Wed, 31 Dec 2014 06:55:50 +0100
Added tag UPSTREAM_283F7C6 for changeset ca08bd8f51b2
1 /* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
3 * You can obtain one at http://mozilla.org/MPL/2.0/. */
5 this.EXPORTED_SYMBOLS = [
6 "FrameManager"
7 ];
9 let FRAME_SCRIPT = "chrome://marionette/content/marionette-listener.js";
10 Cu.import("resource://gre/modules/Services.jsm");
11 Cu.import("resource://gre/modules/XPCOMUtils.jsm");
13 Cu.import("resource://gre/modules/Log.jsm");
14 let logger = Log.repository.getLogger("Marionette");
16 //list of OOP frames that has the frame script loaded
17 let remoteFrames = [];
19 /**
20 * An object representing a frame that Marionette has loaded a
21 * frame script in.
22 */
23 function MarionetteRemoteFrame(windowId, frameId) {
24 this.windowId = windowId; //outerWindowId relative to main process
25 this.frameId = frameId ? frameId : null; //actual frame relative to windowId's frames list
26 this.targetFrameId = this.frameId; //assigned FrameId, used for messaging
27 };
29 /**
30 * The FrameManager will maintain the list of Out Of Process (OOP) frames and will handle
31 * frame switching between them.
32 * It handles explicit frame switching (switchToFrame), and implicit frame switching, which
33 * occurs when a modal dialog is triggered in B2G.
34 *
35 */
36 this.FrameManager = function FrameManager(server) {
37 //messageManager maintains the messageManager for the current process' chrome frame or the global message manager
38 this.currentRemoteFrame = null; //holds a member of remoteFrames (for an OOP frame) or null (for the main process)
39 this.previousRemoteFrame = null; //frame we'll need to restore once interrupt is gone
40 this.handledModal = false; //set to true when we have been interrupted by a modal
41 this.server = server; // a reference to the marionette server
42 };
44 FrameManager.prototype = {
45 QueryInterface: XPCOMUtils.generateQI([Ci.nsIMessageListener,
46 Ci.nsISupportsWeakReference]),
48 /**
49 * Receives all messages from content messageManager
50 */
51 receiveMessage: function FM_receiveMessage(message) {
52 switch (message.name) {
53 case "MarionetteFrame:getInterruptedState":
54 // This will return true if the calling frame was interrupted by a modal dialog
55 if (this.previousRemoteFrame) {
56 let interruptedFrame = Services.wm.getOuterWindowWithId(this.previousRemoteFrame.windowId);//get the frame window of the interrupted frame
57 if (this.previousRemoteFrame.frameId != null) {
58 interruptedFrame = interruptedFrame.document.getElementsByTagName("iframe")[this.previousRemoteFrame.frameId]; //find the OOP frame
59 }
60 //check if the interrupted frame is the same as the calling frame
61 if (interruptedFrame.src == message.target.src) {
62 return {value: this.handledModal};
63 }
64 }
65 else if (this.currentRemoteFrame == null) {
66 // we get here if previousRemoteFrame and currentRemoteFrame are null, ie: if we're in a non-OOP process, or we haven't switched into an OOP frame, in which case, handledModal can't be set to true.
67 return {value: this.handledModal};
68 }
69 return {value: false};
70 case "MarionetteFrame:handleModal":
71 /*
72 * handleModal is called when we need to switch frames to the main process due to a modal dialog interrupt.
73 */
74 // If previousRemoteFrame was set, that means we switched into a remote frame.
75 // If this is the case, then we want to switch back into the system frame.
76 // If it isn't the case, then we're in a non-OOP environment, so we don't need to handle remote frames
77 let isLocal = true;
78 if (this.currentRemoteFrame != null) {
79 isLocal = false;
80 this.removeMessageManagerListeners(this.currentRemoteFrame.messageManager.get());
81 //store the previous frame so we can switch back to it when the modal is dismissed
82 this.previousRemoteFrame = this.currentRemoteFrame;
83 //by setting currentRemoteFrame to null, it signifies we're in the main process
84 this.currentRemoteFrame = null;
85 this.server.messageManager = Cc["@mozilla.org/globalmessagemanager;1"]
86 .getService(Ci.nsIMessageBroadcaster);
87 }
88 this.handledModal = true;
89 this.server.sendOk(this.server.command_id);
90 return {value: isLocal};
91 case "MarionetteFrame:getCurrentFrameId":
92 if (this.currentRemoteFrame != null) {
93 return this.currentRemoteFrame.frameId;
94 }
95 }
96 },
98 //This is just 'switch to OOP frame'. We're handling this here so we can maintain a list of remoteFrames.
99 switchToFrame: function FM_switchToFrame(message) {
100 // Switch to a remote frame.
101 let frameWindow = Services.wm.getOuterWindowWithId(message.json.win); //get the original frame window
102 let oopFrame = frameWindow.document.getElementsByTagName("iframe")[message.json.frame]; //find the OOP frame
103 let mm = oopFrame.QueryInterface(Ci.nsIFrameLoaderOwner).frameLoader.messageManager; //get the OOP frame's mm
105 // See if this frame already has our frame script loaded in it; if so,
106 // just wake it up.
