Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 /*
2 * Copyright (C) 2012 The Android Open Source Project
3 * Copyright (C) 2013 Mozilla Foundation
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
18 #ifndef NATIVEWINDOW_GONKNATIVEWINDOW_JB_H
19 #define NATIVEWINDOW_GONKNATIVEWINDOW_JB_H
21 #include <ui/GraphicBuffer.h>
22 #include <utils/String8.h>
23 #include <utils/Vector.h>
24 #include <utils/threads.h>
26 #include "CameraCommon.h"
27 #include "GonkConsumerBaseJB.h"
28 #include "GrallocImages.h"
29 #include "mozilla/layers/LayersSurfaces.h"
31 namespace mozilla {
32 namespace layers {
33 class PGrallocBufferChild;
34 }
35 }
37 namespace android {
39 // The user of GonkNativeWindow who wants to receive notification of
40 // new frames should implement this interface.
41 class GonkNativeWindowNewFrameCallback {
42 public:
43 virtual void OnNewFrame() = 0;
44 };
46 /**
47 * GonkNativeWindow is a GonkBufferQueue consumer endpoint that allows clients
48 * access to the whole BufferItem entry from GonkBufferQueue. Multiple buffers may
49 * be acquired at once, to be used concurrently by the client. This consumer can
50 * operate either in synchronous or asynchronous mode.
51 */
52 class GonkNativeWindow: public GonkConsumerBase
53 {
54 typedef mozilla::layers::TextureClient TextureClient;
55 public:
56 typedef GonkConsumerBase::FrameAvailableListener FrameAvailableListener;
58 typedef GonkBufferQueue::BufferItem BufferItem;
60 enum { INVALID_BUFFER_SLOT = GonkBufferQueue::INVALID_BUFFER_SLOT };
61 enum { NO_BUFFER_AVAILABLE = GonkBufferQueue::NO_BUFFER_AVAILABLE };
63 // Create a new buffer item consumer. The consumerUsage parameter determines
64 // the consumer usage flags passed to the graphics allocator. The
65 // bufferCount parameter specifies how many buffers can be locked for user
66 // access at the same time.
67 GonkNativeWindow();
69 virtual ~GonkNativeWindow();
71 // set the name of the GonkNativeWindow that will be used to identify it in
72 // log messages.
73 void setName(const String8& name);
75 // Gets the next graphics buffer from the producer, filling out the
76 // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue
77 // of buffers is empty, and INVALID_OPERATION if the maximum number of
78 // buffers is already acquired.
79 //
80 // Only a fixed number of buffers can be acquired at a time, determined by
81 // the construction-time bufferCount parameter. If INVALID_OPERATION is
82 // returned by acquireBuffer, then old buffers must be returned to the
83 // queue by calling releaseBuffer before more buffers can be acquired.
84 //
85 // If waitForFence is true, and the acquired BufferItem has a valid fence object,
86 // acquireBuffer will wait on the fence with no timeout before returning.
87 #if ANDROID_VERSION >= 18
88 status_t acquireBuffer(BufferItem *item, bool waitForFence = true);
89 #endif
90 // Returns an acquired buffer to the queue, allowing it to be reused. Since
91 // only a fixed number of buffers may be acquired at a time, old buffers
92 // must be released by calling releaseBuffer to ensure new buffers can be
93 // acquired by acquireBuffer. Once a BufferItem is released, the caller must
94 // not access any members of the BufferItem, and should immediately remove
95 // all of its references to the BufferItem itself.
96 #if ANDROID_VERSION >= 18
97 status_t releaseBuffer(const BufferItem &item,
98 const sp<Fence>& releaseFence = Fence::NO_FENCE);
99 #endif
101 sp<IGraphicBufferProducer> getProducerInterface() const { return getBufferQueue(); }
103 // setDefaultBufferSize is used to set the size of buffers returned by
104 // requestBuffers when a with and height of zero is requested.
105 status_t setDefaultBufferSize(uint32_t w, uint32_t h);
107 // setDefaultBufferFormat allows the BufferQueue to create
108 // GraphicBuffers of a defaultFormat if no format is specified
109 // in dequeueBuffer
110 status_t setDefaultBufferFormat(uint32_t defaultFormat);
112 // Get next frame from the queue, caller owns the returned buffer.
113 mozilla::TemporaryRef<TextureClient> getCurrentBuffer();
115 // Return the buffer to the queue and mark it as FREE. After that
116 // the buffer is useable again for the decoder.
117 void returnBuffer(TextureClient* client);
119 mozilla::TemporaryRef<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
121 void setNewFrameCallback(GonkNativeWindowNewFrameCallback* callback);
123 static void RecycleCallback(TextureClient* client, void* closure);
125 protected:
126 virtual void onFrameAvailable();
128 private:
129 GonkNativeWindowNewFrameCallback* mNewFrameCallback;
130 };
132 } // namespace android
134 #endif // NATIVEWINDOW_GONKNATIVEWINDOW_JB_H