content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-arbitrary-indexing.vert.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5 -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <title>WebGL GLSL Conformance Tests</title>
    11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
    12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
    13 <script src="../../../resources/js-test-pre.js"></script>
    14 <script src="../../resources/webgl-test-utils.js"></script>
    15 <script src="../../resources/glsl-conformance-test.js"></script>
    16 </head>
    17 <body>
    18 <div id="description"></div>
    19 <div id="console"></div>
    20 <script id="vertexShader" type="text/something-not-javascript">
    21 // vertex shader with arbitrary indexing expression should succeed
    22 // http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS
    23 uniform mat4 u_matrices[8];
    24 attribute vec4 a_vertex;
    25 attribute float a_index;
    27 void main()
    28 {
    29     int index = int(floor(a_index));
    30     gl_Position = u_matrices[index] * a_vertex;
    31 }
    32 </script>
    33 <script>
    34 GLSLConformanceTester.runTest();
    35 successfullyParsed = true;
    36 </script>
    37 </body>
    38 </html>

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