media/omx-plugin/include/froyo/pixelflinger/pixelflinger.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /*
     2  * Copyright (C) 2007 The Android Open Source Project
     3  *
     4  * Licensed under the Apache License, Version 2.0 (the "License");
     5  * you may not use this file except in compliance with the License.
     6  * You may obtain a copy of the License at
     7  *
     8  *      http://www.apache.org/licenses/LICENSE-2.0
     9  *
    10  * Unless required by applicable law or agreed to in writing, software
    11  * distributed under the License is distributed on an "AS IS" BASIS,
    12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    13  * See the License for the specific language governing permissions and
    14  * limitations under the License.
    15  */
    17 #ifndef ANDROID_PIXELFLINGER_H
    18 #define ANDROID_PIXELFLINGER_H
    20 #include <stdint.h>
    21 #include <sys/types.h>
    23 #include <pixelflinger/format.h>
    25 // GGL types
    27 typedef int8_t			GGLbyte;		// b
    28 typedef int16_t			GGLshort;		// s
    29 typedef int32_t			GGLint;			// i
    30 typedef ssize_t			GGLsizei;		// i
    31 typedef int32_t			GGLfixed;		// x
    32 typedef int32_t			GGLclampx;		// x
    33 typedef float			GGLfloat;		// f
    34 typedef float			GGLclampf;		// f
    35 typedef double			GGLdouble;		// d
    36 typedef double			GGLclampd;		// d
    37 typedef uint8_t			GGLubyte;		// ub
    38 typedef uint8_t			GGLboolean;		// ub
    39 typedef uint16_t		GGLushort;		// us
    40 typedef uint32_t		GGLuint;		// ui
    41 typedef unsigned int	GGLenum;		// ui
    42 typedef unsigned int	GGLbitfield;	// ui
    43 typedef void			GGLvoid;
    44 typedef int32_t         GGLfixed32;
    45 typedef	int32_t         GGLcolor;
    46 typedef int32_t         GGLcoord;
    48 // ----------------------------------------------------------------------------
    50 #define GGL_MAX_VIEWPORT_DIMS           4096
    51 #define GGL_MAX_TEXTURE_SIZE            4096
    52 #define GGL_MAX_ALIASED_POINT_SIZE      0x7FFFFFF
    53 #define GGL_MAX_SMOOTH_POINT_SIZE       2048
    54 #define GGL_MAX_SMOOTH_LINE_WIDTH       2048
    56 // ----------------------------------------------------------------------------
    58 // All these names are compatible with their OpenGL equivalents
    59 // some of them are listed only for completeness
    60 enum GGLNames {
    61 	GGL_FALSE						= 0,
    62 	GGL_TRUE						= 1,
    64 	// enable/disable
    65     GGL_SCISSOR_TEST                = 0x0C11,
    66 	GGL_TEXTURE_2D					= 0x0DE1,
    67 	GGL_ALPHA_TEST					= 0x0BC0,
    68 	GGL_BLEND						= 0x0BE2,
    69 	GGL_COLOR_LOGIC_OP				= 0x0BF2,
    70 	GGL_DITHER						= 0x0BD0,
    71 	GGL_STENCIL_TEST				= 0x0B90,
    72 	GGL_DEPTH_TEST					= 0x0B71,
    73     GGL_AA                          = 0x80000001,
    74     GGL_W_LERP                      = 0x80000004,
    75     GGL_POINT_SMOOTH_NICE           = 0x80000005,
    77     // buffers, pixel drawing/reading
    78     GGL_COLOR                       = 0x1800,
    80     // fog
    81     GGL_FOG                         = 0x0B60,
    83 	// shade model
    84 	GGL_FLAT						= 0x1D00,
    85 	GGL_SMOOTH						= 0x1D01,
    87 	// Texture parameter name
    88 	GGL_TEXTURE_MIN_FILTER			= 0x2801,
    89 	GGL_TEXTURE_MAG_FILTER			= 0x2800,
    90 	GGL_TEXTURE_WRAP_S				= 0x2802,
    91 	GGL_TEXTURE_WRAP_T				= 0x2803,
    92 	GGL_TEXTURE_WRAP_R				= 0x2804,
    94 	// Texture Filter	
    95 	GGL_NEAREST						= 0x2600,
    96 	GGL_LINEAR						= 0x2601,
    97 	GGL_NEAREST_MIPMAP_NEAREST		= 0x2700,
    98 	GGL_LINEAR_MIPMAP_NEAREST		= 0x2701,
    99 	GGL_NEAREST_MIPMAP_LINEAR		= 0x2702,
   100 	GGL_LINEAR_MIPMAP_LINEAR		= 0x2703,
   102 	// Texture Wrap Mode
   103 	GGL_CLAMP						= 0x2900,
   104 	GGL_REPEAT						= 0x2901,
   105     GGL_CLAMP_TO_EDGE               = 0x812F,
   107 	// Texture Env Mode
   108 	GGL_REPLACE						= 0x1E01,
   109 	GGL_MODULATE					= 0x2100,
   110 	GGL_DECAL						= 0x2101,
   111 	GGL_ADD							= 0x0104,
   113 	// Texture Env Parameter
   114 	GGL_TEXTURE_ENV_MODE			= 0x2200,
   115 	GGL_TEXTURE_ENV_COLOR			= 0x2201,
   117 	// Texture Env Target
   118 	GGL_TEXTURE_ENV					= 0x2300,
   120     // Texture coord generation
   121     GGL_TEXTURE_GEN_MODE            = 0x2500,
   122     GGL_S                           = 0x2000,
   123     GGL_T                           = 0x2001,
