js/src/jit-test/tests/v8-v5/check-raytrace.js

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 // The ray tracer code in this file is written by Adam Burmister. It
     2 // is available in its original form from:
     3 //
     4 //   http://labs.flog.nz.co/raytracer/
     5 //
     6 // It has been modified slightly by Google to work as a standalone
     7 // benchmark, but the all the computational code remains
     8 // untouched. This file also contains a copy of parts of the Prototype
     9 // JavaScript framework which is used by the ray tracer.
    11 //var RayTrace = new BenchmarkSuite('RayTrace', 932666, [
    12 //  new Benchmark('RayTrace', renderScene)
    13 //]);
    16 // Variable used to hold a number that can be used to verify that
    17 // the scene was ray traced correctly.
    18 var checkNumber;
    21 // ------------------------------------------------------------------------
    22 // ------------------------------------------------------------------------
    24 // The following is a copy of parts of the Prototype JavaScript library:
    26 // Prototype JavaScript framework, version 1.5.0
    27 // (c) 2005-2007 Sam Stephenson
    28 //
    29 // Prototype is freely distributable under the terms of an MIT-style license.
    30 // For details, see the Prototype web site: http://prototype.conio.net/
    33 var Class = {
    34   create: function() {
    35     return function() {
    36       this.initialize.apply(this, arguments);
    37     }
    38   }
    39 };
    42 Object.extend = function(destination, source) {
    43   for (var property in source) {
    44     destination[property] = source[property];
    45   }
    46   return destination;
    47 };
    50 // ------------------------------------------------------------------------
    51 // ------------------------------------------------------------------------
    53 // The rest of this file is the actual ray tracer written by Adam
    54 // Burmister. It's a concatenation of the following files:
    55 //
    56 //   flog/color.js
    57 //   flog/light.js
    58 //   flog/vector.js
    59 //   flog/ray.js
    60 //   flog/scene.js
    61 //   flog/material/basematerial.js
    62 //   flog/material/solid.js
    63 //   flog/material/chessboard.js
    64 //   flog/shape/baseshape.js
    65 //   flog/shape/sphere.js
    66 //   flog/shape/plane.js
    67 //   flog/intersectioninfo.js
    68 //   flog/camera.js
    69 //   flog/background.js
    70 //   flog/engine.js
    73 /* Fake a Flog.* namespace */
    74 if(typeof(Flog) == 'undefined') var Flog = {};
    75 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    77 Flog.RayTracer.Color = Class.create();
    79 Flog.RayTracer.Color.prototype = {
    80     red : 0.0,
    81     green : 0.0,
    82     blue : 0.0,
    84     initialize : function(r, g, b) {
    85         if(!r) r = 0.0;
    86         if(!g) g = 0.0;
    87         if(!b) b = 0.0;
    89         this.red = r;
    90         this.green = g;
    91         this.blue = b;
    92     },
    94     add : function(c1, c2){
    95         var result = new Flog.RayTracer.Color(0,0,0);
    97         result.red = c1.red + c2.red;
    98         result.green = c1.green + c2.green;
    99         result.blue = c1.blue + c2.blue;
   101         return result;
   102     },
   104     addScalar: function(c1, s){
   105         var result = new Flog.RayTracer.Color(0,0,0);
   107         result.red = c1.red + s;
   108         result.green = c1.green + s;
   109         result.blue = c1.blue + s;
   111         result.limit();
   113         return result;
   114     },
   116     subtract: function(c1, c2){
   117         var result = new Flog.RayTracer.Color(0,0,0);
   119         result.red = c1.red - c2.red;
   120         result.green = c1.green - c2.green;
   121         result.blue = c1.blue - c2.blue;
   123         return result;
   124     },
   126     multiply : function(c1, c2) {
   127         var result = new Flog.RayTracer.Color(0,0,0);
   129         result.red = c1.red * c2.red;
   130         result.green = c1.green * c2.green;
   131         result.blue = c1.blue * c2.blue;
   133         return result;
   134     },
   136     multiplyScalar : function(c1, f) {
   137         var result = new Flog.RayTracer.Color(0,0,0);
   139         result.red = c1.red * f;
   140         result.green = c1.green * f;
   141         result.blue = c1.blue * f;
   143         return result;
   144     },
   146     divideFactor : function(c1, f) {
   147         var result = new Flog.RayTracer.Color(0,0,0);
   149         result.red = c1.red / f;
   150         result.green = c1.green / f;
   151         result.blue = c1.blue / f;
   153         return result;
