js/src/jit-test/tests/sunspider/check-3d-cube.js

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 // 3D Cube Rotation
     2 // http://www.speich.net/computer/moztesting/3d.htm
     3 // Created by Simon Speich
     5 var Q = new Array();
     6 var MTrans = new Array();  // transformation matrix
     7 var MQube = new Array();  // position information of qube
     8 var I = new Array();      // entity matrix
     9 var Origin = new Object();
    10 var Testing = new Object();
    11 var LoopTimer;
    13 var DisplArea = new Object();
    14 DisplArea.Width = 300;
    15 DisplArea.Height = 300;
    17 function DrawLine(From, To) {
    18   var x1 = From.V[0];
    19   var x2 = To.V[0];
    20   var y1 = From.V[1];
    21   var y2 = To.V[1];
    22   var dx = Math.abs(x2 - x1);
    23   var dy = Math.abs(y2 - y1);
    24   var x = x1;
    25   var y = y1;
    26   var IncX1, IncY1;
    27   var IncX2, IncY2;  
    28   var Den;
    29   var Num;
    30   var NumAdd;
    31   var NumPix;
    33   if (x2 >= x1) {  IncX1 = 1; IncX2 = 1;  }
    34   else { IncX1 = -1; IncX2 = -1; }
    35   if (y2 >= y1)  {  IncY1 = 1; IncY2 = 1; }
    36   else { IncY1 = -1; IncY2 = -1; }
    37   if (dx >= dy) {
    38     IncX1 = 0;
    39     IncY2 = 0;
    40     Den = dx;
    41     Num = dx / 2;
    42     NumAdd = dy;
    43     NumPix = dx;
    44   }
    45   else {
    46     IncX2 = 0;
    47     IncY1 = 0;
    48     Den = dy;
    49     Num = dy / 2;
    50     NumAdd = dx;
    51     NumPix = dy;
    52   }
    54   NumPix = Math.round(Q.LastPx + NumPix);
    56   var i = Q.LastPx;
    57   for (; i < NumPix; i++) {
    58     Num += NumAdd;
    59     if (Num >= Den) {
    60       Num -= Den;
    61       x += IncX1;
    62       y += IncY1;
    63     }
    64     x += IncX2;
    65     y += IncY2;
    66   }
    67   Q.LastPx = NumPix;
    68 }
    70 function CalcCross(V0, V1) {
    71   var Cross = new Array();
    72   Cross[0] = V0[1]*V1[2] - V0[2]*V1[1];
    73   Cross[1] = V0[2]*V1[0] - V0[0]*V1[2];
    74   Cross[2] = V0[0]*V1[1] - V0[1]*V1[0];
    75   return Cross;
    76 }
    78 function CalcNormal(V0, V1, V2) {
    79   var A = new Array();   var B = new Array(); 
    80   for (var i = 0; i < 3; i++) {
    81     A[i] = V0[i] - V1[i];
    82     B[i] = V2[i] - V1[i];
    83   }
    84   A = CalcCross(A, B);
    85   var Length = Math.sqrt(A[0]*A[0] + A[1]*A[1] + A[2]*A[2]); 
    86   for (var i = 0; i < 3; i++) A[i] = A[i] / Length;
    87   A[3] = 1;
    88   return A;
    89 }
    91 function CreateP(X,Y,Z) {
    92   this.V = [X,Y,Z,1];
    93 }
    95 // multiplies two matrices
    96 function MMulti(M1, M2) {
    97   var M = [[],[],[],[]];
    98   var i = 0;
    99   var j = 0;
   100   for (; i < 4; i++) {
   101     j = 0;
   102     for (; j < 4; j++) M[i][j] = M1[i][0] * M2[0][j] + M1[i][1] * M2[1][j] + M1[i][2] * M2[2][j] + M1[i][3] * M2[3][j];
   103   }
   104   return M;
   105 }
   107 //multiplies matrix with vector
   108 function VMulti(M, V) {
   109   var Vect = new Array();
   110   var i = 0;
   111   for (;i < 4; i++) Vect[i] = M[i][0] * V[0] + M[i][1] * V[1] + M[i][2] * V[2] + M[i][3] * V[3];
   112   return Vect;
   113 }
   115 function VMulti2(M, V) {
   116   var Vect = new Array();
   117   var i = 0;
   118   for (;i < 3; i++) Vect[i] = M[i][0] * V[0] + M[i][1] * V[1] + M[i][2] * V[2];
   119   return Vect;
   120 }
   122 // add to matrices
   123 function MAdd(M1, M2) {
   124   var M = [[],[],[],[]];
   125   var i = 0;
   126   var j = 0;
   127   for (; i < 4; i++) {
   128     j = 0;
   129     for (; j < 4; j++) M[i][j] = M1[i][j] + M2[i][j];
