gfx/skia/trunk/src/gpu/effects/GrTextureDomain.cpp

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /*
     2  * Copyright 2012 Google Inc.
     3  *
     4  * Use of this source code is governed by a BSD-style license that can be
     5  * found in the LICENSE file.
     6  */
     8 #include "GrTextureDomain.h"
     9 #include "GrSimpleTextureEffect.h"
    10 #include "GrTBackendEffectFactory.h"
    11 #include "gl/GrGLEffect.h"
    12 #include "SkFloatingPoint.h"
    15 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
    16     : fIndex(index) {
    18     static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
    19     if (domain.contains(kFullRect)) {
    20         fMode = kIgnore_Mode;
    21     } else {
    22         fMode = mode;
    23     }
    25     if (fMode != kIgnore_Mode) {
    26         // We don't currently handle domains that are empty or don't intersect the texture.
    27         // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
    28         // handle rects that do not intersect the [0..1]x[0..1] rect.
    29         SkASSERT(domain.fLeft <= domain.fRight);
    30         SkASSERT(domain.fTop <= domain.fBottom);
    31         fDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
    32         fDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
    33         fDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
    34         fDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
    35         SkASSERT(fDomain.fLeft <= fDomain.fRight);
    36         SkASSERT(fDomain.fTop <= fDomain.fBottom);
    37     }
    38 }
    40 //////////////////////////////////////////////////////////////////////////////
    42 void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder,
    43                                               const GrTextureDomain& textureDomain,
    44                                               const char* outColor,
    45                                               const SkString& inCoords,
    46                                               const GrGLEffect::TextureSampler sampler,
    47                                               const char* inModulateColor) {
    48     SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode);
    49     SkDEBUGCODE(fMode = textureDomain.mode();)
    51     if (kIgnore_Mode == textureDomain.mode()) {
    52         builder->fsCodeAppendf("\t%s = ", outColor);
    53         builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
    54                                                     inCoords.c_str());
    55         builder->fsCodeAppend(";\n");
    56         return;
    57     }
    59     if (!fDomainUni.isValid()) {
    60         const char* name;
    61         SkString uniName("TexDom");
    62         if (textureDomain.fIndex >= 0) {
    63             uniName.appendS32(textureDomain.fIndex);
    64         }
    65         fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
    66                                             kVec4f_GrSLType, uniName.c_str(), &name);
    67         fDomainName = name;
    68     }
    69     if (kClamp_Mode == textureDomain.mode()) {
    70         SkString clampedCoords;
    71         clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)",
    72                                 inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str());
    74         builder->fsCodeAppendf("\t%s = ", outColor);
    75         builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str());
    76         builder->fsCodeAppend(";\n");
    77     } else {
    78         SkASSERT(GrTextureDomain::kDecal_Mode == textureDomain.mode());
    79         // Add a block since we're going to declare variables.
    80         GrGLShaderBuilder::FSBlock block(builder);
    82         const char* domain = fDomainName.c_str();
    83         if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
    84             // On the NexusS and GalaxyNexus, the other path (with the 'any'
    85             // call) causes the compilation error "Calls to any function that
    86             // may require a gradient calculation inside a conditional block
    87             // may return undefined results". This appears to be an issue with
    88             // the 'any' call since even the simple "result=black; if (any())
    89             // result=white;" code fails to compile.
    90             builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
    91             builder->fsCodeAppend("\tvec4 inside = ");
    92             builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
    93             builder->fsCodeAppend(";\n");
    95             builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
    96                                     inCoords.c_str(), domain, domain, domain);
    97             builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
    98                                     inCoords.c_str(), domain, domain, domain);
    99             builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
   100             builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor);
   101         } else {
   102             builder->fsCodeAppend("\tbvec4 outside;\n");
   103             builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCoords.c_str(),
   104                                    domain);
   105             builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", inCoords.c_str(),
   106                                    domain);
   107             builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outColor);
   108             builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
   109             builder->fsCodeAppend(";\n");
   110         }
   111     }
   112 }
   114 void GrTextureDomain::GLDomain::setData(const GrGLUniformManager& uman,
   115                                         const GrTextureDomain& textureDomain,
   116                                         GrSurfaceOrigin textureOrigin) {
   117     SkASSERT(textureDomain.mode() == fMode);
   118     if (kIgnore_Mode != textureDomain.mode()) {
   119         GrGLfloat values[4] = {
   120             SkScalarToFloat(textureDomain.domain().left()),
   121             SkScalarToFloat(textureDomain.domain().top()),
   122             SkScalarToFloat(textureDomain.domain().right()),
   123             SkScalarToFloat(textureDomain.domain().bottom())
   124         };
   125         // vertical flip if necessary
   126         if (kBottomLeft_GrSurfaceOrigin == textureOrigin) {
   127             values[1] = 1.0f - values[1];
   128             values[3] = 1.0f - values[3];
   129             // The top and bottom were just flipped, so correct the ordering
   130             // of elements so that values = (l, t, r, b).
