image/src/FrameSequence.cpp

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     2  * This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #include "FrameSequence.h"
     8 using namespace mozilla;
     9 using namespace mozilla::image;
    11 namespace mozilla {
    12 namespace image {
    14 FrameSequence::~FrameSequence()
    15 {
    16   ClearFrames();
    17 }
    19 const FrameDataPair&
    20 FrameSequence::GetFrame(uint32_t framenum) const
    21 {
    22   if (framenum >= mFrames.Length()) {
    23     static FrameDataPair empty;
    24     return empty;
    25   }
    27   return mFrames[framenum];
    28 }
    30 uint32_t
    31 FrameSequence::GetNumFrames() const
    32 {
    33   return mFrames.Length();
    34 }
    36 void
    37 FrameSequence::RemoveFrame(uint32_t framenum)
    38 {
    39   NS_ABORT_IF_FALSE(framenum < mFrames.Length(), "Deleting invalid frame!");
    41   mFrames.RemoveElementAt(framenum);
    42 }
    44 void
    45 FrameSequence::ClearFrames()
    46 {
    47   // Since FrameDataPair holds an nsAutoPtr to its frame, clearing the mFrames
    48   // array also deletes all the frames.
    49   mFrames.Clear();
    50 }
    52 void
    53 FrameSequence::InsertFrame(uint32_t framenum, imgFrame* aFrame)
    54 {
    55   NS_ABORT_IF_FALSE(framenum <= mFrames.Length(), "Inserting invalid frame!");
    56   mFrames.InsertElementAt(framenum, aFrame);
    57   if (GetNumFrames() > 1) {
    58     // If we're creating our second element, we now know we're animated.
    59     // Therefore, we need to lock the first frame too.
    60     if (GetNumFrames() == 2) {
    61       mFrames[0].LockAndGetData();
    62     }
    64     // Whenever we have more than one frame, we always lock *all* our frames
    65     // so we have all the image data pointers.
    66     mFrames[framenum].LockAndGetData();
    67   }
    68 }
    70 imgFrame*
    71 FrameSequence::SwapFrame(uint32_t framenum, imgFrame* aFrame)
    72 {
    73   NS_ABORT_IF_FALSE(framenum < mFrames.Length(), "Swapping invalid frame!");
    75   FrameDataPair ret;
    77   // Steal the imgFrame.
    78   if (framenum < mFrames.Length()) {
    79     ret = mFrames[framenum];
    80   }
    82   if (aFrame) {
    83     mFrames.ReplaceElementAt(framenum, aFrame);
    84   } else {
    85     mFrames.RemoveElementAt(framenum);
    86   }
    88   return ret.Forget();
    89 }
    91 size_t
    92 FrameSequence::SizeOfDecodedWithComputedFallbackIfHeap(gfxMemoryLocation aLocation,
    93                                                        MallocSizeOf aMallocSizeOf) const
    94 {
    95   size_t n = 0;
    96   for (uint32_t i = 0; i < mFrames.Length(); ++i) {
    97     imgFrame* frame = mFrames.SafeElementAt(i, FrameDataPair());
    98     NS_ABORT_IF_FALSE(frame, "Null frame in frame array!");
    99     n += frame->SizeOfExcludingThisWithComputedFallbackIfHeap(aLocation, aMallocSizeOf);
   100   }
   102   return n;
   103 }
   105 } // namespace image
   106 } // namespace mozilla

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