   130   }
   131   return M;
   132 }
   134 function Translate(M, Dx, Dy, Dz) {
   135   var T = [
   136   [1,0,0,Dx],
   137   [0,1,0,Dy],
   138   [0,0,1,Dz],
   139   [0,0,0,1]
   140   ];
   141   return MMulti(T, M);
   142 }
   144 function RotateX(M, Phi) {
   145   var a = Phi;
   146   a *= Math.PI / 180;
   147   var Cos = Math.cos(a);
   148   var Sin = Math.sin(a);
   149   var R = [
   150   [1,0,0,0],
   151   [0,Cos,-Sin,0],
   152   [0,Sin,Cos,0],
   153   [0,0,0,1]
   154   ];
   155   return MMulti(R, M);
   156 }
   158 function RotateY(M, Phi) {
   159   var a = Phi;
   160   a *= Math.PI / 180;
   161   var Cos = Math.cos(a);
   162   var Sin = Math.sin(a);
   163   var R = [
   164   [Cos,0,Sin,0],
   165   [0,1,0,0],
   166   [-Sin,0,Cos,0],
   167   [0,0,0,1]
   168   ];
   169   return MMulti(R, M);
   170 }
   172 function RotateZ(M, Phi) {
   173   var a = Phi;
   174   a *= Math.PI / 180;
   175   var Cos = Math.cos(a);
   176   var Sin = Math.sin(a);
   177   var R = [
   178   [Cos,-Sin,0,0],
   179   [Sin,Cos,0,0],
   180   [0,0,1,0],   
   181   [0,0,0,1]
   182   ];
   183   return MMulti(R, M);
   184 }
   186 function DrawQube() {
   187   // calc current normals
   188   var CurN = new Array();
   189   var i = 5;
   190   Q.LastPx = 0;
   191   for (; i > -1; i--) CurN[i] = VMulti2(MQube, Q.Normal[i]);
   192   if (CurN[0][2] < 0) {
   193     if (!Q.Line[0]) { DrawLine(Q[0], Q[1]); Q.Line[0] = true; };
   194     if (!Q.Line[1]) { DrawLine(Q[1], Q[2]); Q.Line[1] = true; };
   195     if (!Q.Line[2]) { DrawLine(Q[2], Q[3]); Q.Line[2] = true; };
   196     if (!Q.Line[3]) { DrawLine(Q[3], Q[0]); Q.Line[3] = true; };
   197   }
   198   if (CurN[1][2] < 0) {
   199     if (!Q.Line[2]) { DrawLine(Q[3], Q[2]); Q.Line[2] = true; };
   200     if (!Q.Line[9]) { DrawLine(Q[2], Q[6]); Q.Line[9] = true; };
   201     if (!Q.Line[6]) { DrawLine(Q[6], Q[7]); Q.Line[6] = true; };
   202     if (!Q.Line[10]) { DrawLine(Q[7], Q[3]); Q.Line[10] = true; };
   203   }
   204   if (CurN[2][2] < 0) {
   205     if (!Q.Line[4]) { DrawLine(Q[4], Q[5]); Q.Line[4] = true; };
   206     if (!Q.Line[5]) { DrawLine(Q[5], Q[6]); Q.Line[5] = true; };
   207     if (!Q.Line[6]) { DrawLine(Q[6], Q[7]); Q.Line[6] = true; };
   208     if (!Q.Line[7]) { DrawLine(Q[7], Q[4]); Q.Line[7] = true; };
   209   }
   210   if (CurN[3][2] < 0) {
   211     if (!Q.Line[4]) { DrawLine(Q[4], Q[5]); Q.Line[4] = true; };
   212     if (!Q.Line[8]) { DrawLine(Q[5], Q[1]); Q.Line[8] = true; };
   213     if (!Q.Line[0]) { DrawLine(Q[1], Q[0]); Q.Line[0] = true; };
   214     if (!Q.Line[11]) { DrawLine(Q[0], Q[4]); Q.Line[11] = true; };
   215   }
   216   if (CurN[4][2] < 0) {
   217     if (!Q.Line[11]) { DrawLine(Q[4], Q[0]); Q.Line[11] = true; };
   218     if (!Q.Line[3]) { DrawLine(Q[0], Q[3]); Q.Line[3] = true; };
   219     if (!Q.Line[10]) { DrawLine(Q[3], Q[7]); Q.Line[10] = true; };
   220     if (!Q.Line[7]) { DrawLine(Q[7], Q[4]); Q.Line[7] = true; };
   221   }
   222   if (CurN[5][2] < 0) {
   223     if (!Q.Line[8]) { DrawLine(Q[1], Q[5]); Q.Line[8] = true; };
   224     if (!Q.Line[5]) { DrawLine(Q[5], Q[6]); Q.Line[5] = true; };
   225     if (!Q.Line[9]) { DrawLine(Q[6], Q[2]); Q.Line[9] = true; };
   226     if (!Q.Line[1]) { DrawLine(Q[2], Q[1]); Q.Line[1] = true; };
   227   }
   228   Q.Line = [false,false,false,false,false,false,false,false,false,false,false,false];
   229   Q.LastPx = 0;
   230 }
   232 function Loop() {
   233   if (Testing.LoopCount > Testing.LoopMax) return;
   234   var TestingStr = String(Testing.LoopCount);
   235   while (TestingStr.length < 3) TestingStr = "0" + TestingStr;