   154     },
   156     limit: function(){
   157         this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0;
   158         this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0;
   159         this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0;
   160     },
   162     distance : function(color) {
   163         var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue);
   164         return d;
   165     },
   167     blend: function(c1, c2, w){
   168         var result = new Flog.RayTracer.Color(0,0,0);
   169         result = Flog.RayTracer.Color.prototype.add(
   170                     Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w),
   171                     Flog.RayTracer.Color.prototype.multiplyScalar(c2, w)
   172                   );
   173         return result;
   174     },
   176     brightness : function() {
   177         var r = Math.floor(this.red*255);
   178         var g = Math.floor(this.green*255);
   179         var b = Math.floor(this.blue*255);
   180         return (r * 77 + g * 150 + b * 29) >> 8;
   181     },
   183     toString : function () {
   184         var r = Math.floor(this.red*255);
   185         var g = Math.floor(this.green*255);
   186         var b = Math.floor(this.blue*255);
   188         return "rgb("+ r +","+ g +","+ b +")";
   189     }
   190 }
   191 /* Fake a Flog.* namespace */
   192 if(typeof(Flog) == 'undefined') var Flog = {};
   193 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
   195 Flog.RayTracer.Light = Class.create();
   197 Flog.RayTracer.Light.prototype = {
   198     position: null,
   199     color: null,
   200     intensity: 10.0,
   202     initialize : function(pos, color, intensity) {
   203         this.position = pos;
   204         this.color = color;
   205         this.intensity = (intensity ? intensity : 10.0);
   206     },
   208     getIntensity: function(distance){
   209         if(distance >= intensity) return 0;
   211         return Math.pow((intensity - distance) / strength, 0.2);
   212     },
   214     toString : function () {
   215         return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
   216     }
   217 }
   218 /* Fake a Flog.* namespace */
   219 if(typeof(Flog) == 'undefined') var Flog = {};
   220 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
   222 Flog.RayTracer.Vector = Class.create();
   224 Flog.RayTracer.Vector.prototype = {
   225     x : 0.0,
   226     y : 0.0,
   227     z : 0.0,
   229     initialize : function(x, y, z) {
   230         this.x = (x ? x : 0);
   231         this.y = (y ? y : 0);
   232         this.z = (z ? z : 0);
   233     },
   235     copy: function(vector){
   236         this.x = vector.x;
   237         this.y = vector.y;
   238         this.z = vector.z;
   239     },
   241     normalize : function() {
   242         var m = this.magnitude();
   243         return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m);
   244     },
   246     magnitude : function() {
   247         return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z));
   248     },
   250     cross : function(w) {
   251         return new Flog.RayTracer.Vector(
   252                                             -this.z * w.y + this.y * w.z,
   253                                            this.z * w.x - this.x * w.z,
   254                                           -this.y * w.x + this.x * w.y);
   255     },
   257     dot : function(w) {
   258         return this.x * w.x + this.y * w.y + this.z * w.z;
   259     },
   261     add : function(v, w) {
   262         return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z);
   263     },
   265     subtract : function(v, w) {
   266         if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']';
   267         return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z);
   268     },
   270     multiplyVector : function(v, w) {
   271         return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z);
   272     },
   274     multiplyScalar : function(v, w) {
   275         return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w);
   276     },
   278     toString : function () {
   279         return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']';
   280     }
   281 }
   282 /* Fake a Flog.* namespace */
   283 if(typeof(Flog) == 'undefined') var Flog = {};
   284 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
   286 Flog.RayTracer.Ray = Class.create();
   288 Flog.RayTracer.Ray.prototype = {
   289     position : null,
   290     direction : null,
   291     initialize : function(pos, dir) {
   292         this.position = pos;
   293         this.direction = dir;
   294     },