107 for (let i = 0; i < remoteFrames.length; i++) {
108 let frame = remoteFrames[i];
109 let frameMessageManager = frame.messageManager.get();
110 logger.info("trying remote frame " + i);
111 try {
112 frameMessageManager.sendAsyncMessage("aliveCheck", {});
113 }
114 catch(e) {
115 if (e.result == Components.results.NS_ERROR_NOT_INITIALIZED) {
116 logger.info("deleting frame");
117 remoteFrames.splice(i, 1);
118 continue;
119 }
120 }
121 if (frameMessageManager == mm) {
122 this.currentRemoteFrame = frame;
123 this.addMessageManagerListeners(mm);
124 mm.sendAsyncMessage("Marionette:restart", {});
125 return;
126 }
127 }
129 // If we get here, then we need to load the frame script in this frame,
130 // and set the frame's ChromeMessageSender as the active message manager the server will listen to
131 this.addMessageManagerListeners(mm);
132 logger.info("frame-manager load script: " + mm.toString());
133 mm.loadFrameScript(FRAME_SCRIPT, true, true);
134 let aFrame = new MarionetteRemoteFrame(message.json.win, message.json.frame);
135 aFrame.messageManager = Cu.getWeakReference(mm);
136 remoteFrames.push(aFrame);
137 this.currentRemoteFrame = aFrame;
138 },
140 /*
141 * This function handles switching back to the frame that was interrupted by the modal dialog.
142 * This function gets called by the interrupted frame once the dialog is dismissed and the frame resumes its process
143 */
144 switchToModalOrigin: function FM_switchToModalOrigin() {
145 //only handle this if we indeed switched out of the modal's originating frame
146 if (this.previousRemoteFrame != null) {
147 this.currentRemoteFrame = this.previousRemoteFrame;
148 this.addMessageManagerListeners(this.currentRemoteFrame.messageManager.get());
149 }
150 this.handledModal = false;
151 },
153 /**
154 * Adds message listeners to the server, listening for messages from content frame scripts.
155 * It also adds a "MarionetteFrame:getInterruptedState" message listener to the FrameManager,
156 * so the frame manager's state can be checked by the frame
157 *
158 * @param object messageManager
159 * The messageManager object (ChromeMessageBroadcaster or ChromeMessageSender)
160 * to which the listeners should be added.
161 */
162 addMessageManagerListeners: function MDA_addMessageManagerListeners(messageManager) {
163 messageManager.addWeakMessageListener("Marionette:ok", this.server);
164 messageManager.addWeakMessageListener("Marionette:done", this.server);
165 messageManager.addWeakMessageListener("Marionette:error", this.server);
166 messageManager.addWeakMessageListener("Marionette:emitTouchEvent", this.server);
167 messageManager.addWeakMessageListener("Marionette:log", this.server);
168 messageManager.addWeakMessageListener("Marionette:register", this.server);
169 messageManager.addWeakMessageListener("Marionette:runEmulatorCmd", this.server);
170 messageManager.addWeakMessageListener("Marionette:runEmulatorShell", this.server);
171 messageManager.addWeakMessageListener("Marionette:shareData", this.server);
172 messageManager.addWeakMessageListener("Marionette:switchToModalOrigin", this.server);
173 messageManager.addWeakMessageListener("Marionette:switchToFrame", this.server);
174 messageManager.addWeakMessageListener("Marionette:switchedToFrame", this.server);
175 messageManager.addWeakMessageListener("MarionetteFrame:handleModal", this);
176 messageManager.addWeakMessageListener("MarionetteFrame:getCurrentFrameId", this);
177 messageManager.addWeakMessageListener("MarionetteFrame:getInterruptedState", this);
178 },
180 /**
181 * Removes listeners for messages from content frame scripts.
182 * We do not remove the "MarionetteFrame:getInterruptedState" or the
183 * "Marioentte:switchToModalOrigin" message listener,
184 * because we want to allow all known frames to contact the frame manager so that
185 * it can check if it was interrupted, and if so, it will call switchToModalOrigin
186 * when its process gets resumed.
187 *
188 * @param object messageManager
189 * The messageManager object (ChromeMessageBroadcaster or ChromeMessageSender)
190 * from which the listeners should be removed.
191 */
192 removeMessageManagerListeners: function MDA_removeMessageManagerListeners(messageManager) {
193 messageManager.removeWeakMessageListener("Marionette:ok", this.server);
194 messageManager.removeWeakMessageListener("Marionette:done", this.server);
195 messageManager.removeWeakMessageListener("Marionette:error", this.server);
196 messageManager.removeWeakMessageListener("Marionette:log", this.server);
197 messageManager.removeWeakMessageListener("Marionette:shareData", this.server);
198 messageManager.removeWeakMessageListener("Marionette:register", this.server);
199 messageManager.removeWeakMessageListener("Marionette:runEmulatorCmd", this.server);
200 messageManager.removeWeakMessageListener("Marionette:runEmulatorShell", this.server);
201 messageManager.removeWeakMessageListener("Marionette:switchToFrame", this.server);
202 messageManager.removeWeakMessageListener("Marionette:switchedToFrame", this.server);
203 messageManager.removeWeakMessageListener("MarionetteFrame:handleModal", this);
204 messageManager.removeWeakMessageListener("MarionetteFrame:getCurrentFrameId", this);
205 },
207 };