Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // ConditionVariable wraps pthreads condition variable synchronization or, on
6 // Windows, simulates it. This functionality is very helpful for having
7 // several threads wait for an event, as is common with a thread pool managed
8 // by a master. The meaning of such an event in the (worker) thread pool
9 // scenario is that additional tasks are now available for processing. It is
10 // used in Chrome in the DNS prefetching system to notify worker threads that
11 // a queue now has items (tasks) which need to be tended to. A related use
12 // would have a pool manager waiting on a ConditionVariable, waiting for a
13 // thread in the pool to announce (signal) that there is now more room in a
14 // (bounded size) communications queue for the manager to deposit tasks, or,
15 // as a second example, that the queue of tasks is completely empty and all
16 // workers are waiting.
17 //
18 // USAGE NOTE 1: spurious signal events are possible with this and
19 // most implementations of condition variables. As a result, be
20 // *sure* to retest your condition before proceeding. The following
21 // is a good example of doing this correctly:
22 //
23 // while (!work_to_be_done()) Wait(...);
24 //
25 // In contrast do NOT do the following:
26 //
27 // if (!work_to_be_done()) Wait(...); // Don't do this.
28 //
29 // Especially avoid the above if you are relying on some other thread only
30 // issuing a signal up *if* there is work-to-do. There can/will
31 // be spurious signals. Recheck state on waiting thread before
32 // assuming the signal was intentional. Caveat caller ;-).
33 //
34 // USAGE NOTE 2: Broadcast() frees up all waiting threads at once,
35 // which leads to contention for the locks they all held when they
36 // called Wait(). This results in POOR performance. A much better
37 // approach to getting a lot of threads out of Wait() is to have each
38 // thread (upon exiting Wait()) call Signal() to free up another
39 // Wait'ing thread. Look at condition_variable_unittest.cc for
40 // both examples.
41 //
42 // Broadcast() can be used nicely during teardown, as it gets the job
43 // done, and leaves no sleeping threads... and performance is less
44 // critical at that point.
45 //
46 // The semantics of Broadcast() are carefully crafted so that *all*
47 // threads that were waiting when the request was made will indeed
48 // get signaled. Some implementations mess up, and don't signal them
49 // all, while others allow the wait to be effectively turned off (for
50 // a while while waiting threads come around). This implementation
51 // appears correct, as it will not "lose" any signals, and will guarantee
52 // that all threads get signaled by Broadcast().
53 //
54 // This implementation offers support for "performance" in its selection of
55 // which thread to revive. Performance, in direct contrast with "fairness,"
56 // assures that the thread that most recently began to Wait() is selected by
57 // Signal to revive. Fairness would (if publicly supported) assure that the
58 // thread that has Wait()ed the longest is selected. The default policy
59 // may improve performance, as the selected thread may have a greater chance of
60 // having some of its stack data in various CPU caches.
61 //
62 // For a discussion of the many very subtle implementation details, see the FAQ
63 // at the end of condition_variable_win.cc.
65 #ifndef BASE_CONDITION_VARIABLE_H_
66 #define BASE_CONDITION_VARIABLE_H_
68 #include "base/lock.h"
70 namespace base {
71 class TimeDelta;
72 }
74 class ConditionVariable {
75 public:
76 // Construct a cv for use with ONLY one user lock.
77 explicit ConditionVariable(Lock* user_lock);
79 ~ConditionVariable();
81 // Wait() releases the caller's critical section atomically as it starts to
82 // sleep, and the reacquires it when it is signaled.
83 void Wait();
84 void TimedWait(const base::TimeDelta& max_time);
86 // Broadcast() revives all waiting threads.
87 void Broadcast();
88 // Signal() revives one waiting thread.
89 void Signal();
91 private:
93 #if defined(OS_WIN)
95 // Define Event class that is used to form circularly linked lists.
96 // The list container is an element with NULL as its handle_ value.
97 // The actual list elements have a non-zero handle_ value.
98 // All calls to methods MUST be done under protection of a lock so that links
99 // can be validated. Without the lock, some links might asynchronously
100 // change, and the assertions would fail (as would list change operations).
101 class Event {
102 public:
103 // Default constructor with no arguments creates a list container.
104 Event();
105 ~Event();
107 // InitListElement transitions an instance from a container, to an element.
108 void InitListElement();
110 // Methods for use on lists.
111 bool IsEmpty() const;
112 void PushBack(Event* other);
113 Event* PopFront();
114 Event* PopBack();
116 // Methods for use on list elements.
117 // Accessor method.
118 HANDLE handle() const;
119 // Pull an element from a list (if it's in one).
120 Event* Extract();
122 // Method for use on a list element or on a list.
123 bool IsSingleton() const;
125 private:
126 // Provide pre/post conditions to validate correct manipulations.
127 bool ValidateAsDistinct(Event* other) const;
128 bool ValidateAsItem() const;
129 bool ValidateAsList() const;
130 bool ValidateLinks() const;
132 HANDLE handle_;
133 Event* next_;
134 Event* prev_;
135 DISALLOW_COPY_AND_ASSIGN(Event);
136 };
138 // Note that RUNNING is an unlikely number to have in RAM by accident.
139 // This helps with defensive destructor coding in the face of user error.
140 enum RunState { SHUTDOWN = 0, RUNNING = 64213 };
142 // Internal implementation methods supporting Wait().
143 Event* GetEventForWaiting();
144 void RecycleEvent(Event* used_event);
146 RunState run_state_;
148 // Private critical section for access to member data.
149 Lock internal_lock_;
151 // Lock that is acquired before calling Wait().
152 Lock& user_lock_;
154 // Events that threads are blocked on.
155 Event waiting_list_;
157 // Free list for old events.
158 Event recycling_list_;
159 int recycling_list_size_;
161 // The number of allocated, but not yet deleted events.
162 int allocation_counter_;
164 #elif defined(OS_POSIX)
166 pthread_cond_t condition_;
167 pthread_mutex_t* user_mutex_;
169 #endif
171 DISALLOW_COPY_AND_ASSIGN(ConditionVariable);
172 };
174 #endif // BASE_CONDITION_VARIABLE_H_