   296     toString : function () {
   297         return 'Ray [' + this.position + ',' + this.direction + ']';
   298     }
   299 }
   300 /* Fake a Flog.* namespace */
   301 if(typeof(Flog) == 'undefined') var Flog = {};
   302 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
   304 Flog.RayTracer.Scene = Class.create();
   306 Flog.RayTracer.Scene.prototype = {
   307     camera : null,
   308     shapes : [],
   309     lights : [],
   310     background : null,
   312     initialize : function() {
   313         this.camera = new Flog.RayTracer.Camera(
   314             new Flog.RayTracer.Vector(0,0,-5),
   315             new Flog.RayTracer.Vector(0,0,1),
   316             new Flog.RayTracer.Vector(0,1,0)
   317         );
   318         this.shapes = new Array();
   319         this.lights = new Array();
   320         this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
   321     }
   322 }
   323 /* Fake a Flog.* namespace */
   324 if(typeof(Flog) == 'undefined') var Flog = {};
   325 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
   326 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
   328 Flog.RayTracer.Material.BaseMaterial = Class.create();
   330 Flog.RayTracer.Material.BaseMaterial.prototype = {
   332     gloss: 2.0,             // [0...infinity] 0 = matt
   333     transparency: 0.0,      // 0=opaque
   334     reflection: 0.0,        // [0...infinity] 0 = no reflection
   335     refraction: 0.50,
   336     hasTexture: false,
   338     initialize : function() {
   340     },
   342     getColor: function(u, v){
   344     },
   346     wrapUp: function(t){
   347         t = t % 2.0;
   348         if(t < -1) t += 2.0;
   349         if(t >= 1) t -= 2.0;
   350         return t;
   351     },
   353     toString : function () {
   354         return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
   355     }
   356 }
   357 /* Fake a Flog.* namespace */
   358 if(typeof(Flog) == 'undefined') var Flog = {};
   359 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
   361 Flog.RayTracer.Material.Solid = Class.create();
   363 Flog.RayTracer.Material.Solid.prototype = Object.extend(
   364     new Flog.RayTracer.Material.BaseMaterial(), {
   365         initialize : function(color, reflection, refraction, transparency, gloss) {
   366             this.color = color;
   367             this.reflection = reflection;
   368             this.transparency = transparency;
   369             this.gloss = gloss;
   370             this.hasTexture = false;
   371         },
   373         getColor: function(u, v){
   374             return this.color;
   375         },
   377         toString : function () {
   378             return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
   379         }
   380     }
   381 );
   382 /* Fake a Flog.* namespace */
   383 if(typeof(Flog) == 'undefined') var Flog = {};
   384 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
   386 Flog.RayTracer.Material.Chessboard = Class.create();
   388 Flog.RayTracer.Material.Chessboard.prototype = Object.extend(
   389     new Flog.RayTracer.Material.BaseMaterial(), {
   390         colorEven: null,
   391         colorOdd: null,
   392         density: 0.5,
   394         initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) {
   395             this.colorEven = colorEven;
   396             this.colorOdd = colorOdd;
   397             this.reflection = reflection;
   398             this.transparency = transparency;
   399             this.gloss = gloss;
   400             this.density = density;
   401             this.hasTexture = true;
   402         },
   404         getColor: function(u, v){
   405             var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density);
   407             if(t < 0.0)
   408                 return this.colorEven;
   409             else
   410                 return this.colorOdd;
   411         },
   413         toString : function () {
   414             return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
   415         }
   416     }
   417 );
   418 /* Fake a Flog.* namespace */
   419 if(typeof(Flog) == 'undefined') var Flog = {};
   420 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
   421 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
   423 Flog.RayTracer.Shape.BaseShape = Class.create();
   425 Flog.RayTracer.Shape.BaseShape.prototype = {
   426     position: null,
   427     material: null,
   429     initialize : function() {
   430         this.position = new Vector(0,0,0);
   431         this.material = new Flog.RayTracer.Material.SolidMaterial(
   432             new Flog.RayTracer.Color(1,0,1),
   433             0,
   434             0,
