widget/gonk/nativewindow/GonkNativeWindowClientKK.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /*
     2  * Copyright (C) 2010 The Android Open Source Project
     3  * Copyright (C) 2013 Mozilla Foundation
     4  *
     5  * Licensed under the Apache License, Version 2.0 (the "License");
     6  * you may not use this file except in compliance with the License.
     7  * You may obtain a copy of the License at
     8  *
     9  *      http://www.apache.org/licenses/LICENSE-2.0
    10  *
    11  * Unless required by applicable law or agreed to in writing, software
    12  * distributed under the License is distributed on an "AS IS" BASIS,
    13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    14  * See the License for the specific language governing permissions and
    15  * limitations under the License.
    16  */
    18 #ifndef NATIVEWINDOW_GONKNATIVEWINDOWCLIENT_KK_H
    19 #define NATIVEWINDOW_GONKNATIVEWINDOWCLIENT_KK_H
    21 #include <gui/IGraphicBufferProducer.h>
    23 #include <ui/ANativeObjectBase.h>
    24 #include <ui/Region.h>
    26 #include <utils/RefBase.h>
    27 #include <utils/threads.h>
    28 #include <utils/KeyedVector.h>
    30 #include "GonkBufferQueue.h"
    32 struct ANativeWindow_Buffer;
    34 namespace android {
    36 /*
    37  * An implementation of ANativeWindow that feeds graphics buffers into a
    38  * BufferQueue.
    39  *
    40  * This is typically used by programs that want to render frames through
    41  * some means (maybe OpenGL, a software renderer, or a hardware decoder)
    42  * and have the frames they create forwarded to SurfaceFlinger for
    43  * compositing.  For example, a video decoder could render a frame and call
    44  * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
    45  * GonkNativeWindowClient.  GonkNativeWindowClient then forwards the buffers through Binder IPC
    46  * to the BufferQueue's producer interface, providing the new frame to a
    47  * consumer such as GLConsumer.
    48  */
    49 class GonkNativeWindowClient
    50     : public ANativeObjectBase<ANativeWindow, GonkNativeWindowClient, RefBase>
    51 {
    52 public:
    54     /*
    55      * creates a GonkNativeWindowClient from the given IGraphicBufferProducer (which concrete
    56      * implementation is a BufferQueue).
    57      *
    58      * GonkNativeWindowClient is mainly state-less while it's disconnected, it can be
    59      * viewed as a glorified IGraphicBufferProducer holder. It's therefore
    60      * safe to create other GonkNativeWindowClients from the same IGraphicBufferProducer.
    61      *
    62      * However, once a GonkNativeWindowClient is connected, it'll prevent other GonkNativeWindowClients
    63      * referring to the same IGraphicBufferProducer to become connected and
    64      * therefore prevent them to be used as actual producers of buffers.
    65      *
    66      * the controlledByApp flag indicates that this Surface (producer) is
    67      * controlled by the application. This flag is used at connect time.
    68      */
    69     GonkNativeWindowClient(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false);
    71     /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
    72      * GonkNativeWindowClient was created with. Usually it's an error to use the
    73      * IGraphicBufferProducer while the GonkNativeWindowClient is connected.
    74      */
    75     sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
    77     /* convenience function to check that the given surface is non NULL as
    78      * well as its IGraphicBufferProducer */
    79     static bool isValid(const sp<GonkNativeWindowClient>& surface) {
    80         return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
    81     }
    83 protected:
    84     virtual ~GonkNativeWindowClient();
    86 private:
    87     // can't be copied
    88     GonkNativeWindowClient& operator = (const GonkNativeWindowClient& rhs);
    89     GonkNativeWindowClient(const GonkNativeWindowClient& rhs);
    91     // ANativeWindow hooks
    92     static int hook_cancelBuffer(ANativeWindow* window,
    93             ANativeWindowBuffer* buffer, int fenceFd);
    94     static int hook_dequeueBuffer(ANativeWindow* window,
    95             ANativeWindowBuffer** buffer, int* fenceFd);
    96     static int hook_perform(ANativeWindow* window, int operation, ...);
    97     static int hook_query(const ANativeWindow* window, int what, int* value);
    98     static int hook_queueBuffer(ANativeWindow* window,
    99             ANativeWindowBuffer* buffer, int fenceFd);
   100     static int hook_setSwapInterval(ANativeWindow* window, int interval);
   102     static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
   103             ANativeWindowBuffer* buffer);
   104     static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
   105             ANativeWindowBuffer** buffer);
   106     static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
   107             ANativeWindowBuffer* buffer);
   108     static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
   109             ANativeWindowBuffer* buffer);
   111     int dispatchConnect(va_list args);
   112     int dispatchDisconnect(va_list args);
   113     int dispatchSetBufferCount(va_list args);
   114     int dispatchSetBuffersGeometry(va_list args);
   115     int dispatchSetBuffersDimensions(va_list args);
   116     int dispatchSetBuffersUserDimensions(va_list args);
   117     int dispatchSetBuffersFormat(va_list args);
   118     int dispatchSetScalingMode(va_list args);
   119     int dispatchSetBuffersTransform(va_list args);
   120     int dispatchSetBuffersTimestamp(va_list args);
   121     int dispatchSetCrop(va_list args);
   122     int dispatchSetPostTransformCrop(va_list args);
   123     int dispatchSetUsage(va_list args);
   124     int dispatchLock(va_list args);
   125     int dispatchUnlockAndPost(va_list args);
   127 protected:
   128     virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
   129     virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
   130     virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
   131     virtual int perform(int operation, va_list args);
   132     virtual int query(int what, int* value) const;
   133     virtual int setSwapInterval(int interval);
   135     virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
   137     virtual int connect(int api);
   138     virtual int disconnect(int api);
   139     virtual int setBufferCount(int bufferCount);
   140     virtual int setBuffersDimensions(int w, int h);
   141     virtual int setBuffersUserDimensions(int w, int h);
   142     virtual int setBuffersFormat(int format);
   143     virtual int setScalingMode(int mode);
   144     virtual int setBuffersTransform(int transform);
   145     virtual int setBuffersTimestamp(int64_t timestamp);
   146     virtual int setCrop(Rect const* rect);
   147     virtual int setUsage(uint32_t reqUsage);
   149 public:
   150     virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
   151     virtual int unlockAndPost();
   153 protected:
   154     enum { NUM_BUFFER_SLOTS = GonkBufferQueue::NUM_BUFFER_SLOTS };
   155     enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
   157 private:
   158     void freeAllBuffers();
   159     int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
   161     struct BufferSlot {
   162         sp<GraphicBuffer> buffer;
   163         Region dirtyRegion;
   164     };
   166     // mSurfaceTexture is the interface to the surface texture server. All
   167     // operations on the surface texture client ultimately translate into
   168     // interactions with the server using this interface.
