
   331   }
   333   bool resetTexCoords = image->GetFormat() == ImageFormat::PLANAR_YCBCR;
   334   image = nullptr;
   335   autoLock.Unlock();
   337   technique->GetPassByIndex(0)->Apply(0);
   338   device()->Draw(4, 0);
   340   if (keyedMutex) {
   341     keyedMutex->ReleaseSync(0);
   342   }
   344   if (resetTexCoords) {
   345     effect()->GetVariableByName("vTextureCoords")->AsVector()->
   346       SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
   347   }
   349   GetContainer()->NotifyPaintedImage(image);
   350 }
   352 void ImageLayerD3D10::AllocateTexturesYCbCr(PlanarYCbCrImage *aImage)
   353 {
   354   nsAutoPtr<PlanarYCbCrD3D10BackendData> backendData(
   355     new PlanarYCbCrD3D10BackendData);
   357   const PlanarYCbCrData *data = aImage->GetData();
   359   D3D10_SUBRESOURCE_DATA dataY;
   360   D3D10_SUBRESOURCE_DATA dataCb;
   361   D3D10_SUBRESOURCE_DATA dataCr;
   362   CD3D10_TEXTURE2D_DESC descY(DXGI_FORMAT_A8_UNORM,
   363                               data->mYSize.width,
   364                               data->mYSize.height, 1, 1);
   365   CD3D10_TEXTURE2D_DESC descCbCr(DXGI_FORMAT_A8_UNORM,
   366                                  data->mCbCrSize.width,
   367                                  data->mCbCrSize.height, 1, 1);
   369   descY.Usage = descCbCr.Usage = D3D10_USAGE_IMMUTABLE;
   371   dataY.pSysMem = data->mYChannel;
   372   dataY.SysMemPitch = data->mYStride;
   373   dataCb.pSysMem = data->mCbChannel;
   374   dataCb.SysMemPitch = data->mCbCrStride;
   375   dataCr.pSysMem = data->mCrChannel;
   376   dataCr.SysMemPitch = data->mCbCrStride;
   378   HRESULT hr = device()->CreateTexture2D(&descY, &dataY, getter_AddRefs(backendData->mYTexture));
   379   if (!FAILED(hr)) {
   380       hr = device()->CreateTexture2D(&descCbCr, &dataCb, getter_AddRefs(backendData->mCbTexture));
   381   }
   382   if (!FAILED(hr)) {
   383       hr = device()->CreateTexture2D(&descCbCr, &dataCr, getter_AddRefs(backendData->mCrTexture));
   384   }
   385   if (FAILED(hr)) {
   386     LayerManagerD3D10::ReportFailure(NS_LITERAL_CSTRING("PlanarYCbCrImageD3D10::AllocateTextures(): Failed to create texture"),
   387                                      hr);
   388     return;
   389   }
   390   device()->CreateShaderResourceView(backendData->mYTexture, nullptr, getter_AddRefs(backendData->mYView));
   391   device()->CreateShaderResourceView(backendData->mCbTexture, nullptr, getter_AddRefs(backendData->mCbView));
   392   device()->CreateShaderResourceView(backendData->mCrTexture, nullptr, getter_AddRefs(backendData->mCrView));
   394   aImage->SetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10, backendData.forget());
   395 }
   397 already_AddRefed<ID3D10ShaderResourceView>
   398 ImageLayerD3D10::GetAsTexture(gfx::IntSize* aSize)
   399 {
   400   if (!GetContainer()) {
   401     return nullptr;
   402   }
   404   AutoLockImage autoLock(GetContainer());
   406   Image *image = autoLock.GetImage();
   407   if (!image) {
   408     return nullptr;
   409   }
   411   if (image->GetFormat() != ImageFormat::CAIRO_SURFACE) {
   412     return nullptr;
   413   }
   415   *aSize = image->GetSize();
   416   bool dontCare;
   417   nsRefPtr<ID3D10ShaderResourceView> result = GetImageSRView(image, dontCare);
   418   return result.forget();
   419 }
   421 TemporaryRef<gfx::SourceSurface>
   422 RemoteDXGITextureImage::GetAsSourceSurface()
   423 {
   424   nsRefPtr<ID3D10Device1> device =
   425     gfxWindowsPlatform::GetPlatform()->GetD3D10Device();
   426   if (!device) {
   427     NS_WARNING("Cannot readback from shared texture because no D3D10 device is available.");