   124     GGL_R                           = 0x2002,
   125     GGL_Q                           = 0x2003,
   126     GGL_ONE_TO_ONE                  = 0x80000002,
   127     GGL_AUTOMATIC                   = 0x80000003,
   129     // AlphaFunction
   130     GGL_NEVER                       = 0x0200,
   131     GGL_LESS                        = 0x0201,
   132     GGL_EQUAL                       = 0x0202,
   133     GGL_LEQUAL                      = 0x0203,
   134     GGL_GREATER                     = 0x0204,
   135     GGL_NOTEQUAL                    = 0x0205,
   136     GGL_GEQUAL                      = 0x0206,
   137     GGL_ALWAYS                      = 0x0207,
   139     // LogicOp
   140     GGL_CLEAR                       = 0x1500,   // 0
   141     GGL_AND                         = 0x1501,   // s & d
   142     GGL_AND_REVERSE                 = 0x1502,   // s & ~d
   143     GGL_COPY                        = 0x1503,   // s
   144     GGL_AND_INVERTED                = 0x1504,   // ~s & d
   145     GGL_NOOP                        = 0x1505,   // d
   146     GGL_XOR                         = 0x1506,   // s ^ d
   147     GGL_OR                          = 0x1507,   // s | d
   148     GGL_NOR                         = 0x1508,   // ~(s | d)
   149     GGL_EQUIV                       = 0x1509,   // ~(s ^ d)
   150     GGL_INVERT                      = 0x150A,   // ~d
   151     GGL_OR_REVERSE                  = 0x150B,   // s | ~d
   152     GGL_COPY_INVERTED               = 0x150C,   // ~s 
   153     GGL_OR_INVERTED                 = 0x150D,   // ~s | d
   154     GGL_NAND                        = 0x150E,   // ~(s & d)
   155     GGL_SET                         = 0x150F,   // 1
   157 	// blending equation & function
   158 	GGL_ZERO                        = 0,		// SD
   159 	GGL_ONE                         = 1,		// SD
   160 	GGL_SRC_COLOR                   = 0x0300,	//  D
   161 	GGL_ONE_MINUS_SRC_COLOR         = 0x0301,	//	D
   162 	GGL_SRC_ALPHA                   = 0x0302,	// SD
   163 	GGL_ONE_MINUS_SRC_ALPHA			= 0x0303,	// SD
   164 	GGL_DST_ALPHA					= 0x0304,	// SD
   165 	GGL_ONE_MINUS_DST_ALPHA			= 0x0305,	// SD
   166 	GGL_DST_COLOR					= 0x0306,	// S
   167 	GGL_ONE_MINUS_DST_COLOR			= 0x0307,	// S
   168 	GGL_SRC_ALPHA_SATURATE			= 0x0308,	// S
   170     // clear bits
   171     GGL_DEPTH_BUFFER_BIT            = 0x00000100,
   172     GGL_STENCIL_BUFFER_BIT          = 0x00000400,
   173     GGL_COLOR_BUFFER_BIT            = 0x00004000,
   175     // errors
   176     GGL_NO_ERROR                    = 0,
   177     GGL_INVALID_ENUM                = 0x0500,
   178     GGL_INVALID_VALUE               = 0x0501,
   179     GGL_INVALID_OPERATION           = 0x0502,
   180     GGL_STACK_OVERFLOW              = 0x0503,
   181     GGL_STACK_UNDERFLOW             = 0x0504,
   182     GGL_OUT_OF_MEMORY               = 0x0505
   183 };
   185 // ----------------------------------------------------------------------------
   187 typedef struct {
   188     GGLsizei    version;    // always set to sizeof(GGLSurface)
   189     GGLuint     width;      // width in pixels
   190     GGLuint     height;     // height in pixels
   191     GGLint      stride;     // stride in pixels
   192     GGLubyte*   data;       // pointer to the bits
   193     GGLubyte    format;     // pixel format
   194     GGLubyte    rfu[3];     // must be zero
   195     // these values are dependent on the used format
   196     union {
   197         GGLint  compressedFormat;
   198         GGLint  vstride;
   199     };
   200     void*       reserved;
   201 } GGLSurface;
   204 typedef struct {
   205     // immediate rendering
   206     void (*pointx)(void *con, const GGLcoord* v, GGLcoord r);
   207     void (*linex)(void *con, 
   208             const GGLcoord* v0, const GGLcoord* v1, GGLcoord width);
   209     void (*recti)(void* c, GGLint l, GGLint t, GGLint r, GGLint b); 
   210     void (*trianglex)(void* c,
   211             GGLcoord const* v0, GGLcoord const* v1, GGLcoord const* v2);
   213     // scissor
   214     void (*scissor)(void* c, GGLint x, GGLint y, GGLsizei width, GGLsizei height);
   216     // Set the textures and color buffers
   217     void (*activeTexture)(void* c, GGLuint tmu);
   218     void (*bindTexture)(void* c, const GGLSurface* surface);
   219     void (*colorBuffer)(void* c, const GGLSurface* surface);
