widget/gonk/nativewindow/GonkNativeWindowICS.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /*
     2  * Copyright (C) 2010 The Android Open Source Project
     3  * Copyright (C) 2012 Mozilla Foundation
     4  *
     5  * Licensed under the Apache License, Version 2.0 (the "License");
     6  * you may not use this file except in compliance with the License.
     7  * You may obtain a copy of the License at
     8  *
     9  *      http://www.apache.org/licenses/LICENSE-2.0
    10  *
    11  * Unless required by applicable law or agreed to in writing, software
    12  * distributed under the License is distributed on an "AS IS" BASIS,
    13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    14  * See the License for the specific language governing permissions and
    15  * limitations under the License.
    16  */
    18 #ifndef NATIVEWINDOW_GONKNATIVEWINDOW_ICS_H
    19 #define NATIVEWINDOW_GONKNATIVEWINDOW_ICS_H
    21 #include <stdint.h>
    22 #include <sys/types.h>
    24 #include <gui/ISurfaceTexture.h>
    25 #include <ui/egl/android_natives.h>
    26 #include <ui/GraphicBuffer.h>
    27 #include <ui/Rect.h>
    28 #include <utils/Errors.h>
    29 #include <utils/RefBase.h>
    30 #include <utils/String8.h>
    31 #include <utils/threads.h>
    33 #include "CameraCommon.h"
    34 #include "GrallocImages.h"
    35 #include "mozilla/layers/LayersSurfaces.h"
    36 #include "mozilla/layers/TextureClient.h"
    38 namespace android {
    40 // The user of GonkNativeWindow who wants to receive notification of
    41 // new frames should implement this interface.
    42 class GonkNativeWindowNewFrameCallback {
    43 public:
    44     virtual void OnNewFrame() = 0;
    45 };
    47 class GonkNativeWindow : public BnSurfaceTexture
    48 {
    49     friend class GonkNativeWindowClient;
    51     typedef mozilla::layers::TextureClient TextureClient;
    53 public:
    54     enum { MIN_UNDEQUEUED_BUFFERS = 2 };
    55     enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS };
    56     enum { NUM_BUFFER_SLOTS = 32 };
    57     enum { NO_CONNECTED_API = 0 };
    58     enum { NATIVE_WINDOW_SET_BUFFERS_SIZE = 0x10000000 };
    60     GonkNativeWindow();
    61     ~GonkNativeWindow(); // this class cannot be overloaded
    63     // Get next frame from the queue and mark it as RENDERING, caller
    64     // owns the returned buffer.
    65     mozilla::TemporaryRef<TextureClient> getCurrentBuffer();
    67     // Return the buffer to the queue and mark it as FREE. After that
    68     // the buffer is useable again for the decoder.
    69     void returnBuffer(TextureClient* client);
    71     // setBufferCount updates the number of available buffer slots.  After
    72     // calling this all buffer slots are owned by the GonkNativeWindow object
    73     // (i.e. they are not owned by the client).
    74     virtual status_t setBufferCount(int bufferCount);
    76     // requestBuffer requests a new buffer for the given index.
    77     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
    79     // dequeueBuffer gets the next buffer slot index for the client to use. If a
    80     // buffer slot is available then that slot index is written to the location
    81     // pointed to by the buf argument and a status of OK is returned.  If no
    82     // slot is available then a status of -EBUSY is returned and buf is
    83     // unmodified.
    84     virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
    85             uint32_t format, uint32_t usage);
    87     // queueBuffer returns a filled buffer to the GonkNativeWindow. In addition,
    88     // a timestamp must be provided for the buffer. The timestamp is in
    89     // nanoseconds, and must be monotonically increasing. Its other semantics
    90     // (zero point, etc) are client-dependent and should be documented by the
    91     // client.
