Wed, 31 Dec 2014 06:55:50 +0100
Added tag UPSTREAM_283F7C6 for changeset ca08bd8f51b2
1 /* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this
3 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5 #include "nsIDOMEvent.idl"
7 [scriptable, builtinclass, uuid(f5921a77-3ac5-4374-bc0c-1ed52fe83123)]
8 interface nsIDOMDeviceOrientationEvent : nsIDOMEvent
9 {
10 void initDeviceOrientationEvent(in DOMString eventTypeArg,
11 in boolean canBubbleArg,
12 in boolean cancelableArg,
13 in double alpha,
14 in double beta,
15 in double gamma,
16 in boolean absolute);
18 /*
19 * W3C specification values: http://dev.w3.org/geo/api/spec-source-orientation.html
20 *
21 * Alpha, beta and gamma are Tait-Bryan angles (Z-X'-Y''), that is they correspond to
22 * yaw, pitch and roll in flight coordinates. More specifically, assume the device
23 * is resting face up on a flat surface (its screen is pointing straight up). Then
24 * the X axis points to the right when looking at the screen, the Y axis points up
25 * when looking at the screen, and the Z axis points toward you when looking at
26 * the screen. Alpha/beta/gamma then define the device's orientation by applying
27 * the following rotations to the device in order:
28 *
29 * 1) Rotate it by alpha degrees around its Z axis (like a compass, or like changing
30 * the yaw of an aircraft, assuming the Y axis is the nose of the craft); alpha
31 * is in [0,360).
32 * 2) Rotate it by beta degrees around its X axis (tilting the top of the device
33 * towards or away from you, like pitching an aircraft); beta is in [-180,180).
34 * 3) Rotate it by gamma degrees around its Y axis (tilting it sideways, like
35 * rolling an aircraft); gamma is in [-90,90).
36 */
38 readonly attribute double alpha;
39 readonly attribute double beta;
40 readonly attribute double gamma;
41 readonly attribute boolean absolute;
42 };