   435             0
   436         );
   437     },
   439     toString : function () {
   440         return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
   441     }
   442 }
   443 /* Fake a Flog.* namespace */
   444 if(typeof(Flog) == 'undefined') var Flog = {};
   445 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
   446 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
   448 Flog.RayTracer.Shape.Sphere = Class.create();
   450 Flog.RayTracer.Shape.Sphere.prototype = {
   451     initialize : function(pos, radius, material) {
   452         this.radius = radius;
   453         this.position = pos;
   454         this.material = material;
   455     },
   457     intersect: function(ray){
   458         var info = new Flog.RayTracer.IntersectionInfo();
   459         info.shape = this;
   461         var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position);
   463         var B = dst.dot(ray.direction);
   464         var C = dst.dot(dst) - (this.radius * this.radius);
   465         var D = (B * B) - C;
   467         if(D > 0){ // intersection!
   468             info.isHit = true;
   469             info.distance = (-B) - Math.sqrt(D);
   470             info.position = Flog.RayTracer.Vector.prototype.add(
   471                                                 ray.position,
   472                                                 Flog.RayTracer.Vector.prototype.multiplyScalar(
   473                                                     ray.direction,
   474                                                     info.distance
   475                                                 )
   476                                             );
   477             info.normal = Flog.RayTracer.Vector.prototype.subtract(
   478                                             info.position,
   479                                             this.position
   480                                         ).normalize();
   482             info.color = this.material.getColor(0,0);
   483         } else {
   484             info.isHit = false;
   485         }
   486         return info;
   487     },
   489     toString : function () {
   490         return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
   491     }
   492 }
   493 /* Fake a Flog.* namespace */
   494 if(typeof(Flog) == 'undefined') var Flog = {};
   495 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
   496 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
   498 Flog.RayTracer.Shape.Plane = Class.create();
   500 Flog.RayTracer.Shape.Plane.prototype = {
   501     d: 0.0,
   503     initialize : function(pos, d, material) {
   504         this.position = pos;
   505         this.d = d;
   506         this.material = material;
   507     },
   509     intersect: function(ray){
   510         var info = new Flog.RayTracer.IntersectionInfo();
   512         var Vd = this.position.dot(ray.direction);
   513         if(Vd == 0) return info; // no intersection
   515         var t = -(this.position.dot(ray.position) + this.d) / Vd;
   516         if(t <= 0) return info;
   518         info.shape = this;
   519         info.isHit = true;
   520         info.position = Flog.RayTracer.Vector.prototype.add(
   521                                             ray.position,
   522                                             Flog.RayTracer.Vector.prototype.multiplyScalar(
   523                                                 ray.direction,
   524                                                 t
   525                                             )
   526                                         );
   527         info.normal = this.position;
   528         info.distance = t;
   530         if(this.material.hasTexture){
   531             var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x);
   532             var vV = vU.cross(this.position);
   533             var u = info.position.dot(vU);
   534             var v = info.position.dot(vV);
   535             info.color = this.material.getColor(u,v);
   536         } else {
   537             info.color = this.material.getColor(0,0);
   538         }
   540         return info;
   541     },
   543     toString : function () {
   544         return 'Plane [' + this.position + ', d=' + this.d + ']';
   545     }
   546 }
   547 /* Fake a Flog.* namespace */
   548 if(typeof(Flog) == 'undefined') var Flog = {};
   549 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
   551 Flog.RayTracer.IntersectionInfo = Class.create();
   553 Flog.RayTracer.IntersectionInfo.prototype = {
   554     isHit: false,
   555     hitCount: 0,
   556     shape: null,
   557     position: null,
   558     normal: null,
   559     color: null,