   169     // TODO: rename to mBufferProducer
   170     sp<IGraphicBufferProducer> mGraphicBufferProducer;
   172     // mSlots stores the buffers that have been allocated for each buffer slot.
   173     // It is initialized to null pointers, and gets filled in with the result of
   174     // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
   175     // slot that has not yet been used. The buffer allocated to a slot will also
   176     // be replaced if the requested buffer usage or geometry differs from that
   177     // of the buffer allocated to a slot.
   178     BufferSlot mSlots[NUM_BUFFER_SLOTS];
   180     // mReqWidth is the buffer width that will be requested at the next dequeue
   181     // operation. It is initialized to 1.
   182     uint32_t mReqWidth;
   184     // mReqHeight is the buffer height that will be requested at the next
   185     // dequeue operation. It is initialized to 1.
   186     uint32_t mReqHeight;
   188     // mReqFormat is the buffer pixel format that will be requested at the next
   189     // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
   190     uint32_t mReqFormat;
   192     // mReqUsage is the set of buffer usage flags that will be requested
   193     // at the next deuque operation. It is initialized to 0.
   194     uint32_t mReqUsage;
   196     // mTimestamp is the timestamp that will be used for the next buffer queue
   197     // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
   198     // a timestamp is auto-generated when queueBuffer is called.
   199     int64_t mTimestamp;
   201     // mCrop is the crop rectangle that will be used for the next buffer
   202     // that gets queued. It is set by calling setCrop.
   203     Rect mCrop;
   205     // mScalingMode is the scaling mode that will be used for the next
   206     // buffers that get queued. It is set by calling setScalingMode.
   207     int mScalingMode;
   209     // mTransform is the transform identifier that will be used for the next
   210     // buffer that gets queued. It is set by calling setTransform.
   211     uint32_t mTransform;
   213      // mDefaultWidth is default width of the buffers, regardless of the
   214      // native_window_set_buffers_dimensions call.
   215      uint32_t mDefaultWidth;
   217      // mDefaultHeight is default height of the buffers, regardless of the
   218      // native_window_set_buffers_dimensions call.
   219      uint32_t mDefaultHeight;
   221      // mUserWidth, if non-zero, is an application-specified override
   222      // of mDefaultWidth.  This is lower priority than the width set by
   223      // native_window_set_buffers_dimensions.
   224      uint32_t mUserWidth;
   226      // mUserHeight, if non-zero, is an application-specified override
   227      // of mDefaultHeight.  This is lower priority than the height set
   228      // by native_window_set_buffers_dimensions.
   229      uint32_t mUserHeight;
   231     // mTransformHint is the transform probably applied to buffers of this
   232     // window. this is only a hint, actual transform may differ.
   233     uint32_t mTransformHint;
   235     // mProducerControlledByApp whether this buffer producer is controlled
   236     // by the application
   237     bool mProducerControlledByApp;
   239     // mSwapIntervalZero set if we should drop buffers at queue() time to
   240     // achieve an asynchronous swap interval
   241     bool mSwapIntervalZero;
   243     // mConsumerRunningBehind whether the consumer is running more than
   244     // one buffer behind the producer.
   245     mutable bool mConsumerRunningBehind;
   247     // mMutex is the mutex used to prevent concurrent access to the member
   248     // variables of GonkNativeWindowClient objects. It must be locked whenever the
   249     // member variables are accessed.
   250     mutable Mutex mMutex;
   252     // must be used from the lock/unlock thread
   253     sp<GraphicBuffer>           mLockedBuffer;
   254     sp<GraphicBuffer>           mPostedBuffer;
   255     bool                        mConnectedToCpu;
   257     // must be accessed from lock/unlock thread only
   258     Region mDirtyRegion;
   259 };
   261 }; // namespace android
   263 #endif  // NATIVEWINDOW_GONKNATIVEWINDOWCLIENT_JB_H

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