   236   MTrans = Translate(I, -Q[8].V[0], -Q[8].V[1], -Q[8].V[2]);
   237   MTrans = RotateX(MTrans, 1);
   238   MTrans = RotateY(MTrans, 3);
   239   MTrans = RotateZ(MTrans, 5);
   240   MTrans = Translate(MTrans, Q[8].V[0], Q[8].V[1], Q[8].V[2]);
   241   MQube = MMulti(MTrans, MQube);
   242   var i = 8;
   243   for (; i > -1; i--) {
   244     Q[i].V = VMulti(MTrans, Q[i].V);
   245   }
   246   DrawQube();
   247   Testing.LoopCount++;
   248   Loop();
   249 }
   251 function Init(CubeSize) {
   252   // init/reset vars
   253   Origin.V = [150,150,20,1];
   254   Testing.LoopCount = 0;
   255   Testing.LoopMax = 50;
   256   Testing.TimeMax = 0;
   257   Testing.TimeAvg = 0;
   258   Testing.TimeMin = 0;
   259   Testing.TimeTemp = 0;
   260   Testing.TimeTotal = 0;
   261   Testing.Init = false;
   263   // transformation matrix
   264   MTrans = [
   265   [1,0,0,0],
   266   [0,1,0,0],
   267   [0,0,1,0],
   268   [0,0,0,1]
   269   ];
   271   // position information of qube
   272   MQube = [
   273   [1,0,0,0],
   274   [0,1,0,0],
   275   [0,0,1,0],
   276   [0,0,0,1]
   277   ];
   279   // entity matrix
   280   I = [
   281   [1,0,0,0],
   282   [0,1,0,0],
   283   [0,0,1,0],
   284   [0,0,0,1]
   285   ];
   287   // create qube
   288   Q[0] = new CreateP(-CubeSize,-CubeSize, CubeSize);
   289   Q[1] = new CreateP(-CubeSize, CubeSize, CubeSize);
   290   Q[2] = new CreateP( CubeSize, CubeSize, CubeSize);
   291   Q[3] = new CreateP( CubeSize,-CubeSize, CubeSize);
   292   Q[4] = new CreateP(-CubeSize,-CubeSize,-CubeSize);
   293   Q[5] = new CreateP(-CubeSize, CubeSize,-CubeSize);
   294   Q[6] = new CreateP( CubeSize, CubeSize,-CubeSize);
   295   Q[7] = new CreateP( CubeSize,-CubeSize,-CubeSize);
   297   // center of gravity
   298   Q[8] = new CreateP(0, 0, 0);
   300   // anti-clockwise edge check
   301   Q.Edge = [[0,1,2],[3,2,6],[7,6,5],[4,5,1],[4,0,3],[1,5,6]];
   303   // calculate squad normals
   304   Q.Normal = new Array();
   305   for (var i = 0; i < Q.Edge.length; i++) Q.Normal[i] = CalcNormal(Q[Q.Edge[i][0]].V, Q[Q.Edge[i][1]].V, Q[Q.Edge[i][2]].V);
   307   // line drawn ?
   308   Q.Line = [false,false,false,false,false,false,false,false,false,false,false,false];
   310   // create line pixels
   311   Q.NumPx = 9 * 2 * CubeSize;
   312   for (var i = 0; i < Q.NumPx; i++) CreateP(0,0,0);
   314   MTrans = Translate(MTrans, Origin.V[0], Origin.V[1], Origin.V[2]);
   315   MQube = MMulti(MTrans, MQube);
   317   var i = 0;
   318   for (; i < 9; i++) {
   319     Q[i].V = VMulti(MTrans, Q[i].V);
   320   }
   321   DrawQube();
   322   Testing.Init = true;
   323   Loop();
   324 }
   326 for ( var i = 20; i <= 160; i *= 2 ) {
   327   Init(i);
   328 }
   330 var actual = '';
   331 for (var i = 0; i < Q.length; ++i) {
   332   actual += Q[i].V + ';';
   333 }
   334 var expected = "-116.618229186398,212.51135212951073,62.5094191967962,1;127.83701023614447,417.11611179082263,90.41153816299942,1;293.9570894432935,196.58093046570656,252.17789153139591,1;49.501850020750915,-8.02382919560505,224.275772565193,1;6.042910556709444,103.41906953429206,-212.1778915313964,1;250.49814997925202,308.02382919560387,-184.27577256519325,1;416.61822918640064,87.48864787048812,-22.509419196796493,1;172.1629897638581,-117.1161117908236,-50.41153816299975,1;150.0000000000007,149.99999999999952,20,1;";
   335 assertEq(actual, expected);
   337 Q = null;
   338 MTrans = null;
   339 MQube = null;
   340 I = null;
   341 Origin = null;
   342 Testing = null;
   343 LoopTime = null;
   344 DisplArea = null;

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