   560     distance: null,
   562     initialize : function() {
   563         this.color = new Flog.RayTracer.Color(0,0,0);
   564     },
   566     toString : function () {
   567         return 'Intersection [' + this.position + ']';
   568     }
   569 }
   570 /* Fake a Flog.* namespace */
   571 if(typeof(Flog) == 'undefined') var Flog = {};
   572 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
   574 Flog.RayTracer.Camera = Class.create();
   576 Flog.RayTracer.Camera.prototype = {
   577     position: null,
   578     lookAt: null,
   579     equator: null,
   580     up: null,
   581     screen: null,
   583     initialize : function(pos, lookAt, up) {
   584         this.position = pos;
   585         this.lookAt = lookAt;
   586         this.up = up;
   587         this.equator = lookAt.normalize().cross(this.up);
   588         this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
   589     },
   591     getRay: function(vx, vy){
   592         var pos = Flog.RayTracer.Vector.prototype.subtract(
   593             this.screen,
   594             Flog.RayTracer.Vector.prototype.subtract(
   595                 Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx),
   596                 Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy)
   597             )
   598         );
   599         pos.y = pos.y * -1;
   600         var dir = Flog.RayTracer.Vector.prototype.subtract(
   601             pos,
   602             this.position
   603         );
   605         var ray = new Flog.RayTracer.Ray(pos, dir.normalize());
   607         return ray;
   608     },
   610     toString : function () {
   611         return 'Ray []';
   612     }
   613 }
   614 /* Fake a Flog.* namespace */
   615 if(typeof(Flog) == 'undefined') var Flog = {};
   616 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
   618 Flog.RayTracer.Background = Class.create();
   620 Flog.RayTracer.Background.prototype = {
   621     color : null,
   622     ambience : 0.0,
   624     initialize : function(color, ambience) {
   625         this.color = color;
   626         this.ambience = ambience;
   627     }
   628 }
   629 /* Fake a Flog.* namespace */
   630 if(typeof(Flog) == 'undefined') var Flog = {};
   631 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
   633 Flog.RayTracer.Engine = Class.create();
   635 Flog.RayTracer.Engine.prototype = {
   636     canvas: null, /* 2d context we can render to */
   638     initialize: function(options){
   639         this.options = Object.extend({
   640                 canvasHeight: 100,
   641                 canvasWidth: 100,
   642                 pixelWidth: 2,
   643                 pixelHeight: 2,
   644                 renderDiffuse: false,
   645                 renderShadows: false,
   646                 renderHighlights: false,
   647                 renderReflections: false,
   648                 rayDepth: 2
   649             }, options || {});
   651         this.options.canvasHeight /= this.options.pixelHeight;
   652         this.options.canvasWidth /= this.options.pixelWidth;
   654         /* TODO: dynamically include other scripts */
   655     },
   657     setPixel: function(x, y, color){
   658         var pxW, pxH;
   659         pxW = this.options.pixelWidth;
   660         pxH = this.options.pixelHeight;
   662         if (this.canvas) {
   663           this.canvas.fillStyle = color.toString();
   664           this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH);
   665         } else {
   666           if (x ===  y) {
   667             checkNumber += color.brightness();
   668           }
   669           // print(x * pxW, y * pxH, pxW, pxH);
   670         }
   671     },
   673     renderScene: function(scene, canvas){
   674         checkNumber = 0;
   675         /* Get canvas */
   676         if (canvas) {
   677           this.canvas = canvas.getContext("2d");
   678         } else {
   679           this.canvas = null;
   680         }
   682         var canvasHeight = this.options.canvasHeight;
   683         var canvasWidth = this.options.canvasWidth;
   685         for(var y=0; y < canvasHeight; y++){
   686             for(var x=0; x < canvasWidth; x++){
   687                 var yp = y * 1.0 / canvasHeight * 2 - 1;
   688           		var xp = x * 1.0 / canvasWidth * 2 - 1;
   690           		var ray = scene.camera.getRay(xp, yp);
   692           		var color = this.getPixelColor(ray, scene);
   694             	this.setPixel(x, y, color);
   695             }
   696         }
   697         assertEq(checkNumber, 2321);
   698     },
   700     getPixelColor: function(ray, scene){
   701         var info = this.testIntersection(ray, scene, null);