   220     void (*readBuffer)(void* c, const GGLSurface* surface);
   221     void (*depthBuffer)(void* c, const GGLSurface* surface);
   222     void (*bindTextureLod)(void* c, GGLuint tmu, const GGLSurface* surface);
   224     // enable/disable features
   225     void (*enable)(void* c, GGLenum name);
   226     void (*disable)(void* c, GGLenum name);
   227     void (*enableDisable)(void* c, GGLenum name, GGLboolean en);
   229     // specify the fragment's color
   230     void (*shadeModel)(void* c, GGLenum mode);
   231     void (*color4xv)(void* c, const GGLclampx* color);
   232     // specify color iterators (16.16)
   233     void (*colorGrad12xv)(void* c, const GGLcolor* grad);
   235     // specify Z coordinate iterators (0.32)
   236     void (*zGrad3xv)(void* c, const GGLfixed32* grad);
   238     // specify W coordinate iterators (16.16)
   239     void (*wGrad3xv)(void* c, const GGLfixed* grad);
   241     // specify fog iterator & color (16.16)
   242     void (*fogGrad3xv)(void* c, const GGLfixed* grad);
   243     void (*fogColor3xv)(void* c, const GGLclampx* color);
   245     // specify blending parameters
   246     void (*blendFunc)(void* c, GGLenum src, GGLenum dst);
   247     void (*blendFuncSeparate)(void* c,  GGLenum src, GGLenum dst,
   248                                         GGLenum srcAlpha, GGLenum dstAplha);
   250     // texture environnement (REPLACE / MODULATE / DECAL / BLEND)
   251     void (*texEnvi)(void* c,    GGLenum target,
   252                                 GGLenum pname,
   253                                 GGLint param);
   255     void (*texEnvxv)(void* c, GGLenum target,
   256             GGLenum pname, const GGLfixed* params);
   258     // texture parameters (Wrapping, filter)
   259     void (*texParameteri)(void* c,  GGLenum target,
   260                                     GGLenum pname,
   261                                     GGLint param);
   263     // texture iterators (16.16)
   264     void (*texCoord2i)(void* c, GGLint s, GGLint t);
   265     void (*texCoord2x)(void* c, GGLfixed s, GGLfixed t);
   267     // s, dsdx, dsdy, scale, t, dtdx, dtdy, tscale
   268     // This api uses block floating-point for S and T texture coordinates.
   269     // All values are given in 16.16, scaled by 'scale'. In other words,
   270     // set scale to 0, for 16.16 values.
   271     void (*texCoordGradScale8xv)(void* c, GGLint tmu, const int32_t* grad8);
   273     void (*texGeni)(void* c, GGLenum coord, GGLenum pname, GGLint param);
   275     // masking
   276     void (*colorMask)(void* c,  GGLboolean red,
   277                                 GGLboolean green,
   278                                 GGLboolean blue,
   279                                 GGLboolean alpha);
   281     void (*depthMask)(void* c, GGLboolean flag);
   283     void (*stencilMask)(void* c, GGLuint mask);
   285     // alpha func
   286     void (*alphaFuncx)(void* c, GGLenum func, GGLclampx ref);
   288     // depth func
   289     void (*depthFunc)(void* c, GGLenum func);
   291     // logic op
   292     void (*logicOp)(void* c, GGLenum opcode); 
   294     // clear
   295     void (*clear)(void* c, GGLbitfield mask);
   296     void (*clearColorx)(void* c,
   297             GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a);
   298     void (*clearDepthx)(void* c, GGLclampx depth);
   299     void (*clearStencil)(void* c, GGLint s);
   301     // framebuffer operations
   302     void (*copyPixels)(void* c, GGLint x, GGLint y,
   303             GGLsizei width, GGLsizei height, GGLenum type);
   304     void (*rasterPos2x)(void* c, GGLfixed x, GGLfixed y);
   305     void (*rasterPos2i)(void* c, GGLint x, GGLint y);
   306 } GGLContext;
   308 // ----------------------------------------------------------------------------
   310 #ifdef __cplusplus
   311 extern "C" {
   312 #endif
   314 // construct / destroy the context
   315 ssize_t gglInit(GGLContext** context);
   316 ssize_t gglUninit(GGLContext* context);
   318 GGLint gglBitBlti(
   319         GGLContext* c,
   320         int tmu,
   321         GGLint crop[4],
   322         GGLint where[4]);
   324 #ifdef __cplusplus
   325 };
   326 #endif
   328 // ----------------------------------------------------------------------------
   330 #endif // ANDROID_PIXELFLINGER_H

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