   428     return nullptr;
   429   }
   431   TextureD3D10BackendData* data = GetD3D10TextureBackendData(device);
   433   if (!data) {
   434     return nullptr;
   435   }
   437   nsRefPtr<IDXGIKeyedMutex> keyedMutex;
   439   if (FAILED(data->mTexture->QueryInterface(IID_IDXGIKeyedMutex, getter_AddRefs(keyedMutex)))) {
   440     NS_WARNING("Failed to QueryInterface for IDXGIKeyedMutex, strange.");
   441     return nullptr;
   442   }
   444   if (FAILED(keyedMutex->AcquireSync(0, 0))) {
   445     NS_WARNING("Failed to acquire sync for keyedMutex, plugin failed to release?");
   446     return nullptr;
   447   }
   449   D3D10_TEXTURE2D_DESC desc;
   451   data->mTexture->GetDesc(&desc);
   453   desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
   454   desc.BindFlags = 0;
   455   desc.MiscFlags = 0;
   456   desc.Usage = D3D10_USAGE_STAGING;
   458   nsRefPtr<ID3D10Texture2D> softTexture;
   459   HRESULT hr = device->CreateTexture2D(&desc, nullptr, getter_AddRefs(softTexture));
   461   if (FAILED(hr)) {
   462     NS_WARNING("Failed to create 2D staging texture.");
   463     return nullptr;
   464   }
   466   device->CopyResource(softTexture, data->mTexture);
   467   keyedMutex->ReleaseSync(0);
   469   RefPtr<gfx::DataSourceSurface> surface
   470     = gfx::Factory::CreateDataSourceSurface(mSize,
   471                                             mFormat == RemoteImageData::BGRX32
   472                                               ? gfx::SurfaceFormat::B8G8R8X8
   473                                               : gfx::SurfaceFormat::B8G8R8A8);
   475   if (!surface) {
   476     NS_WARNING("Failed to create SourceSurface for DXGI texture.");
   477     return nullptr;
   478   }
   480   gfx::DataSourceSurface::MappedSurface mappedSurface;
   481   if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
   482     NS_WARNING("Failed to map source surface");
   483     return nullptr;
   484   }
   486   D3D10_MAPPED_TEXTURE2D mapped;
   487   softTexture->Map(0, D3D10_MAP_READ, 0, &mapped);
   489   for (int y = 0; y < mSize.height; y++) {
   490     memcpy(mappedSurface.mData + mappedSurface.mStride * y,
   491            (unsigned char*)(mapped.pData) + mapped.RowPitch * y,
   492            mSize.width * 4);
   493   }
   495   softTexture->Unmap(0);
   496   surface->Unmap();
   498   return surface;
   499 }
   501 TextureD3D10BackendData*
   502 RemoteDXGITextureImage::GetD3D10TextureBackendData(ID3D10Device *aDevice)
   503 {
   504   if (GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10)) {
   505     TextureD3D10BackendData *data =
   506       static_cast<TextureD3D10BackendData*>(GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10));
   508     nsRefPtr<ID3D10Device> device;
   509     data->mTexture->GetDevice(getter_AddRefs(device));
   511     if (device == aDevice) {
   512       return data;
   513     }
   514   }
   515   nsRefPtr<ID3D10Texture2D> texture;
   516   aDevice->OpenSharedResource(mHandle, __uuidof(ID3D10Texture2D), getter_AddRefs(texture));
   518   if (!texture) {
   519     NS_WARNING("Failed to get texture for shared texture handle.");
   520     return nullptr;
   521   }
   523   nsAutoPtr<TextureD3D10BackendData> data(new TextureD3D10BackendData());
   525   data->mTexture = texture;
   527   aDevice->CreateShaderResourceView(texture, nullptr, getter_AddRefs(data->mSRView));
   529   SetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D10, data);
   531   return data.forget();
   532 }
   534 } /* layers */
   535 } /* mozilla */

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