   702         if(info.isHit){
   703             var color = this.rayTrace(info, ray, scene, 0);
   704             return color;
   705         }
   706         return scene.background.color;
   707     },
   709     testIntersection: function(ray, scene, exclude){
   710         var hits = 0;
   711         var best = new Flog.RayTracer.IntersectionInfo();
   712         best.distance = 2000;
   714         for(var i=0; i<scene.shapes.length; i++){
   715             var shape = scene.shapes[i];
   717             if(shape != exclude){
   718                 var info = shape.intersect(ray);
   719                 if(info.isHit && info.distance >= 0 && info.distance < best.distance){
   720                     best = info;
   721                     hits++;
   722                 }
   723             }
   724         }
   725         best.hitCount = hits;
   726         return best;
   727     },
   729     getReflectionRay: function(P,N,V){
   730         var c1 = -N.dot(V);
   731         var R1 = Flog.RayTracer.Vector.prototype.add(
   732             Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1),
   733             V
   734         );
   735         return new Flog.RayTracer.Ray(P, R1);
   736     },
   738     rayTrace: function(info, ray, scene, depth){
   739         // Calc ambient
   740         var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
   741         var oldColor = color;
   742         var shininess = Math.pow(10, info.shape.material.gloss + 1);
   744         for(var i=0; i<scene.lights.length; i++){
   745             var light = scene.lights[i];
   747             // Calc diffuse lighting
   748             var v = Flog.RayTracer.Vector.prototype.subtract(
   749                                 light.position,
   750                                 info.position
   751                             ).normalize();
   753             if(this.options.renderDiffuse){
   754                 var L = v.dot(info.normal);
   755                 if(L > 0.0){
   756                     color = Flog.RayTracer.Color.prototype.add(
   757                                         color,
   758                                         Flog.RayTracer.Color.prototype.multiply(
   759                                             info.color,
   760                                             Flog.RayTracer.Color.prototype.multiplyScalar(
   761                                                 light.color,
   762                                                 L
   763                                             )
   764                                         )
   765                                     );
   766                 }
   767             }
   769             // The greater the depth the more accurate the colours, but
   770             // this is exponentially (!) expensive
   771             if(depth <= this.options.rayDepth){
   772           // calculate reflection ray
   773           if(this.options.renderReflections && info.shape.material.reflection > 0)
   774           {
   775               var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction);
   776               var refl = this.testIntersection(reflectionRay, scene, info.shape);
   778               if (refl.isHit && refl.distance > 0){
   779                   refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1);
   780               } else {
   781                   refl.color = scene.background.color;
   782                         }
   784                   color = Flog.RayTracer.Color.prototype.blend(
   785                     color,
   786                     refl.color,
   787                     info.shape.material.reflection
   788                   );
   789           }
   791                 // Refraction
   792                 /* TODO */
   793             }
   795             /* Render shadows and highlights */
   797             var shadowInfo = new Flog.RayTracer.IntersectionInfo();
   799             if(this.options.renderShadows){
   800                 var shadowRay = new Flog.RayTracer.Ray(info.position, v);
   802                 shadowInfo = this.testIntersection(shadowRay, scene, info.shape);
   803                 if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){
   804                     var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5);
   805                     var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5));
   806                     color = Flog.RayTracer.Color.prototype.addScalar(vA,dB);
   807                 }
   808             }
   810       // Phong specular highlights
   811       if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){
   812         var Lv = Flog.RayTracer.Vector.prototype.subtract(
