content/canvas/test/webgl-conformance/conformance/attribs/gl-vertexattribpointer.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5  -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <title>WebGL vertexAttribPointer Conformance Tests</title>
    11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
    13 <script src="../../resources/js-test-pre.js"></script>
    14 <script src="../resources/webgl-test.js"></script>
    15 <script src="../resources/webgl-test-utils.js"></script>
    16 </head>
    17 <body>
    18 <div id="description"></div>
    19 <div id="console"></div>
    20 <canvas id="canvas" width="2" height="2"> </canvas>
    21 <script>
    22 description("This test checks vertexAttribPointer behaviors in WebGL.");
    24 debug("");
    25 debug("Canvas.getContext");
    27 var wtu = WebGLTestUtils;
    28 var gl = create3DContext(document.getElementById("canvas"));
    29 if (!gl) {
    30   testFailed("context does not exist");
    31 } else {
    32   testPassed("context exists");
    34   debug("");
    35   debug("Checking gl.vertexAttribPointer.");
    37   if (!gl.FIXED) {
    38     gl.FIXED = 0x140C;
    39   }
    41   gl.vertexAttribPointer(0, 3, gl.FLOAT, 0, 0, 12);
    42   glErrorShouldBe(gl, gl.INVALID_OPERATION,
    43       "vertexAttribPointer should fail if no buffer is bound");
    45   var vertexObject = gl.createBuffer();
    46   gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
    47   gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(0), gl.STATIC_DRAW);
    49   gl.vertexAttribPointer(0, 1, gl.INT, 0, 0, 0);
    50   glErrorShouldBe(gl, gl.INVALID_ENUM,
    51       "vertexAttribPointer should not support INT");
    52   gl.vertexAttribPointer(0, 1, gl.UNSIGNED_INT, 0, 0, 0);
    53   glErrorShouldBe(gl, gl.INVALID_ENUM,
    54       "vertexAttribPointer should not support UNSIGNED_INT");
    55   gl.vertexAttribPointer(0, 1, gl.FIXED, 0, 0, 0);
    56   glErrorShouldBe(gl, gl.INVALID_ENUM,
    57       "vertexAttribPointer should not support FIXED");
    59   function checkVertexAttribPointer(
    60       gl, err, reason, size, type, normalize, stride, offset) {
    61     gl.vertexAttribPointer(0, size, type, normalize, stride, offset);
    62     glErrorShouldBe(gl, err,
    63         "gl.vertexAttribPointer(0, " + size +
    64         ", gl." + wtu.glEnumToString(gl, type) +
    65         ", " + normalize +
    66         ", " + stride +
    67         ", " + offset +
    68         ") should " + (err == gl.NO_ERROR ? "succeed " : "fail ") + reason);
    69   }
    71   var types = [
    72     { type:gl.BYTE,           bytesPerComponent: 1 },
    73     { type:gl.UNSIGNED_BYTE,  bytesPerComponent: 1 },
    74     { type:gl.SHORT,          bytesPerComponent: 2 },
    75     { type:gl.UNSIGNED_SHORT, bytesPerComponent: 2 },
    76     { type:gl.FLOAT,          bytesPerComponent: 4 },
    77   ];
    79   for (var ii = 0; ii < types.length; ++ii) {
    80     var info = types[ii];
    81     debug("");
    82     for (var size = 1; size <= 4; ++size) {
    83       debug("");
    84       debug("checking: " + wtu.glEnumToString(gl, info.type) + " with size " + size);
    85       var bytesPerElement = size * info.bytesPerComponent;
    86       var offsetSet = [
    87           0,
    88           1,
    89           info.bytesPerComponent - 1,
    90           info.bytesPerComponent,
    91           info.bytesPerComponent + 1,
    92           info.bytesPerComponent * 2];
    93       for (var jj = 0; jj < offsetSet.length; ++jj) {
    94         var offset = offsetSet[jj];
    95         for (var kk = 0; kk < offsetSet.length; ++kk) {
    96           var stride = offsetSet[kk];
    97           var err = gl.NO_ERROR;
    98           var reason = ""
    99           if (offset % info.bytesPerComponent != 0) {
   100             reason = "because offset is bad";
   101             err = gl.INVALID_OPERATION;
   102           }
   103           if (stride % info.bytesPerComponent != 0) {
   104             reason = "because stride is bad";
   105             err = gl.INVALID_OPERATION;
   106           }
   107           checkVertexAttribPointer(
   108               gl, err, reason, size, info.type, false, stride, offset);
   109         }
   110         var stride = Math.floor(255 / info.bytesPerComponent) * info.bytesPerComponent;
   112         if (offset == 0) {
   113           checkVertexAttribPointer(
   114               gl, gl.NO_ERROR, "at stride limit",
   115               size, info.type, false, stride, offset);
   116           checkVertexAttribPointer(
   117               gl, gl.INVALID_VALUE, "over stride limit",
   118               size, info.type, false,
   119               stride + info.bytesPerComponent, offset);
   120         }
   121       }
   122     }
   123   }
   124 }
   126 debug("");
   127 successfullyParsed = true;
   129 </script>
   130 <script>finishTest();</script>
   132 </body>
   133 </html>

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