    92     virtual status_t queueBuffer(int buf, int64_t timestamp,
    93             uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
    94     virtual void cancelBuffer(int buf);
    95     virtual status_t setCrop(const Rect& reg);
    96     virtual status_t setTransform(uint32_t transform);
    97     virtual status_t setScalingMode(int mode);
    99     virtual int query(int what, int* value);
   101     // Qcom specific function
   102     virtual int performQcomOperation(int operation, int arg1, int arg2, int arg3) {
   103         return OK;
   104     }
   106     // GonkNativeWindow do not implement the function and always works in
   107     // synchronous mode.
   108     virtual status_t setSynchronousMode(bool enabled);
   110     // connect attempts to connect a client API to the GonkNativeWindow.
   111     //
   112     // This method will fail if the connect was previously called on the
   113     // GonkNativeWindow and no corresponding disconnect call was made.
   114     virtual status_t connect(int api,
   115             uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
   117     // disconnect attempts to disconnect a client API from the GonkNativeWindow.
   118     // This method will fail if the the GonkNativeWindow is not currently
   119     // connected to the specified client API.
   120     virtual status_t disconnect(int api);
   122     void setNewFrameCallback(GonkNativeWindowNewFrameCallback* aCallback);
   124     // setDefaultBufferSize is used to set the size of buffers returned by
   125     // requestBuffers when a with and height of zero is requested.
   126     // A call to setDefaultBufferSize() may trigger requestBuffers() to
   127     // be called from the client.
   128     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
   130     // abandon frees all the buffers and puts the GonkNativeWindow into the
   131     // 'abandoned' state.  Once put in this state the GonkNativeWindow can never
   132     // leave it.  When in the 'abandoned' state, all methods of the
   133     // ISurfaceTexture interface will fail with the NO_INIT error.
   134     //
   135     // Note that while calling this method causes all the buffers to be freed
   136     // from the perspective of the the GonkNativeWindow, if there are additional
   137     // references on the buffers (e.g. if a buffer is referenced by a client)
   138     // then those buffer will remain allocated.
   139     void abandon();
   141     mozilla::TemporaryRef<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
   143     static void RecycleCallback(TextureClient* client, void* closure);
   145 protected:
   147     // freeAllBuffersLocked frees the resources (both GraphicBuffer and
   148     // EGLImage) for all slots by removing them from the slots and appending
   149     // then to the freeList.  This must be called with mMutex locked.
   150     void freeAllBuffersLocked();
   152     // clearRenderingStateBuffersLocked clear the resources in RENDERING state;
   153     // But do not destroy the gralloc buffer. It is still in the video stream
   154     // awaiting rendering.
   155     // this must be called with mMutex locked.
   156     void clearRenderingStateBuffersLocked();
   158 private:
   159     void init();
   161     int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
   163     int getSlotFromTextureClientLocked(TextureClient* client) const;
   165     enum { INVALID_BUFFER_SLOT = -1 };
   167     struct BufferSlot {
   169         BufferSlot()
   170             : mBufferState(BufferSlot::FREE),
   171               mTimestamp(0),
   172               mFrameNumber(0){
   173         }
   175         // mGraphicBuffer points to the buffer allocated for this slot or is NULL
   176         // if no buffer has been allocated.
   177         sp<GraphicBuffer> mGraphicBuffer;
   179         // mTextureClient is a thin abstraction over remotely allocated GraphicBuffer.
   180         mozilla::RefPtr<TextureClient> mTextureClient;
   182         // BufferState represents the different states in which a buffer slot
   183         // can be.
   184         enum BufferState {
   185             // FREE indicates that the buffer is not currently being used and
   186             // will not be used in the future until it gets dequeued and
   187             // subsequently queued by the client.
   188             FREE = 0,
   190             // DEQUEUED indicates that the buffer has been dequeued by the
   191             // client, but has not yet been queued or canceled. The buffer is
   192             // considered 'owned' by the client, and the server should not use
   193             // it for anything.
   194             //
   195             // Note that when in synchronous-mode (mSynchronousMode == true),
   196             // the buffer that's currently attached to the texture may be
   197             // dequeued by the client.  That means that the current buffer can
   198             // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
   199             // however, the current buffer is always in the QUEUED state.
   200             DEQUEUED = 1,
   202             // QUEUED indicates that the buffer has been queued by the client,
   203             // and has not since been made available for the client to dequeue.