   813                             info.shape.position,
   814                             light.position
   815                         ).normalize();
   817         var E = Flog.RayTracer.Vector.prototype.subtract(
   818                             scene.camera.position,
   819                             info.shape.position
   820                         ).normalize();
   822         var H = Flog.RayTracer.Vector.prototype.subtract(
   823                             E,
   824                             Lv
   825                         ).normalize();
   827         var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess);
   828         color = Flog.RayTracer.Color.prototype.add(
   829                             Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
   830                             color
   831                         );
   832       }
   833         }
   834         color.limit();
   835         return color;
   836     }
   837 };
   840 function renderScene(){
   841     var scene = new Flog.RayTracer.Scene();
   843     scene.camera = new Flog.RayTracer.Camera(
   844                         new Flog.RayTracer.Vector(0, 0, -15),
   845                         new Flog.RayTracer.Vector(-0.2, 0, 5),
   846                         new Flog.RayTracer.Vector(0, 1, 0)
   847                     );
   849     scene.background = new Flog.RayTracer.Background(
   850                                 new Flog.RayTracer.Color(0.5, 0.5, 0.5),
   851                                 0.4
   852                             );
   854     var sphere = new Flog.RayTracer.Shape.Sphere(
   855         new Flog.RayTracer.Vector(-1.5, 1.5, 2),
   856         1.5,
   857         new Flog.RayTracer.Material.Solid(
   858             new Flog.RayTracer.Color(0,0.5,0.5),
   859             0.3,
   860             0.0,
   861             0.0,
   862             2.0
   863         )
   864     );
   866     var sphere1 = new Flog.RayTracer.Shape.Sphere(
   867         new Flog.RayTracer.Vector(1, 0.25, 1),
   868         0.5,
   869         new Flog.RayTracer.Material.Solid(
   870             new Flog.RayTracer.Color(0.9,0.9,0.9),
   871             0.1,
   872             0.0,
   873             0.0,
   874             1.5
   875         )
   876     );
   878     var plane = new Flog.RayTracer.Shape.Plane(
   879                                 new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(),
   880                                 1.2,
   881                                 new Flog.RayTracer.Material.Chessboard(
   882                                     new Flog.RayTracer.Color(1,1,1),
   883                                     new Flog.RayTracer.Color(0,0,0),
   884                                     0.2,
   885                                     0.0,
   886                                     1.0,
   887                                     0.7
   888                                 )
   889                             );
   891     scene.shapes.push(plane);
   892     scene.shapes.push(sphere);
   893     scene.shapes.push(sphere1);
   895     var light = new Flog.RayTracer.Light(
   896         new Flog.RayTracer.Vector(5, 10, -1),
   897         new Flog.RayTracer.Color(0.8, 0.8, 0.8)
   898     );
   900     var light1 = new Flog.RayTracer.Light(
   901         new Flog.RayTracer.Vector(-3, 5, -15),
   902         new Flog.RayTracer.Color(0.8, 0.8, 0.8),
   903         100
   904     );
   906     scene.lights.push(light);
   907     scene.lights.push(light1);
   909     var imageWidth = 100; // $F('imageWidth');
   910     var imageHeight = 100; // $F('imageHeight');
   911     var pixelSize = "5,5".split(','); //  $F('pixelSize').split(',');
   912     var renderDiffuse = true; // $F('renderDiffuse');
   913     var renderShadows = true; // $F('renderShadows');
   914     var renderHighlights = true; // $F('renderHighlights');
   915     var renderReflections = true; // $F('renderReflections');
   916     var rayDepth = 2;//$F('rayDepth');
   918     var raytracer = new Flog.RayTracer.Engine(
   919         {
   920             canvasWidth: imageWidth,
   921             canvasHeight: imageHeight,
   922             pixelWidth: pixelSize[0],
   923             pixelHeight: pixelSize[1],
   924             "renderDiffuse": renderDiffuse,
   925             "renderHighlights": renderHighlights,
   926             "renderShadows": renderShadows,
   927             "renderReflections": renderReflections,
   928             "rayDepth": rayDepth
   929         }
   930     );
   932     raytracer.renderScene(scene, null, 0);
   933 }
   935 renderScene();

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