Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 /* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 package org.mozilla.gecko;
8 import android.content.res.Resources;
9 import android.graphics.Bitmap;
10 import android.graphics.BitmapShader;
11 import android.graphics.Canvas;
12 import android.graphics.ColorFilter;
13 import android.graphics.ComposeShader;
14 import android.graphics.LinearGradient;
15 import android.graphics.Paint;
16 import android.graphics.PixelFormat;
17 import android.graphics.PorterDuff;
18 import android.graphics.PorterDuffColorFilter;
19 import android.graphics.Rect;
20 import android.graphics.Shader;
21 import android.graphics.drawable.Drawable;
23 /**
24 * A special drawable used with lightweight themes. This draws a color
25 * (with an optional color-filter) and a bitmap (with a linear gradient
26 * to specify the alpha) in order.
27 */
28 public class LightweightThemeDrawable extends Drawable {
29 private Paint mPaint;
30 private Paint mColorPaint;
32 private Bitmap mBitmap;
33 private Resources mResources;
35 private int mStartColor;
36 private int mEndColor;
38 public LightweightThemeDrawable(Resources resources, Bitmap bitmap) {
39 mBitmap = bitmap;
40 mResources = resources;
42 mPaint = new Paint();
43 mPaint.setAntiAlias(true);
44 mPaint.setStrokeWidth(0.0f);
45 }
47 @Override
48 protected void onBoundsChange(Rect bounds) {
49 super.onBoundsChange(bounds);
50 initializeBitmapShader();
51 }
53 @Override
54 public void draw(Canvas canvas) {
55 // Draw the colors, if available.
56 if (mColorPaint != null)
57 canvas.drawPaint(mColorPaint);
59 // Draw the bitmap.
60 canvas.drawPaint(mPaint);
61 }
63 @Override
64 public int getOpacity() {
65 return PixelFormat.TRANSLUCENT;
66 }
68 @Override
69 public void setAlpha(int alpha) {
70 // A StateListDrawable will reset the alpha value with 255.
71 // We cannot use to be the bitmap alpha.
72 mPaint.setAlpha(alpha);
73 }
75 @Override
76 public void setColorFilter(ColorFilter filter) {
77 mPaint.setColorFilter(filter);
78 }
80 /**
81 * Creates a paint that paint a particular color.
82 *
83 * @param color The color to be painted.
84 */
85 public void setColor(int color) {
86 mColorPaint = new Paint(mPaint);
87 mColorPaint.setColor(color);
88 }
90 /**
91 * Creates a paint that paint a particular color, and a filter for the color.
92 *
93 * @param color The color to be painted.
94 * @param filter The filter color to be applied using SRC_OVER mode.
95 */
96 public void setColorWithFilter(int color, int filter) {
97 mColorPaint = new Paint(mPaint);
98 mColorPaint.setColor(color);
99 mColorPaint.setColorFilter(new PorterDuffColorFilter(filter, PorterDuff.Mode.SRC_OVER));
100 }
102 /**
103 * Set the alpha for the linear gradient used with the bitmap's shader.
104 *
105 * @param startAlpha The starting alpha (0..255) value to be applied to the LinearGradient.
106 * @param startAlpha The ending alpha (0..255) value to be applied to the LinearGradient.
107 */
108 public void setAlpha(int startAlpha, int endAlpha) {
109 mStartColor = startAlpha << 24;
110 mEndColor = endAlpha << 24;
111 initializeBitmapShader();
112 }
114 private void initializeBitmapShader() {
115 // A bitmap-shader to draw the bitmap.
116 // Clamp mode will repeat the last row of pixels.
117 // Hence its better to have an endAlpha of 0 for the linear-gradient.
118 BitmapShader bitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
120 // A linear-gradient to specify the opacity of the bitmap.
121 LinearGradient gradient = new LinearGradient(0, 0, 0, mBitmap.getHeight(), mStartColor, mEndColor, Shader.TileMode.CLAMP);
123 // Make a combined shader -- a performance win.
124 // The linear-gradient is the 'SRC' and the bitmap-shader is the 'DST'.
125 // Drawing the DST in the SRC will provide the opacity.
126 mPaint.setShader(new ComposeShader(bitmapShader, gradient, PorterDuff.Mode.DST_IN));
127 }
128 }