gfx/thebes/nsSurfaceTexture.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     2 // vim:set ts=2 sts=2 sw=2 et cin:
     3 /* This Source Code Form is subject to the terms of the Mozilla Public
     4  * License, v. 2.0. If a copy of the MPL was not distributed with this
     5  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     7 #ifndef nsSurfaceTexture_h__
     8 #define nsSurfaceTexture_h__
     9 #ifdef MOZ_WIDGET_ANDROID
    11 #include <jni.h>
    12 #include "nsIRunnable.h"
    13 #include "gfxPlatform.h"
    14 #include "GLDefs.h"
    16 namespace mozilla {
    17 namespace gfx {
    18 class Matrix4x4;
    19 }
    20 }
    22 /**
    23  * This class is a wrapper around Android's SurfaceTexture class.
    24  * Usage is pretty much exactly like the Java class, so see
    25  * the Android documentation for details.
    26  */
    27 class nsSurfaceTexture MOZ_FINAL {
    28   NS_INLINE_DECL_THREADSAFE_REFCOUNTING(nsSurfaceTexture)
    30 public:
    31   static nsSurfaceTexture* Create(GLuint aTexture);
    32   static nsSurfaceTexture* Find(int id);
    34   // Returns with reasonable certainty whether or not we'll
    35   // be able to create and use a SurfaceTexture
    36   static bool Check();
    38   // This is an ANativeWindow. Use AndroidBridge::LockWindow and
    39   // friends for manipulating it.
    40   void* GetNativeWindow();
    42   // This attaches the updated data to the TEXTURE_EXTERNAL target
    43   void UpdateTexImage();
    45   bool GetTransformMatrix(mozilla::gfx::Matrix4x4& aMatrix);
    46   int ID() { return mID; }
    48   // The callback is guaranteed to be called on the main thread even
    49   // if the upstream callback is received on a different thread
    50   void SetFrameAvailableCallback(nsIRunnable* aRunnable);
    52   // Only should be called by AndroidJNI when we get a
    53   // callback from the underlying SurfaceTexture instance
    54   void NotifyFrameAvailable();
    55 private:
    56   nsSurfaceTexture();
    58   // Private destructor, to discourage deletion outside of Release():
    59   ~nsSurfaceTexture();
    61   bool Init(GLuint aTexture);
    63   jobject mSurfaceTexture;
    64   void* mNativeWindow;
    65   int mID;
    66   nsRefPtr<nsIRunnable> mFrameAvailableCallback;
    67 };
    69 #endif
    70 #endif

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