   131             SkTSwap(values[1], values[3]);
   132         }
   133         if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
   134             uman.set4fv(fDomainUni, 1, values);
   135             memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
   136         }
   137     }
   138 }
   141 //////////////////////////////////////////////////////////////////////////////
   143 class GrGLTextureDomainEffect : public GrGLEffect {
   144 public:
   145     GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
   147     virtual void emitCode(GrGLShaderBuilder*,
   148                           const GrDrawEffect&,
   149                           EffectKey,
   150                           const char* outputColor,
   151                           const char* inputColor,
   152                           const TransformedCoordsArray&,
   153                           const TextureSamplerArray&) SK_OVERRIDE;
   155     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
   157     static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
   159 private:
   160     GrTextureDomain::GLDomain         fGLDomain;
   161     typedef GrGLEffect INHERITED;
   162 };
   164 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory,
   165                                                  const GrDrawEffect&)
   166     : INHERITED(factory) {
   167 }
   169 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
   170                                        const GrDrawEffect& drawEffect,
   171                                        EffectKey key,
   172                                        const char* outputColor,
   173                                        const char* inputColor,
   174                                        const TransformedCoordsArray& coords,
   175                                        const TextureSamplerArray& samplers) {
   176     const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>();
   177     const GrTextureDomain& domain = effect.textureDomain();
   179     SkString coords2D = builder->ensureFSCoords2D(coords, 0);
   180     fGLDomain.sampleTexture(builder, domain, outputColor, coords2D, samplers[0], inputColor);
   181 }
   183 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
   184                                       const GrDrawEffect& drawEffect) {
   185     const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>();
   186     const GrTextureDomain& domain = effect.textureDomain();
   187     fGLDomain.setData(uman, domain, effect.texture(0)->origin());
   188 }
   190 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect,
   191                                                       const GrGLCaps&) {
   192     const GrTextureDomain& domain = drawEffect.castEffect<GrTextureDomainEffect>().textureDomain();
   193     return GrTextureDomain::GLDomain::DomainKey(domain);
   194 }
   197 ///////////////////////////////////////////////////////////////////////////////
   199 GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
   200                                            const SkMatrix& matrix,
   201                                            const SkRect& domain,
   202                                            GrTextureDomain::Mode mode,
   203                                            GrTextureParams::FilterMode filterMode,
   204                                            GrCoordSet coordSet) {
   205     static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
   206     if (GrTextureDomain::kIgnore_Mode == mode ||
   207         (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) {
   208         return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
   209     } else {
   211         AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
   212                                                                   matrix,
   213                                                                   domain,
   214                                                                   mode,
   215                                                                   filterMode,
   216                                                                   coordSet)));
   217         return CreateEffectRef(effect);
   219     }
   220 }
   222 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
   223                                              const SkMatrix& matrix,
   224                                              const SkRect& domain,
   225                                              GrTextureDomain::Mode mode,
   226                                              GrTextureParams::FilterMode filterMode,
   227                                              GrCoordSet coordSet)
   228     : GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
   229     , fTextureDomain(domain, mode) {
   230 }
   232 GrTextureDomainEffect::~GrTextureDomainEffect() {
   234 }
   236 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const {
   237     return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance();
   238 }
   240 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const {
   241     const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase);
   242     return this->hasSameTextureParamsMatrixAndSourceCoords(s) &&
   243            this->fTextureDomain == s.fTextureDomain;
   244 }
   246 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
   247     if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper
   248         *validFlags = 0;
   249     } else {
   250         this->updateConstantColorComponentsForModulation(color, validFlags);
   251     }
   252 }
   254 ///////////////////////////////////////////////////////////////////////////////
   256 GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect);
   258 GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random,
   259                                                GrContext*,
   260                                                const GrDrawTargetCaps&,
   261                                                GrTexture* textures[]) {
   262     int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
   263                                       GrEffectUnitTest::kAlphaTextureIdx;
   264     SkRect domain;
   265     domain.fLeft = random->nextUScalar1();
   266     domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
   267     domain.fTop = random->nextUScalar1();
   268     domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
   269     GrTextureDomain::Mode mode =
   270         (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCount);
   271     const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
   272     bool bilerp = random->nextBool();
   273     GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoordSet;
   274     return GrTextureDomainEffect::Create(textures[texIdx],
   275                                          matrix,
   276                                          domain,
   277                                          mode,
   278                                          bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode,
   279                                          coords);
   280 }

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