   204             // Attaching the buffer to the texture does NOT transition the
   205             // buffer away from the QUEUED state. However, in Synchronous mode
   206             // the current buffer may be dequeued by the client under some
   207             // circumstances. See the note about the current buffer in the
   208             // documentation for DEQUEUED.
   209             QUEUED = 2,
   211             // RENDERING indicates that the buffer has been sent to
   212             // the compositor, and has not yet available for the
   213             // client to dequeue. When the compositor has finished its
   214             // job, the buffer will be returned to FREE state.
   215             RENDERING = 3,
   216         };
   218         // mBufferState is the current state of this buffer slot.
   219         BufferState mBufferState;
   221         // mRequestBufferCalled is used for validating that the client did
   222         // call requestBuffer() when told to do so. Technically this is not
   223         // needed but useful for debugging and catching client bugs.
   224         bool mRequestBufferCalled;
   226         // mTimestamp is the current timestamp for this buffer slot. This gets
   227         // to set by queueBuffer each time this slot is queued.
   228         int64_t mTimestamp;
   230         // mFrameNumber is the number of the queued frame for this slot.
   231         uint64_t mFrameNumber;
   232     };
   234     // mSlots is the array of buffer slots that must be mirrored on the client
   235     // side. This allows buffer ownership to be transferred between the client
   236     // and server without sending a GraphicBuffer over binder. The entire array
   237     // is initialized to NULL at construction time, and buffers are allocated
   238     // for a slot when requestBuffer is called with that slot's index.
   239     BufferSlot mSlots[NUM_BUFFER_SLOTS];
   241     // mDequeueCondition condition used for dequeueBuffer in synchronous mode
   242     mutable Condition mDequeueCondition;
   244     // mAbandoned indicates that the GonkNativeWindow will no longer be used to
   245     // consume buffers pushed to it.
   246     // It is initialized to false, and set to true in the abandon method.  A
   247     // GonkNativeWindow that has been abandoned will return the NO_INIT error
   248     // from all control methods capable of returning an error.
   249     bool mAbandoned;
   251     // mTimestamp is the timestamp that will be used for the next buffer queue
   252     // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
   253     // a timestamp is auto-generated when queueBuffer is called.
   254     int64_t mTimestamp;
   256     // mDefaultWidth holds the default width of allocated buffers. It is used
   257     // in requestBuffers() if a width and height of zero is specified.
   258     uint32_t mDefaultWidth;
   260     // mDefaultHeight holds the default height of allocated buffers. It is used
   261     // in requestBuffers() if a width and height of zero is specified.
   262     uint32_t mDefaultHeight;
   264     // mPixelFormat holds the pixel format of allocated buffers. It is used
   265     // in requestBuffers() if a format of zero is specified.
   266     uint32_t mPixelFormat;
   268     // mBufferCount is the number of buffer slots that the client and server
   269     // must maintain. It defaults to MIN_BUFFER_SLOTS + 1 and can be changed
   270     // by calling setBufferCount or setBufferCountServer
   271     int mBufferCount;
   273     // mConnectedApi indicates the API that is currently connected to this
   274     // GonkNativeWindow.  It defaults to NO_CONNECTED_API (= 0), and gets updated
   275     // by the connect and disconnect methods.
   276     int mConnectedApi;
   278     // mQueue is a FIFO of queued buffers used in synchronous mode
   279     // GonkNativeWindow always works in synchronous mode
   280     typedef Vector<int> Fifo;
   281     Fifo mQueue;
   283     // mMutex is the mutex used to prevent concurrent access to the member
   284     // variables of GonkNativeWindow objects. It must be locked whenever the
   285     // member variables are accessed.
   286     mutable Mutex mMutex;
   288     // mFrameCounter is the free running counter, incremented for every buffer queued
   289     uint64_t mFrameCounter;
   291     GonkNativeWindowNewFrameCallback* mNewFrameCallback;
   292 };
   294 }; // namespace android
   296 #endif // NATIVEWINDOW_GONKNATIVEWINDOW_ICS_H

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