image/test/mochitest/test_bug435296.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 <!DOCTYPE HTML>
     2 <html>
     3 <!--
     4 https://bugzilla.mozilla.org/show_bug.cgi?id=435296
     5 -->
     6 <head>
     7   <title>Test for Bug 435296</title>
     8   <script type="application/javascript" src="/MochiKit/MochiKit.js"></script>
     9   <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
    10   <script type="application/javascript" src="imgutils.js"></script>
    11   <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
    12 </head>
    13 <body>
    14 <a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=435296">Mozilla Bug 435296</a>
    15 <img id="testimage" style="display: none;">
    16 <pre id="test">
    17 <script type="application/javascript">
    19 // Boilerplate
    20 SimpleTest.waitForExplicitFinish();
    22 // Assert that discarding isn't enabled, which might make this test go orange.
    23 ok(!getImagePref(DISCARD_ENABLED_PREF), "discarding should NOT be enabled here");
    25 // We want to make sure d-o-d is enabled, since that's what we're testing
    26 var oldDODPref = getImagePref(DECODEONDRAW_ENABLED_PREF);
    27 setImagePref(DECODEONDRAW_ENABLED_PREF, true);
    29 // We're relying on very particular behavior for certain images - clear the
    30 // image cache.
    31 clearImageCache();
    33 // In order to work around the effects introduced in bug 512435, we only load
    34 // the image after window onload fires
    35 function windowLoadHandler()
    36 {
    37   // Set the source and an onload handler
    38   var image = document.getElementById("testimage");
    39   image.src = "schrep.png";
    40   image.onload = imageLoadHandler;
    41 }
    43 function imageLoadHandler()
    44 {
    45   // The image is hidden, so it should not be decoded
    46   ok(!isFrameDecoded("testimage"), "image should not be decoded");
    48   // Make the image visible
    49   var image = document.getElementById("testimage");
    50   image.style.display = "inline";
    52   // Wait for the image to decode
    53   setTimeout("tryToFinish();", 500);
    54 }
    56 function tryToFinish()
    57 {
    58   // If it hasn't happened yet, wait longer. If it never happens, this test
    59   // will timeout after 300 seconds...
    60   if (!isFrameDecoded("testimage")) {
    61     setTimeout("tryToFinish();", 500);
    62     return;
    63   }
    65   // By definition, the image is decoded here. Give ourselves a pat on the back.
    66   ok(isFrameDecoded("testimage"), "image should be decoded");
    68   // Restore the decode-on-draw pref
    69   setImagePref(DECODEONDRAW_ENABLED_PREF, oldDODPref);
    71   // All done
    72   SimpleTest.finish();
    73 }
    75 // Set our onload handler, making sure we have focus
    76 window.onload = SimpleTest.waitForFocus(windowLoadHandler);
    78 </script>
    79 </pre>
    80 </body>
    81 </html>

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